Driver: San Francisco (Jul 6, 2011 prototype): Difference between revisions
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* Unlockable challenges, dares and activities are not present in code. | * Unlockable challenges, dares and activities are not present in code. | ||
* Traffic is limited to a very small subset of vehicles<!-- E3Demo traffic data --> | * Traffic is limited to a very small subset of vehicles<!-- E3Demo traffic data --> | ||
* The "Freedrive" chapter was replaced with the "Prove It" mission from the first chapter of the game; its chapter data, however, is still present and can potentially be accessed through modification.<!-- not sure how to actually get big-endian scriptchunks to work against 360 yet though --> | * The "Freedrive" chapter was replaced with the "Prove It" mission from the first chapter of the game; its chapter data, however, is still present and can potentially be accessed through modification.<!-- not sure how to actually get recompiled big-endian scriptchunks to work against 360 yet though --> | ||
Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game's first chapter:<!-- according to Xbox360\media\ScriptsChapter1.fchunk --> | Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game's first chapter:<!-- according to Xbox360\media\ScriptsChapter1.fchunk --> |
Revision as of 14:15, March 11, 2024
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A late demo build of Driver: San Francisco for the Xbox 360.
Notes
E3 2011 demo content
This build of Driver: San Francisco is identical to the playable demo booth build shown off at E3 2011, albeit with a few subtle differences:
- Multiplayer mode is not available.
- Unlockable challenges, dares and activities are not present in code.
- Traffic is limited to a very small subset of vehicles
- The "Freedrive" chapter was replaced with the "Prove It" mission from the first chapter of the game; its chapter data, however, is still present and can potentially be accessed through modification.
Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game's first chapter:
- Prove It (Tanner & Jones mission; from Chapter 1)
- Team Colors (tag team race mission; from Chapter 3)
- Escapist (Tanner & Jones mission; from Chapter 6)
All player abilities (boosting, vehicle ramming and rapid shifting) are unlocked by default. The player is given exactly five minutes to complete a timed objective or play through freedrive, and all player stats (completed challenges, obtained Willpower, etc.) are reset to defaults after the end of a mission.
Miscellaneous
- Predates the final build by 5 days.
Gallery
See also