Buzz! Junior: RoboJam (Jan 12, 2007 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
Line 22: Line 22:
*Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
*Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
*The Narrator has a different voice.
*The Narrator has a different voice.
*In the Choose Your Position screen switching from one Robot to another one too quickly will cause the game to crash.
*In the "Choose Your Position" screen, switching from one Robot to another one too quickly will cause the game to crash.
*The title screen has a Team Mode in the game but it ended up being scrapped.
*The title screen has a Team Mode in the game but it ended up being scrapped.
*The Robots are in their constant waving animation on the title screen.
*The Robots are in their constant waving animation on the title screen.
*The screen goes black on the loading screen.
*The screen goes black on the loading screen.
*Every video file is a placeholder with early names for the mini-games.
*Every video file is a placeholder with early names for the mini-games.
*This build also has an unused minigame in LEVELS00/GAME_006.
*This build also has an unused mini-game in LEVELS00/GAME_006.
*A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
*A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
*The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu (It can tweak the game's settings) a Settings menu. (This can modify the minigame's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
*The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu (It can tweak the game's settings) a Settings menu. (This can modify the mini-game's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
*The minigame "Mad Mallets wasn't Implemented in this build.
*The mini-game "Mad Mallets wasn't Implemented in this build.
*The minigame "Octobeat" has a different looking model for the Alien, different music and the music doesn't change.
*The mini-game "Octobeat" has a different looking model for the Alien, different music and the music doesn't change.
*The minigame "Nitro Racing" skips to the next minigame or kicks you back to the main menu when you finish it.
*The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
*Many of the minigames in this build look pretty complete and some look very unfinished.
*A few mini-games have missing sound effects.
*Many of the mini-games in this build look pretty complete and some look very unfinished.
*Emulatable in PCSX2: Yes. Works on real hardware: Yes.


==Screenshots==
==Screenshots==

Revision as of 02:34, March 25, 2021

Title Screen
Buzz! Junior: RoboJam (Jan 12, 2007 prototype)
Build date Jan 12, 2007
Dump status Released
Dumped by Cut Into Fourteen Pieces
Released by CVLT OF OSIRIS
File release date January 4, 2020
Origin DVD-R
Dump method DiscImageCreator
Game Buzz! Junior: Robojam
System PlayStation 2
Download Buzz! Junior: RoboJam (Jan 12, 2007 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype/prerelease build of Buzz! Junior: RoboJam for the PlayStation 2 from 2007-01-12 (about three months before release).

Notes

Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.

  • Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
  • The Narrator has a different voice.
  • In the "Choose Your Position" screen, switching from one Robot to another one too quickly will cause the game to crash.
  • The title screen has a Team Mode in the game but it ended up being scrapped.
  • The Robots are in their constant waving animation on the title screen.
  • The screen goes black on the loading screen.
  • Every video file is a placeholder with early names for the mini-games.
  • This build also has an unused mini-game in LEVELS00/GAME_006.
  • A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
  • The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu (It can tweak the game's settings) a Settings menu. (This can modify the mini-game's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
  • The mini-game "Mad Mallets wasn't Implemented in this build.
  • The mini-game "Octobeat" has a different looking model for the Alien, different music and the music doesn't change.
  • The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
  • A few mini-games have missing sound effects.
  • Many of the mini-games in this build look pretty complete and some look very unfinished.
  • Emulatable in PCSX2: Yes. Works on real hardware: Yes.

Screenshots

Origin

See also