Call of Duty: World at War (Mar 20, 2007 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
}} | }} | ||
A early prototype of ''Call of Duty: World at War'' for the Xbox 360. | A early prototype of ''Call of Duty: World at War'' for the Xbox 360. | ||
For singleplayer it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds | |||
Mulitplayer contains maps Argun and mp_bjd_test1 | |||
{{Navbox prototype|Call of Duty: World at War}} | {{Navbox prototype|Call of Duty: World at War}} | ||
{{Prototype Footer}} | {{Prototype Footer}} |
Revision as of 13:14, July 31, 2023
Call of Duty: World at War (Mar 20, 2007 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Call of Duty: World at War (Mar 20, 2007 prototype) (info) |
Download Call of Duty: World at War (Mar 20, 2007 prototype) from external mirror |
A early prototype of Call of Duty: World at War for the Xbox 360.
For singleplayer it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds
Mulitplayer contains maps Argun and mp_bjd_test1