Driver: San Francisco (Jul 6, 2011 prototype): Difference between revisions

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==Notes==
==Notes==
=== E3 2011 demo booth build content ===
=== E3 2011 demo content ===
This build of Driver: San Francisco is identical to the demo build shown off at E3 2011, albeit with a few subtle differences:
This build of Driver: San Francisco is identical to the playable demo booth build shown off at E3 2011, albeit with a few subtle differences:
* Multiplayer mode is not available.
* Multiplayer mode is not available.
* Unlockable challenges, dares and activities are not present in code.
* Unlockable challenges, dares and activities are not present in code.
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Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game's first chapter:<!-- according to Xbox360\media\ScriptsChapter1.fchunk -->
Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game's first chapter:<!-- according to Xbox360\media\ScriptsChapter1.fchunk -->
** Prove It
** ''Prove It'' (Tanner & Jones mission; from Chapter 1)
** Team Colors
** ''Team Colors'' (tag team race mission; from Chapter 3)
** Escapist
** ''Escapist'' (Tanner & Jones mission; from Chapter 6)
 
All player abilities (boosting, vehicle ramming and rapid shifting) are unlocked by default. The player is given exactly five minutes to complete a timed objective or play through freedrive, and all player stats (completed challenges, obtained Willpower, etc.) are reset to defaults after the end of a mission.


=== Miscellaneous ===
=== Miscellaneous ===

Revision as of 14:05, March 11, 2024

Title Screen
Driver: San Francisco (Jul 6, 2011 prototype)
Build date 2011-07-06 13:10:00
Build name Driver: San Francisco Demo
Dump status Released
Origin Xbox 360 Marketplace
Game Driver: San Francisco
System Xbox 360
Genre Racing
Final build US Jul 11, 2011
Release date US Aug 10, 2011

A late demo build of Driver: San Francisco for the Xbox 360.

Notes

E3 2011 demo content

This build of Driver: San Francisco is identical to the playable demo booth build shown off at E3 2011, albeit with a few subtle differences:

  • Multiplayer mode is not available.
  • Unlockable challenges, dares and activities are not present in code.
  • Traffic is limited to a very small subset of vehicles
  • The "Freedrive" chapter was replaced with the "Prove It" mission from the first chapter of the game; its chapter data, however, is still present and can potentially be accessed through modification.

Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game's first chapter:

    • Prove It (Tanner & Jones mission; from Chapter 1)
    • Team Colors (tag team race mission; from Chapter 3)
    • Escapist (Tanner & Jones mission; from Chapter 6)

All player abilities (boosting, vehicle ramming and rapid shifting) are unlocked by default. The player is given exactly five minutes to complete a timed objective or play through freedrive, and all player stats (completed challenges, obtained Willpower, etc.) are reset to defaults after the end of a mission.

Miscellaneous

  • Predates the final build by 5 days.

Gallery

See also