Dragon Ball Z: Legendary Super Warriors (Japanese Prototype): Difference between revisions
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(Played through this prototype and documented the differences between this and the final. Feel free to polish it up if needed!) |
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{{Prototype | {{Prototype | ||
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A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color. | A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color. | ||
==Notes== | ==Notes== | ||
* Boots straight into a basic title screen. No Banpresto trademark screen or opening screen. | |||
* Title screen is very simple with only the Dragon Ball Z logo and a PUSH START prompt. No trademark information at all. | *Boots straight into a basic title screen. No Banpresto trademark screen or opening screen. | ||
* Japanese prototype. | *Title screen is very simple with only the Dragon Ball Z logo and a PUSH START prompt. No trademark information at all. | ||
* Text changes. | *Japanese prototype. | ||
*Text changes. | |||
*The "Multiplayer" and "Random Battle' features found at the Title Screen are unlockable identically as the final, and are locked by default. | |||
*The unlockable mode Random Battle looks and plays identical. Multiplayer looks identical, untested functionality. | |||
* The game is feature complete and is in a state where it needs final touches and polish, especially in the gameplay department. | |||
* The story elements feels completely finished, sounds and all. The hub world too. <br /> | |||
* '''General Differences''' | |||
* The credits are completely missing at this point. | |||
* Finishing Story 30 sends you straight to the "The End" screen after the story dialogue. Pressing start there to start New Game+ still works. Pressing nothing for 3 seconds sends you back to the title screen. | |||
* Unlike the final release you can only move your character to the right once, meaning you can't force your enemy out of defending position. | |||
* Answering questions in the first hub world does not freeze input while a sound plays unlike the final. | |||
* '''Sound Differences''' | |||
* The sound effect that plays when receiving a card is missing. | |||
* The sound effect that plays when a character moves during a "stage attack" phase is missing. | |||
* The sound effect that plays when "Turn change" appears is missing. | |||
* The sound effect that plays when you are in "attacking" or "defense" mode are missing. | |||
* The sound effect that plays when the star in the HUD appears after each turn is missing. | |||
* The sound effect that plays after losing a battle is missing. | |||
* The sound effect that plays after leveling up a character is missing. | |||
* The sound effect that plays when a character moves during their defensive turn is missing. | |||
* The sound effect that plays when a stat decrease card is played is different | |||
* The sound effect that plays when putting a star to a stat (received when leveling up) are missing. | |||
* When you fail to finish the stage attack inputs the sound effect that plays when pressing A or B at the enemy are missing. | |||
* '''Visual differences''' | |||
* The ability icon found in the card descriptions of ability cards are missing. | |||
* The instructions that appear when moving your character and what bonus each spot gives is missing. | |||
* When using a stage attack card the timer only shows how long you take, where in the final it shows how long take and how long you have. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00001.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00007.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00009.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00010.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00012.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00013.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00014.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00016.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00018.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00020.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00021.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00024.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00025.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00027.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00029.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00030.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00031.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00032.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00033.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00036.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00037.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00038.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00039.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00040.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00041.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00044.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00046.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00048.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00049.png | ||
Dragon Ball Z Japanese - Early or | File:Dragon Ball Z Japanese - Early or Different 00051.png | ||
</gallery></center> | </gallery></center> | ||
Line 74: | Line 103: | ||
==See also== | ==See also== | ||
* [[News/New Years 2022|New Years 2022 (January 1, 2022)]] | |||
* [https://tcrf.net The Cutting Room Floor (TCRF)] | *[[News/New Years 2022|New Years 2022 (January 1, 2022)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net The Cutting Room Floor (TCRF)] | ||
* [https://gamehistory.org Video Game History Foundation (VGHF)] | *[https://archive.org Internet Archive (IA)] | ||
*[https://gamehistory.org Video Game History Foundation (VGHF)] | |||
{{Prototype Footer|{{Navbox prototype|Dragon Ball Z: Legendary Super Warriors}}}} | {{Prototype Footer|{{Navbox prototype|Dragon Ball Z: Legendary Super Warriors}}}} |
Revision as of 21:56, January 4, 2022
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Dragon Ball Z: Legendary Super Warriors (Japanese Prototype) | ||||||||||||||||||||||
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Download Dragon Ball Z: Legendary Super Warriors (Japanese Prototype) (info) |
A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
Notes
- Boots straight into a basic title screen. No Banpresto trademark screen or opening screen.
- Title screen is very simple with only the Dragon Ball Z logo and a PUSH START prompt. No trademark information at all.
- Japanese prototype.
- Text changes.
- The "Multiplayer" and "Random Battle' features found at the Title Screen are unlockable identically as the final, and are locked by default.
- The unlockable mode Random Battle looks and plays identical. Multiplayer looks identical, untested functionality.
- The game is feature complete and is in a state where it needs final touches and polish, especially in the gameplay department.
- The story elements feels completely finished, sounds and all. The hub world too.
- General Differences
- The credits are completely missing at this point.
- Finishing Story 30 sends you straight to the "The End" screen after the story dialogue. Pressing start there to start New Game+ still works. Pressing nothing for 3 seconds sends you back to the title screen.
- Unlike the final release you can only move your character to the right once, meaning you can't force your enemy out of defending position.
- Answering questions in the first hub world does not freeze input while a sound plays unlike the final.
- Sound Differences
- The sound effect that plays when receiving a card is missing.
- The sound effect that plays when a character moves during a "stage attack" phase is missing.
- The sound effect that plays when "Turn change" appears is missing.
- The sound effect that plays when you are in "attacking" or "defense" mode are missing.
- The sound effect that plays when the star in the HUD appears after each turn is missing.
- The sound effect that plays after losing a battle is missing.
- The sound effect that plays after leveling up a character is missing.
- The sound effect that plays when a character moves during their defensive turn is missing.
- The sound effect that plays when a stat decrease card is played is different
- The sound effect that plays when putting a star to a stat (received when leveling up) are missing.
- When you fail to finish the stage attack inputs the sound effect that plays when pressing A or B at the enemy are missing.
- Visual differences
- The ability icon found in the card descriptions of ability cards are missing.
- The instructions that appear when moving your character and what bonus each spot gives is missing.
- When using a stage attack card the timer only shows how long you take, where in the final it shows how long take and how long you have.
Screenshots
Files
File | Type | Date | Size | Comment | SHA-1 |
---|---|---|---|---|---|
Dragon Ball Z - Legendary Super Warriors (Japanese Prototype).gbc | ROM file | 2019-04-07 14:50:32 | 2 MB | ROM file. | 45f5a6fa7eff38b1bb8786472d0eeadf58f692a8 |
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!