Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions
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A debug prototype of Hot Wheels: World Race for the | A debug prototype of Hot Wheels: World Race for the PC.{{Prototype | ||
|Page name=Hot Wheels: World Race (May 12, 2003 prototype) | |Page name=Hot Wheels: World Race (May 12, 2003 prototype) | ||
|titlescreen=WorldRace.png | |titlescreen=WorldRace.png | ||
Line 5: | Line 5: | ||
|buildname=DEV (Debug) | |buildname=DEV (Debug) | ||
|status=Released | |status=Released | ||
|dumper=Anonymous, Ziimbiian | |dumper=Anonymous User, Ziimbiian | ||
|releasedby=Ziimbiian | |releasedby=Ziimbiian | ||
|filereleasedate=May 3, 2021 | |filereleasedate=May 3, 2021 | ||
|origin_ownership=Climax Brighton employees (2003-2020), Anonymous | |origin_ownership =Climax Brighton employees (2003-2020), Anonymous User (2019-2020), Ziimbiian and Glitchedblood (2020-Present) | ||
Ziimbiian (2020- | |||
|origin_type=possibly a CD-R from Climax's offices | |origin_type=possibly a CD-R from Climax's offices | ||
|game=Hot Wheels: World Race | |game=Hot Wheels: World Race | ||
|system= | |system=PC | ||
|final_builddate= | |final_builddate=N/A | ||
|release_date=October 29, 2003 | |release_date=October 29, 2003 | ||
|unreleased=No | |unreleased=No | ||
Line 28: | Line 27: | ||
*Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus. | *Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus. | ||
*Very unstable, crashes if you move out of the window. | *Very unstable, crashes if you move out of the window. | ||
*Uses the unused "Boy_Band.BOG" image for the title screen. | |||
*Uses the unused "Boy_Band.BOG" image. | *There are only 15 cars and 10 tracks, similar to the Game Boy Advance version. | ||
*There are only 15 cars and 10 tracks, similar to the Game Boy | |||
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track. | *Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track. | ||
*There is no sound or music, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. | *There is no sound or music in this build, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. | ||
*Options are limited to only one menu and that's Quick Race. | *Options are limited to only one menu and that's Quick Race. | ||
*All cars are untextured due to the BOG files not including DDS strings in their code. | *All cars are untextured due to the BOG files not including DDS strings in their code. | ||
*Selecting a track crashes the application, due to missing code. | *Selecting a track crashes the application, due to missing code. | ||
*All other executables have loads of BOG error messages and will not start up. | |||
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well. | |||
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype. | |||
*Final build date unknown at the moment. | |||
*Despite being a PC build, it has PlayStation 2 buttons for some reason. | |||
*This build comes along with an unknown debugging number function at the bottom of the screen. | |||
==Images== | ==Images== | ||
[[File:Cars.png|240px|thumb|center]] | [[File:Cars.png|240px|thumb|center]] | ||
[[File:Tracks.png|240px|thumb]] | [[File:Tracks.png|240px|thumb|center]] | ||
[[File:MainMenuOptionSelect.png|240px|thumb|center|]] | |||
[[File:MainMenuModeSelect.png|240px|thumb|center|]] | |||
==Acknowledgments== | ==Acknowledgments== | ||
*Special thanks to Glitchedblood for doing the initial and internal research | *Special thanks to Ziimbian for finding this awesome build, and a huge thanks to Glitchedblood for doing the initial and internal research on this prototype! |
Revision as of 00:05, October 17, 2021
A debug prototype of Hot Wheels: World Race for the PC.
Hot Wheels: World Race (May 12, 2003 prototype) | ||||||||||||||||||||||||
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Download Hot Wheels: World Race (May 12, 2003 prototype) (info) |
Notes
The Cutting Room Floor research
- Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
- Very unstable, crashes if you move out of the window.
- Uses the unused "Boy_Band.BOG" image for the title screen.
- There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
- Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
- There is no sound or music in this build, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
- Options are limited to only one menu and that's Quick Race.
- All cars are untextured due to the BOG files not including DDS strings in their code.
- Selecting a track crashes the application, due to missing code.
- All other executables have loads of BOG error messages and will not start up.
- The game's name in this build was originally had the full title Hot Wheels: Highway 35 - World Race, but the word Highway 35 in the game's name was removed before release. Other early builds have this name as well.
- Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
- Final build date unknown at the moment.
- Despite being a PC build, it has PlayStation 2 buttons for some reason.
- This build comes along with an unknown debugging number function at the bottom of the screen.
Images
Acknowledgments
- Special thanks to Ziimbian for finding this awesome build, and a huge thanks to Glitchedblood for doing the initial and internal research on this prototype!