Glover (Mar 11, 1997 prototype)
Jump to navigation
Jump to search
Glover (Mar 11, 1997 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Glover (Mar 11, 1997 prototype) (info) |
An early demo of Glover - then called Whack'n'Roll (which appears to have also been called Oddballs, based on the binary name and compile location - although the binary, when executed, calls it Whack'n'Roll)
The binary is dated October 24, 1996, but the data files are dated up to March 11, 1997. May be a mixture of two separate sources. Contains symbols in compiled Visual C++ object files.
Notes
- Does not run properly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070) if you use the default "Ramp Emulation" mode under the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with Direct3D around seven times faster.
- Space enters a single frame advance mode, with Enter leaving.
- Tab toggles stats
- Assets have a title screen and other things not present in the binary, which may indicate the assets are from a somewhat later build.