Devil Kings (Apr 29, 2005 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!")
m (Corrected european release date and genre)
 
Line 1: Line 1:
    
    
{{Prototype
{{Prototype
Line 15: Line 14:
|game=Devil Kings
|game=Devil Kings
|system=PlayStation 2
|system=PlayStation 2
|genre=Mosou
|genre=Hack 'n Slay
|final_builddate={{RegionDate|JP|Jun 10, 2005 }} {{RegionDate|EU|Oct 29, 2005 }} {{RegionDate|US|Aug 23, 2005 }}
|final_builddate={{RegionDate|JP|Jun 10, 2005 }} {{RegionDate|EU|Oct 29, 2005 }} {{RegionDate|US|Aug 23, 2005 }}
|release_date={{RegionDate|JP|Jul 21, 2005 }} {{RegionDate|EU|Oct 29, 2005 }} {{RegionDate|US|Oct 12, 2005 }}
|release_date={{RegionDate|JP|Jul 21, 2005 }} {{RegionDate|EU|Feb 3, 2006 }} {{RegionDate|US|Oct 12, 2005 }}
|unreleased=No
|unreleased=No
}}
}}
Line 26: Line 25:
A prototype of Devil Kings for the PlayStation 2.
A prototype of Devil Kings for the PlayStation 2.
==Notes==
==Notes==
* The E3 titlescreen uses a different theme
 
* The E3 character selection looks entirely different
*The E3 titlescreen uses a different theme
* Different HUD
*The E3 character selection looks entirely different
* Devil King is the only playable character
*Different HUD
* Devil King has slightly different animations
*Devil King is the only playable character
* Theres only 1 playable stage
*Devil King has slightly different animations
* When starting the game it plays an Trailer
*Theres only 1 playable stage
* The E3 pause menu looks different
*When starting the game it plays an Trailer
* After finishing the stage the game will go back to the titlescreen
*The E3 pause menu looks different
* Character dialouge fade-ins look different
*After finishing the stage the game will go back to the titlescreen
* Mission objective UI looks different
*Character dialouge fade-ins look different
* Combo meters look different
*Mission objective UI looks different
* Many sound effects are different
*Combo meters look different
* The boss character introduction looks different
*Many sound effects are different
* The E3 mode can be disabled, this will make the entire game available
*The boss character introduction looks different
* Based on an unfinished version of Sengoku Basara
*The E3 mode can be disabled, this will make the entire game available
* FMVs are incomplete
*Based on an unfinished version of Sengoku Basara
* Disabling the E3 mode will reveal that the entire game is still in japanese and pretty much just an unfinished version of Sengoku Basara
*FMVs are incomplete
* The mission select screen looks different when compared to Sengoku Basara
*Disabling the E3 mode will reveal that the entire game is still in japanese and pretty much just an unfinished version of Sengoku Basara
* ELF has symbols
*The mission select screen looks different when compared to Sengoku Basara
* Debug functionality has been almost completley stripped
*ELF has symbols
* Miscellaneous Notes:
*Debug functionality has been almost completley stripped
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
*Miscellaneous Notes:
** Game contains dongle protection: No.
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
 
==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
DevilKingsE3_Titlescreen.png|E3 Titlescreen
File:DevilKingsE3 Titlescreen.png|E3 Titlescreen
DevilKingsE3_Selection.png| E3 Character Selection
File:DevilKingsE3 Selection.png| E3 Character Selection
DevilKingsE3_Controls.png|Controls
File:DevilKingsE3 Controls.png|Controls
DevilKingsE3_Gameplay1.png|Gameplay of the E3 Stage
File:DevilKingsE3 Gameplay1.png|Gameplay of the E3 Stage
DevilKingsE3_Gameplay2.png|Gameplay of the E3 Stage
File:DevilKingsE3 Gameplay2.png|Gameplay of the E3 Stage
DevilKingsE3_Gameplay3.png|Gameplay of the E3 Stage
File:DevilKingsE3 Gameplay3.png|Gameplay of the E3 Stage
DevilKingsE3_E3End.png|Video shown after beating the E3 Version
File:DevilKingsE3 E3End.png|Video shown after beating the E3 Version
DevilKingsE3Unlocked_Intro.png|Unfinished Intro FMV
File:DevilKingsE3Unlocked Intro.png|Unfinished Intro FMV
DevilKingsE3Unlocked_Gameplay1.png|Gameplay
File:DevilKingsE3Unlocked Gameplay1.png|Gameplay
DevilKingsE3Unlocked_Gameplay2.png|Gameplay
File:DevilKingsE3Unlocked Gameplay2.png|Gameplay
DevilKingsE3Unlocked_Gameplay3.png|Gameplay
File:DevilKingsE3Unlocked Gameplay3.png|Gameplay
DevilKingsE3Unlocked_Gameplay4.png|Gameplay
File:DevilKingsE3Unlocked Gameplay4.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==
<center><gallery mode="packed">
<center><gallery mode="packed">
PS2 - Devil Kings Preview E3 ver 2005.04.29 Master.jpeg|Disc front
File:PS2 - Devil Kings Preview E3 ver 2005.04.29 Master.jpeg|Disc front
PS2 - Devil Kings E3 Ver 05-04-29.jpeg|Disc front (copy).
File:PS2 - Devil Kings E3 Ver 05-04-29.jpeg|Disc front (copy).
</gallery></center>
</gallery></center>
==Files==
==Files==
Line 81: Line 82:
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
 
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
* [https://archive.org Internet Archive (IA)]
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[https://archive.org Internet Archive (IA)]
{{Prototype Footer|{{Navbox prototype|Devil Kings}}}}
{{Prototype Footer|{{Navbox prototype|Devil Kings}}}}

Latest revision as of 21:02, September 4, 2022

Title Screen
Devil Kings (Apr 29, 2005 prototype)
Build date Apr 29, 2005 12:45:54
Build name Preview E3 ver. 2005
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels Devil Kings Preview E3 ver 2005.04.29 Master
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game Devil Kings
System PlayStation 2
Genre Hack 'n Slay
Final build JP Jun 10, 2005
EU Oct 29, 2005
US Aug 23, 2005
Release date JP Jul 21, 2005
EU Feb 3, 2006
US Oct 12, 2005
Download Devil Kings (Apr 29, 2005 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Devil Kings (Apr 29, 2005 prototype) from external mirror

A prototype of Devil Kings for the PlayStation 2.

Notes

  • The E3 titlescreen uses a different theme
  • The E3 character selection looks entirely different
  • Different HUD
  • Devil King is the only playable character
  • Devil King has slightly different animations
  • Theres only 1 playable stage
  • When starting the game it plays an Trailer
  • The E3 pause menu looks different
  • After finishing the stage the game will go back to the titlescreen
  • Character dialouge fade-ins look different
  • Mission objective UI looks different
  • Combo meters look different
  • Many sound effects are different
  • The boss character introduction looks different
  • The E3 mode can be disabled, this will make the entire game available
  • Based on an unfinished version of Sengoku Basara
  • FMVs are incomplete
  • Disabling the E3 mode will reveal that the entire game is still in japanese and pretty much just an unfinished version of Sengoku Basara
  • The mission select screen looks different when compared to Sengoku Basara
  • ELF has symbols
  • Debug functionality has been almost completley stripped
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Devil Kings Preview E3 ver 2005.04.29 Master.bin File 2020-06-10 10:34:47 1.65 GB 8d3b277bf537387b79688306eca3921431f9686e
PS2 - Devil Kings Preview E3 ver 2005.04.29 Master.cue File 2020-06-10 10:13:23 116 bytes 7e9fc4b6db4200f6b1527a2346d8ca89e576c4bb
PS2 - Devil Kings Preview E3 ver 2005.04.29 Master.jpeg File 2020-06-13 12:01:21 1.57 MB 9adbc46cde8d5e9220e2feed3b65360c71b7252c

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also