Glover (Mar 11, 1997 prototype): Difference between revisions
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(Created page with "{{Prototype |Page name=Glover (Mar 11, 1997 prototype) |builddate={{RegionDate|Binary|Oct 24, 1996}} {{RegionDate|Assets|Mar 11, 1997}} |buildname=Whack'n'Roll Demo |status=Released |dumper=Anonymous |titlescreen |releasedby=Anonymous |filereleasedate=March 4, 2024 |game=Glover |system=PC |genre=3D Platformer |final_builddate={{RegionDate|JP|May 12, 1999}} {{RegionDate|EU|Sep 17, 1998}} {{RegionDate|US|Sep 24, 1998}} |release_date={{RegionDate|JP|Jun 17, 1999}} {{RegionD...") |
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|status=Released | |status=Released | ||
|dumper=Anonymous | |dumper=Anonymous | ||
|titlescreen | |titlescreen=Whack N Roll 1997 prototype screenshot.png | ||
|releasedby=Anonymous | |releasedby=Anonymous | ||
|filereleasedate=March 4, 2024 | |filereleasedate=March 4, 2024 | ||
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An early demo of Glover - then called Whack'n'Roll (which appears to have | {{Download | ||
|file=Glover96.zip | |||
}} | |||
An early demo of Glover - then called Whack'n'Roll (which appears to have initially been called Oddballs, based on the binary name and compile location - although the binary, when executed, calls it Whack'n'Roll) | |||
The binary is dated October 24, 1996, but the data files are dated up to March 11, 1997. May be a mixture of two separate sources. | The binary is dated October 24, 1996, but the data files are dated up to March 11, 1997. May be a mixture of two separate sources. | ||
Contains symbols in compiled Visual C++ object files. | Contains symbols in compiled Visual C++ object files. | ||
== Notes == | |||
* The default "Ramp Emulation" mode does not run correctly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070). However, it can be changed using the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with Direct3D running far quicker (regularly hitting 1500 fps, as opposed to 200-400 in RGB Emulation, presumably software rendering). | |||
* Space enters a single frame advance mode, with Enter leaving. | |||
* Tab toggles stats | |||
* Assets have a title screen and other things not present in the binary, which may indicate the assets are from a somewhat later build. | |||
{{Prototype Footer|{{Navbox prototype|Glover}}}} |
Latest revision as of 13:48, March 7, 2024
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Download Glover (Mar 11, 1997 prototype) (info) |
An early demo of Glover - then called Whack'n'Roll (which appears to have initially been called Oddballs, based on the binary name and compile location - although the binary, when executed, calls it Whack'n'Roll)
The binary is dated October 24, 1996, but the data files are dated up to March 11, 1997. May be a mixture of two separate sources. Contains symbols in compiled Visual C++ object files.
Notes
- The default "Ramp Emulation" mode does not run correctly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070). However, it can be changed using the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with Direct3D running far quicker (regularly hitting 1500 fps, as opposed to 200-400 in RGB Emulation, presumably software rendering).
- Space enters a single frame advance mode, with Enter leaving.
- Tab toggles stats
- Assets have a title screen and other things not present in the binary, which may indicate the assets are from a somewhat later build.