Croc 2 (Apr 30, 1999 prototype): Difference between revisions
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File:Croc2-30Apr1999-Find3LostTreasureChests2.png|...you do actually still find 5 chests in the stage, same as the final | File:Croc2-30Apr1999-Find3LostTreasureChests2.png|...you do actually still find 5 chests in the stage, same as the final | ||
File:Croc2-30Apr1999-SharePlayPauseMenu1.png|"OmniPlay" is called "Share Play" | File:Croc2-30Apr1999-SharePlayPauseMenu1.png|"OmniPlay" is called "Share Play" | ||
File:Croc2-30Apr1999-SwapMeetPeteExitDoor.png|The beta offers two ways of leaving the store; TRIANGLE or | File:Croc2-30Apr1999-SwapMeetPeteExitDoor.png|The beta offers two ways of leaving the store; TRIANGLE or via the door | ||
File:Croc2-30Apr1999-GooManChu1.png|The beta camera-angle | File:Croc2-30Apr1999-GooManChu1.png|(1/2) The beta camera-angle in Goo Man Chu room is rather low... | ||
File:Croc2-30Apr1999-GooManChu2.png|...making it hard to see what he looks like! | File:Croc2-30Apr1999-GooManChu2.png|(2/2) ...making it hard to see what he looks like! | ||
File:Croc2-30Apr1999-HangGliderValleySmoke.png|The hang-glider emits a trail of smoke in this beta | File:Croc2-30Apr1999-HangGliderValleySmoke.png|The hang-glider emits a trail of smoke in this beta | ||
File:Croc2-30Apr1999-FindTheWheelsInTheMine-96.png|(1/3) In the "Find the Wheels in the Mine" stage | File:Croc2-30Apr1999-FindTheWheelsInTheMine-96.png|(1/3) In the "Find the Wheels in the Mine" stage... | ||
File:Croc2-30Apr1999-FindTheWheelsInTheMine-100.png|(2/3) ...it is possible to... | File:Croc2-30Apr1999-FindTheWheelsInTheMine-100.png|(2/3) ...it is possible to... | ||
File:Croc2-30Apr1999-FindTheWheelsInTheMine-101.png|(3/3) ...end the stage with 101 crystals. | File:Croc2-30Apr1999-FindTheWheelsInTheMine-101.png|(3/3) ...end the stage with 101 crystals. | ||
File:Croc2-30Apr1999-VenusFlyVonTrappe-IntroDialogue.png|The | File:Croc2-30Apr1999-VenusFlyVonTrappe-IntroDialogue.png|The Venus Fly Von-Trappe door Gobbo has very truncated dialogue | ||
File:Croc2-30Apr1999-SWP-BeforeInca-DialogueCutOff1.png|(1/3) This is all Swap Meet Pete says before taking you to the Inca Village... | File:Croc2-30Apr1999-SWP-BeforeInca-DialogueCutOff1.png|(1/3) This is all Swap Meet Pete says before taking you to the Inca Village... | ||
File:Croc2-30Apr1999-SWP-BeforeInca-DialogueCutOff2.png|(2/3) ...before the game seems to think you're doing a standard visit... | File:Croc2-30Apr1999-SWP-BeforeInca-DialogueCutOff2.png|(2/3) ...before the game seems to think you're doing a standard visit... | ||
File:Croc2-30Apr1999-SWP-BeforeInca-DialogueCutOff3.png|(3/3) ...though fortunately it does still take you to the final hub! | File:Croc2-30Apr1999-SWP-BeforeInca-DialogueCutOff3.png|(3/3) ...though fortunately it does still take you to the final hub! | ||
File:Croc2-30Apr1999-Save25GobboBabies.png|You still save 30 babies in the stage itself, same as in the final | |||
File:Croc2-30Apr1999-BrideOfTheDungeonOfDefright MovingBox1.png|(1/2) Unlike in the final, the crystal-countdown in the moving-box room... | |||
File:Croc2-30Apr1999-BrideOfTheDungeonOfDefright MovingBox2.png|(2/2) ...only begins after you break the box, and use the key in the lock | |||
File:Croc2-30Apr1999-CavemanSecret-ReturningCrystal.png|In the Caveman Secret stage, this crystal near the start returns after each death | |||
File:Croc2-30Apr1999-CavemanSecret-HeartRoom2.png|(1/2) In the "heart room", in the Caveman Secret stage, run between the track and buffers... | |||
File:Croc2-30Apr1999-CavemanSecret-HeartRoom3.png|(2/2) ...and you can fall through the floor! | |||
File:Croc2-30Apr1999-CavemanSecret-UncollectableCrystal1.png|(1/3) In the Caveman Secret stage, some crystals cannot be collected... | |||
File:Croc2-30Apr1999-CavemanSecret-UncollectableCrystal2.png|(2/3) ...the one in the previous image; then two here (only one shown)... | |||
File:Croc2-30Apr1999-CavemanSecret-EndTotal.png|(3/3) ...so you cannot get all 100 in this stage in the beta, unlike in the final | |||
File:Croc2-30Apr1999-UpTheWaterfall MissingSnakeTree.png|In the "Climb the Waterfall" stage, this tree and snake were removed in the final from the second crossing section | |||
File:Croc2-IncaSecretDoorNotOpening.png|The secret-stage door in the Inca Village won't open in the beta | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 15:06, May 3, 2021
Croc 2 (Apr 30, 1999 prototype) | ||||||||||||||||||||||||||||
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Download Croc 2 (Apr 30, 1999 prototype) (info) |
Download Croc 2 (Apr 30, 1999 prototype) from external mirror |
A prototype of Croc 2 for the PlayStation.
Differences (from final)
Game:
- OmniPlay is referred to as "Share Play" in this beta's Pause Menu
Levels:
- Swap Meet Pete's General Store: if you press LEFT while on the Heart Container, or RIGHT while on the Clockwork Gobbo, Croc will rotate and the door behind you becomes selected. When all dialog is finished, you can press X to exit. However, pressing TRIANGLE while no dialog is active also instantly exists, just like in the final. The door is removed in the final: pressing LEFT or RIGHT doesn't loop around.
- Find 3 Lost Treasure Chests: in the final, this is titled "Find 5 Lost Treasure Chests". Despite the loading-screen in this beta asking for 3, there is actually 5 chests in the stage itself, just like in the final.
- Find the Wheels in the Mine: in this beta, it's possible to get 101 of 100 crystals in this stage.
- Hang Glider Valley: unlike in the final, Croc has a smoke-effect trailing behind him in the beta while gliding; similar to the one that emits from the back of the 'plane in the "Dante's Peak" boss stage
- Caveman Tribe - Secret Mine: (1) near the start of the stage, the track loops right and there is a crystal you quickly have to press RIGHT to collect before pressing LEFT again to avoid falling off the broken track. Each time you die, this one crystal returns. (2) It is not possible to collect all crystals in this stage, as at-least a few of them are misplaced on the tracks and Croc will not collect them while riding over them. (3) One section of track leads into a room containing a heart; if you run-around between the end-of-the-track and the bone-styled buffer, it's possible to fall through the floor.
- Save 25 Gobbo babies! while the loading-screen refers to 25, the stage itself, just as in the final, contains 30 babies.
- Goo Man Chu's Tower: in the final room, where Croc meets Goo Man Chu, the camera-angle in this beta is an overhead, pointing-down one, so you cannot clearly see Goo Man Chu! In the final, the camera is in a much-lower position
Dialog:
- Venus Fly Von-Trappe: the Gobbo standing to the right of the door to this stage says "I keep hearing strange noises" and then nothing more. In the final, this Gobbo says "Mmm... Gobbo hear strange noises coming from forest..."
- Swap Mete Pete (before Inca Village): after completing all stages in Caveman Village you enter Swap Mete Pete's store to advance to the next one. In this beta, he says "Well Croc, it seems that", then cuts off, and starts instead telling you the price of the middle Gummi, just like if you'd entered the shop normally. Once he has finished (or if you skip this dialog) you will still advance to the final village, as expected.
- Capitalisation: there are many instances where dialog or load-screens contains words either capitalised or not compared to the final. For example, in this beta, whenever you speak to a Gobbo after completing the stage they stand next-to they will usually say "Thank You Croc" and Croc will reply "No Problem.", compared to "Thank you, Croc" and "No problem!" in the final.
Sound-effects:
- The sound played when picking up a crystal often corrupts, or cuts-off early, especially when collecting many quickly
- No sound-effect plays when picking-up a Heart Container
- When riding a mine-kart, some stages lack the sound-effects for jumping, and crashing/falling-off the track (notably the Caveman Tribe - Secret Mine stage)
- During any of the "race" stages, Croc doesn't give a "Yay" or "Wahoo" when winning
Notes
- Different legal disclaimer
- Additional character in the initials input screen
- Memory card icon occasionally appears in the top right of the screen
- Differences in the dialogue
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Croc 2 4-30-99.img | File | 2020-12-16 09:45:37 | 658.59 MB | 237c728a8a364d8d6565a73c1791f125478d0360 |
PSX - Croc 2 4-30-99.cue | File | 2020-12-16 09:24:58 | 84 bytes | 4410c8bc2fdfef1b5ce2751bc00714d8485d8f24 |
PSX - Croc 2 4-30-99.ccd | File | 2020-12-16 09:24:58 | 773 bytes | 8390c664b7a6386f80464ef3a67cc4844302fc55 |
PSX - Croc 2 4-30-99.sub | File | 2020-12-16 09:46:50 | 26.88 MB | a2255ee2f3f74822afcc040f782a7b33cff7cb90 |
PSX - Croc 2 4-30-99.jpeg | File | 2020-12-15 22:58:02 | 1.01 MB | 1a35971cfc21c374c01dbcc2676c26788074371a |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)