Apocalypse (Jul 22, 1998 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Apocalypse (Jul 22, 1998 prototype)
|Page name=Apocalypse (Jul 22, 1998 prototype)
|builddate=Jul 22, 1998 21:12:42
|titlescreen=APO 722PRE 1.jpg
|titlescreen=ApocolypsePSX Jul22 Title.png
|builddate=Jul 22, 1998 13:12:42
|buildname=Editorial Preview
|status=Released
|status=Released
|dumper=Paulweeze71
|dumper=Paulweeze71
|releasedby=Paulweeze71
|releasedby=Paulweeze71
|filereleasedate=January 8, 2017
|origin_type=CD-R
|origin_type=CD-R
|game=Apocalypse
|game=Apocalypse
|system=PlayStation
|system=PlayStation
|genre=Third-person shooter
|genre=Third-person shooter
|final_builddate={{RegionDate|US|Oct 5, 1998}} {{RegionDate|EU|Oct 6, 1998}} {{RegionDate|JP|Aug 3, 1999}}
|release_date={{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Nov 18, 1998}} {{RegionDate|JP|Sep 22, 1999}}
|release_date={{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Nov 18, 1998}} {{RegionDate|JP|Sep 22, 1999}}
|unreleased=No
|unreleased=No
|filereleasedate=January 8, 2017|final_builddate={{RegionDate|US|Oct 5, 1998}} {{RegionDate|EU|Oct 6, 1998}} {{RegionDate|JP|Aug 3, 1999}}}}
}}
{{Download
{{Download
|file=Apocalypse (Jul 22, 1998 prototype).zip
|file=Apocalypse (Jul 22, 1998 prototype).zip
|external=https://www.mediafire.com/file/7vc2n1725q1e7lt/Apocalypse_Proto.iso/file
}}
}}
An early prototype of Apocalypse for the Sony PlayStation.
A preview version of Apocalypse for the Sony PlayStation, dated around two and a half months before the first available final build.
==Notes==
==Notes==
*Dated around two and a half months before the first available final build.
*Early Neversoft version.
*Early Neversoft version.
*While only four levels are selectable, a few other level files are present on the disc.
*The game opens with static images.
*The look of the game differs from the final.
*The look of the game differs from the final.
**A much more generic font is used throughout the game.
**A much more generic font is used throughout the game.
**The HUD is very different.
*While only four levels (''Prison, Death, Rooftops'' and ''War Factory'') are selectable, a few other level files are present on the disc.
*An almost fully functioning options menu is present but inaccessible. On the main menu, set the value at 0x8000E258 to 2 to access it.
*The game opens with static images.
*The FMVs are in an unfinished state.
*The game is prone to harsh FPS skips and crashes, likely due to it's unfinished state.
*Enemies and items are placed differently.
*Enemies and items are placed differently.
*Only one song is present in this build. It is a much longer version of Poe's track "Control", which in the final game is featured in a one minute edit.
===Cheat codes===
A total of five cheat codes are found in the game's executable. These can be entered in-game on the pause menu whilst holding down L1. A click sound will confirm a successful entry.
{| class="wikitable"
!All weapons / Infinite ammo
|Square, Circle, Up, Down, X, Square
!<small>SCUDXS</small>
|
|-
!Disable HUD
|Square, Up, X
!<small>SUX</small>
|
|-
!Falls never end
|X (x6)
!<small>XXXXXX</small>
|Though possible in the final game, it seems re-entering the code doesn't deactivate it.
|-
!L2 kills all enemies
|Square, Left, Up, Triangle
!<small>SLUT</small>
|
|-
!Refill health meter
|X, Up, Triangle
!<small>XTC</small>
|
|}


===Gameshark codes===
===Gameshark codes===
Line 31: Line 67:
{| class="wikitable"
{| class="wikitable"
!City
!City
!War Boss
!White House
!Graveyard
!Plague Boss
!Sewers
!Beast Boss
|-
|30093C88 0063
|30093C88 0063
30093C89 0069
30093C89 0069
Line 43: Line 86:


30093C8E 0000
30093C8E 0000
!War Boss
|30093C88 0077
|30093C88 0077
30093C89 0061
30093C89 0061
Line 56: Line 98:


30093C8E 0000
30093C8E 0000
|-
!White House
|30093C88 0077
|30093C88 0077


Line 71: Line 111:


30093C8E 0000
30093C8E 0000
!Graveyard
|30093C88 006E
|30093C88 006E


Line 85: Line 124:


30093C8E 0000
30093C8E 0000
|-
!Plague Boss
|30093C88 0070
|30093C88 0070


Line 100: Line 137:


30093C8E 0000
30093C8E 0000
!Sewers
|30093C88 0073
|30093C88 0073


Line 114: Line 150:


30093C8E 0000
30093C8E 0000
|-
|30093C88 0062
!Beast Boss
| colspan="3" |30093C88 0062


30093C89 0073
30093C89 0073
Line 130: Line 164:
30093C8E 0000
30093C8E 0000
|}
|}
==Screenshots==
<center><gallery heights="256" widths="224">
File:APO 722PRE 1.jpg|Loading screen
File:APO 722PRE 2.jpg|Main menu
File:APO 722PRE 3.jpg|Level select
File:APO 722PRE 4.jpg|Options menu (unused)
File:APO 722PRE 5.jpg|Gameplay - Prison
File:APO 722PRE 6.jpg|Gameplay - Prison
File:APO 722PRE 7.jpg|Gameplay - Prison
File:APO 722PRE 8.jpg|Pause menu
File:APO 722PRE 9.jpg|Gameplay - Rooftops
File:APO 722PRE 10.jpg|Gameplay - Rooftops
File:APO 722PRE 11.jpg|Gameplay - Rooftops
File:APO 722PRE 12.jpg|Level loading screen
File:APO 722PRE 13.jpg|Gameplay - Death
File:APO 722PRE 14.jpg|Gameplay - Death
</gallery></center>
==Videos==
<center>
<youtube width="320" height="224">JjqfcA9ha40</youtube>
</center>
==Origin==
<center><gallery mode="packed">
File:APO FRONT.jpg|Disc front.
File:APO BACK.jpg|Disc back.
</gallery></center><br />
==Acknowledements==
Special thanks to Mechi for creating the Gameshark codes to access the other levels and PixelButts for the gameplay footage!


==See also==
==See also==
[http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ Original release thread.] [https://web.archive.org/web/20170114061056/http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ (Archive)]<!-- ==Footer== -->
[http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ Original release thread on AssemblerGames.] (Jan 8, 2017) | [https://web.archive.org/web/20170114061056/http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ (Archive)]<!-- ==Footer== -->




{{Navbox prototype|Apocalypse}}
{{Navbox prototype|Apocalypse}}
{{Prototype Footer}}

Latest revision as of 20:31, April 2, 2023

Title Screen
Apocalypse (Jul 22, 1998 prototype)
Build date Jul 22, 1998 13:12:42
Build name Editorial Preview
Dump status Released
Dumped by Paulweeze71
Released by Paulweeze71
File release date January 8, 2017
Origin CD-R
Game Apocalypse
System PlayStation
Genre Third-person shooter
Final build US Oct 5, 1998
EU Oct 6, 1998
JP Aug 3, 1999
Release date US Oct 31, 1998
EU Nov 18, 1998
JP Sep 22, 1999
Download Apocalypse (Jul 22, 1998 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Apocalypse (Jul 22, 1998 prototype) from external mirror

A preview version of Apocalypse for the Sony PlayStation, dated around two and a half months before the first available final build.

Notes

  • Early Neversoft version.
  • The look of the game differs from the final.
    • A much more generic font is used throughout the game.
    • The HUD is very different.
  • While only four levels (Prison, Death, Rooftops and War Factory) are selectable, a few other level files are present on the disc.
  • An almost fully functioning options menu is present but inaccessible. On the main menu, set the value at 0x8000E258 to 2 to access it.
  • The game opens with static images.
  • The FMVs are in an unfinished state.
  • The game is prone to harsh FPS skips and crashes, likely due to it's unfinished state.
  • Enemies and items are placed differently.
  • Only one song is present in this build. It is a much longer version of Poe's track "Control", which in the final game is featured in a one minute edit.

Cheat codes

A total of five cheat codes are found in the game's executable. These can be entered in-game on the pause menu whilst holding down L1. A click sound will confirm a successful entry.

All weapons / Infinite ammo Square, Circle, Up, Down, X, Square SCUDXS
Disable HUD Square, Up, X SUX
Falls never end X (x6) XXXXXX Though possible in the final game, it seems re-entering the code doesn't deactivate it.
L2 kills all enemies Square, Left, Up, Triangle SLUT
Refill health meter X, Up, Triangle XTC

Gameshark codes

To access the non-selectable levels in the game, go to the main menu and select a random level, then pause the game and activate one of the codes. Exit the level and select "Continue" to load the unused level.

City War Boss White House Graveyard Plague Boss Sewers Beast Boss
30093C88 0063

30093C89 0069

30093C8A 0074

30093C8B 0079

30093C8C 005F

30093C8D 0074

30093C8E 0000

30093C88 0077

30093C89 0061

30093C8A 0072

30093C8B 005F

30093C8C 0074

30093C8D 0000

30093C8E 0000

30093C88 0077

30093C89 0068

30093C8A 005F

30093C8B 0074

30093C8C 0000

30093C8D 0000

30093C8E 0000

30093C88 006E

30093C89 0063

30093C8A 006C

30093C8B 005F

30093C8C 0074

30093C8D 0000

30093C8E 0000

30093C88 0070

30093C89 0065

30093C8A 0073

30093C8B 0074

30093C8C 005F

30093C8D 0074

30093C8E 0000

30093C88 0073

30093C89 0065

30093C8A 0077

30093C8B 0072

30093C8C 005F

30093C8D 0074

30093C8E 0000

30093C88 0062

30093C89 0073

30093C8A 0074

30093C8B 005F

30093C8C 0074

30093C8D 0000

30093C8E 0000

Screenshots

Videos

Origin


Acknowledements

Special thanks to Mechi for creating the Gameshark codes to access the other levels and PixelButts for the gameplay footage!

See also

Original release thread on AssemblerGames. (Jan 8, 2017) | (Archive)