Croc 2 (Apr 30, 1999 prototype): Difference between revisions
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m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!") |
(Saving some notes from my recent playthrough of this beta) |
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{{Prototype | {{Prototype | ||
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A prototype of Croc 2 for the PlayStation. | A prototype of Croc 2 for the PlayStation. | ||
== Differences (from final) == | |||
'''Levels:''' | |||
* '''Swap Meet Pete's General Store:''' if you press LEFT while on the Heart Container, or RIGHT while on the Clockwork Gobbo, Croc will rotate and the door behind you becomes selected. When all dialog is finished, you can press X to exit. However, pressing TRIANGLE while no dialog is active also instantly exists, just like in the final. The door is removed in the final: pressing LEFT or RIGHT doesn't loop around. | |||
* '''Find 3 Lost Treasure Chests:''' in the final, this is titled "Find 5 Lost Treasure Chests". Despite the loading-screen in this beta asking for 3, there is actually 5 chests in the stage itself, just like in the final. | |||
* '''Find the Wheels in the Mine:''' in this beta, it's possible to get 101 of 100 crystals in this stage. | |||
* '''Caveman Tribe - Secret Mine:''' (1) near the start of the stage, the track loops right and there is a crystal you quickly have to press RIGHT to collect before pressing LEFT again to avoid falling off the broken track. Each time you die, this one crystal returns. (2) It is not possible to collect all crystals in this stage, as at-least a few of them are misplaced on the tracks and Croc will not collect them while riding over them. (3) One section of track leads into a room containing a heart; if you run-around between the end-of-the-track and the bone-styled buffer, it's possible to fall through the floor. | |||
* '''Save 25 Gobbo babies!''' while the loading-screen refers to 25, the stage itself, just as in the final, contains 30 babies. | |||
'''Sound-effects:''' | |||
* The sound played when picking up a crystal often corrupts, or cuts-off early, especially when collecting many quickly | |||
* No sound-effect plays when picking-up a Heart Container | |||
* When riding a mine-kart, some stages lack the sound-effects for jumping, and crashing/falling-off the track (notably the Caveman Tribe - Secret Mine stage) | |||
* During any of the "race" stages, Croc doesn't give a "Yay" or "Wahoo" when winning | |||
==Notes== | ==Notes== | ||
* Different legal disclaimer | |||
* Additional character in the initials input screen | *Different legal disclaimer | ||
* Memory card icon occasionally appears in the top right of the screen | *Additional character in the initials input screen | ||
* Differences in the dialogue | *Memory card icon occasionally appears in the top right of the screen | ||
* Miscellaneous Notes: | *Differences in the dialogue | ||
** Game is emulatable: Yes (as of April 17, 2021). | *Miscellaneous Notes: | ||
** Game contains dongle protection: No. | **Game is emulatable: Yes (as of April 17, 2021). | ||
** Game contains debugging symbols: N/A | **Game contains dongle protection: No. | ||
** Dump was originally scrambled: No | **Game contains debugging symbols: N/A | ||
**Dump was originally scrambled: No | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
PSX - Croc 2 4-30-99-0000.png | File:PSX - Croc 2 4-30-99-0000.png | ||
PSX - Croc 2 4-30-99-0002.png | File:PSX - Croc 2 4-30-99-0002.png | ||
PSX - Croc 2 4-30-99-0003.png | File:PSX - Croc 2 4-30-99-0003.png | ||
PSX - Croc 2 4-30-99-0004.png | File:PSX - Croc 2 4-30-99-0004.png | ||
PSX - Croc 2 4-30-99-0005.png | File:PSX - Croc 2 4-30-99-0005.png | ||
PSX - Croc 2 4-30-99-0006.png | File:PSX - Croc 2 4-30-99-0006.png | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PSX - Croc 2 4-30-99.jpeg|Disc front. | File:PSX - Croc 2 4-30-99.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 61: | Line 79: | ||
A huge thanks to Iniche for doing the initial research on this prototype! | A huge thanks to Iniche for doing the initial research on this prototype! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Croc 2}}}} | {{Prototype Footer|{{Navbox prototype|Croc 2}}}} |
Revision as of 13:04, May 3, 2021
Croc 2 (Apr 30, 1999 prototype) | ||||||||||||||||||||||||||||
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Download Croc 2 (Apr 30, 1999 prototype) (info) |
Download Croc 2 (Apr 30, 1999 prototype) from external mirror |
A prototype of Croc 2 for the PlayStation.
Differences (from final)
Levels:
- Swap Meet Pete's General Store: if you press LEFT while on the Heart Container, or RIGHT while on the Clockwork Gobbo, Croc will rotate and the door behind you becomes selected. When all dialog is finished, you can press X to exit. However, pressing TRIANGLE while no dialog is active also instantly exists, just like in the final. The door is removed in the final: pressing LEFT or RIGHT doesn't loop around.
- Find 3 Lost Treasure Chests: in the final, this is titled "Find 5 Lost Treasure Chests". Despite the loading-screen in this beta asking for 3, there is actually 5 chests in the stage itself, just like in the final.
- Find the Wheels in the Mine: in this beta, it's possible to get 101 of 100 crystals in this stage.
- Caveman Tribe - Secret Mine: (1) near the start of the stage, the track loops right and there is a crystal you quickly have to press RIGHT to collect before pressing LEFT again to avoid falling off the broken track. Each time you die, this one crystal returns. (2) It is not possible to collect all crystals in this stage, as at-least a few of them are misplaced on the tracks and Croc will not collect them while riding over them. (3) One section of track leads into a room containing a heart; if you run-around between the end-of-the-track and the bone-styled buffer, it's possible to fall through the floor.
- Save 25 Gobbo babies! while the loading-screen refers to 25, the stage itself, just as in the final, contains 30 babies.
Sound-effects:
- The sound played when picking up a crystal often corrupts, or cuts-off early, especially when collecting many quickly
- No sound-effect plays when picking-up a Heart Container
- When riding a mine-kart, some stages lack the sound-effects for jumping, and crashing/falling-off the track (notably the Caveman Tribe - Secret Mine stage)
- During any of the "race" stages, Croc doesn't give a "Yay" or "Wahoo" when winning
Notes
- Different legal disclaimer
- Additional character in the initials input screen
- Memory card icon occasionally appears in the top right of the screen
- Differences in the dialogue
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Croc 2 4-30-99.img | File | 2020-12-16 09:45:37 | 658.59 MB | 237c728a8a364d8d6565a73c1791f125478d0360 |
PSX - Croc 2 4-30-99.cue | File | 2020-12-16 09:24:58 | 84 bytes | 4410c8bc2fdfef1b5ce2751bc00714d8485d8f24 |
PSX - Croc 2 4-30-99.ccd | File | 2020-12-16 09:24:58 | 773 bytes | 8390c664b7a6386f80464ef3a67cc4844302fc55 |
PSX - Croc 2 4-30-99.sub | File | 2020-12-16 09:46:50 | 26.88 MB | a2255ee2f3f74822afcc040f782a7b33cff7cb90 |
PSX - Croc 2 4-30-99.jpeg | File | 2020-12-15 22:58:02 | 1.01 MB | 1a35971cfc21c374c01dbcc2676c26788074371a |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)