Illbleed (Jan 15, 2001 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
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A prototype of Illbleed for the Dreamcast. | A prototype of Illbleed for the Dreamcast. | ||
==Notes== | ==Notes== | ||
* Prototype of the Japanese version (initial build & release) | {{Tcrf link|Proto:Illbleed}} | ||
* Debug menu can be activated at the title screen. | *Prototype of the Japanese version (initial build & release) | ||
* No music at the title screen or during gameplay | *Debug menu can be activated at the title screen. | ||
* There are no voice-overs | *No music at the title screen or during gameplay | ||
* EKG monitor/senses display uses a different sound effect | *There are no voice-overs other than cutscenes in the first level (including no voice filters on the Boss character) | ||
* Some of the stats vs goals are different | **Cutscenes in Level 6 have no audio, however, two specific scenes at the start of the level plays audio of Japanese VA temporary lines from Level 1) | ||
* Certain item pickups aren't found in their respective areas in this build | *Character selection screen uses a different sound effect when moving between screens. | ||
* Executable information: | *EKG monitor/senses display uses a different sound effect | ||
** Executable Name: /1ST_READ.BIN | *Some of the stats vs goals are different | ||
** Executable checksum (MD5): dfcbc489d23e42bdb2db8c2a5d7a8715 | *Certain item pickups aren't found in their respective areas in this build | ||
** Executable timestamp: 2001-01-15 21:38:48 | *Fight events take place in areas in the hub world and the first level has a significant increase in battles. | ||
* Header Information (IP.BIN): | *Levels 1 and 3 have slightly different names (Homerun Goes to Death & Woodpokkur, respectively) | ||
** Header - Title: ILLBLEED | *Levels 5 and 6 have placeholder images instead of the final posters. | ||
** Header - Release Date: 20000501 | *Levels 2, 4 and 5 cannot be entered via the Cinema Zone and must be accessed via the debug menu. | ||
** Header - Region: JUE | **Attempting to access levels via Cinema Zone will start playing cutscenes from other levels. | ||
** Header - Device Info: 7E53 GD-ROM1/1 | **Other levels will crash the game, but Level 5 will load Level 1 instead. | ||
** Header - Product Version: V0.001 | *Executable information: | ||
** Header - Maker ID: SEGA ENTERPRISES | **Executable Name: /1ST_READ.BIN | ||
** Header - Product Number: HDR-0003 | **Executable checksum (MD5): dfcbc489d23e42bdb2db8c2a5d7a8715 | ||
* Volume Information: | **Executable timestamp: 2001-01-15 21:38:48 | ||
** Volume Identifier: ILLBLEED | *Header Information (IP.BIN): | ||
** Volume Set Identifier: ILLBLEED | **Header - Title: ILLBLEED | ||
** Volume Creation Date: 2001-01-15 21:40:04 | **Header - Release Date: 20000501 | ||
** Volume Modification Date: 2001-01-15 21:40:04 | **Header - Region: JUE | ||
** Last Modified File (if not available, then executable was the last modified file): | **Header - Device Info: 7E53 GD-ROM1/1 | ||
** Last Modified File Checksum (MD5): | **Header - Product Version: V0.001 | ||
** Last Modified File Time Stamp: | **Header - Maker ID: SEGA ENTERPRISES | ||
* Miscellaneous Notes: | **Header - Product Number: HDR-0003 | ||
** Game is emulatable: Yes (as of September 12, 2021). | *Volume Information: | ||
**Volume Identifier: ILLBLEED | |||
**Volume Set Identifier: ILLBLEED | |||
**Volume Creation Date: 2001-01-15 21:40:04 | |||
**Volume Modification Date: 2001-01-15 21:40:04 | |||
**Last Modified File (if not available, then executable was the last modified file): | |||
**Last Modified File Checksum (MD5): | |||
**Last Modified File Time Stamp: | |||
*Miscellaneous Notes: | |||
**Game is emulatable: Yes (as of September 12, 2021). | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
Illbleed-1.png | File:Illbleed-1.png | ||
Illbleed-2.png | File:Illbleed-2.png | ||
Illbleed-3.png | File:Illbleed-3.png | ||
Illbleed-4.png | File:Illbleed-4.png | ||
Illbleed-5.png | File:Illbleed-5.png | ||
Illbleed-6.png | File:Illbleed-6.png | ||
Illbleed-7.png | File:Illbleed-7.png | ||
Illbleed-8.png | File:Illbleed-8.png | ||
Illbleed-9.png | File:Illbleed-9.png | ||
Illbleed-10.png | File:Illbleed-10.png | ||
Illbleed-11.png | File:Illbleed-11.png | ||
Illbleed-12.png | File:Illbleed-12.png | ||
Illbleed-13.png | File:Illbleed-13.png | ||
Illbleed-14.png | File:Illbleed-14.png | ||
Illbleed-15.png | File:Illbleed-15.png | ||
Illbleed-16.png | File:Illbleed-16.png | ||
Illbleed-18.png | File:Illbleed-18.png | ||
Illbleed-19.png | File:Illbleed-19.png | ||
Illbleed-20.png | File:Illbleed-20.png | ||
Illbleed-21.png | File:Illbleed-21.png | ||
Illbleed-22.png | File:Illbleed-22.png | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
Illbleed.jpeg|Disc front. | File:Illbleed.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 99: | Line 108: | ||
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]] | |||
* [https://tcrf.net The Cutting Room Floor (TCRF)] | *[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net The Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Illbleed}}}} | {{Prototype Footer|{{Navbox prototype|Illbleed}}}} |
Latest revision as of 19:09, March 30, 2023
Illbleed (Jan 15, 2001 prototype) | ||||||||||||||||||||||||||||
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Download Illbleed (Jan 15, 2001 prototype) (info) |
Download Illbleed (Jan 15, 2001 prototype) from external mirror |
A prototype of Illbleed for the Dreamcast.
Notes
The Cutting Room Floor research
- Prototype of the Japanese version (initial build & release)
- Debug menu can be activated at the title screen.
- No music at the title screen or during gameplay
- There are no voice-overs other than cutscenes in the first level (including no voice filters on the Boss character)
- Cutscenes in Level 6 have no audio, however, two specific scenes at the start of the level plays audio of Japanese VA temporary lines from Level 1)
- Character selection screen uses a different sound effect when moving between screens.
- EKG monitor/senses display uses a different sound effect
- Some of the stats vs goals are different
- Certain item pickups aren't found in their respective areas in this build
- Fight events take place in areas in the hub world and the first level has a significant increase in battles.
- Levels 1 and 3 have slightly different names (Homerun Goes to Death & Woodpokkur, respectively)
- Levels 5 and 6 have placeholder images instead of the final posters.
- Levels 2, 4 and 5 cannot be entered via the Cinema Zone and must be accessed via the debug menu.
- Attempting to access levels via Cinema Zone will start playing cutscenes from other levels.
- Other levels will crash the game, but Level 5 will load Level 1 instead.
- Executable information:
- Executable Name: /1ST_READ.BIN
- Executable checksum (MD5): dfcbc489d23e42bdb2db8c2a5d7a8715
- Executable timestamp: 2001-01-15 21:38:48
- Header Information (IP.BIN):
- Header - Title: ILLBLEED
- Header - Release Date: 20000501
- Header - Region: JUE
- Header - Device Info: 7E53 GD-ROM1/1
- Header - Product Version: V0.001
- Header - Maker ID: SEGA ENTERPRISES
- Header - Product Number: HDR-0003
- Volume Information:
- Volume Identifier: ILLBLEED
- Volume Set Identifier: ILLBLEED
- Volume Creation Date: 2001-01-15 21:40:04
- Volume Modification Date: 2001-01-15 21:40:04
- Last Modified File (if not available, then executable was the last modified file):
- Last Modified File Checksum (MD5):
- Last Modified File Time Stamp:
- Miscellaneous Notes:
- Game is emulatable: Yes (as of September 12, 2021).
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
ip.bin | File | 2021-01-12 17:34:01 | 32 KB | 1a8f027c04d1e1a9f985f030588b48758a97625f |
track01.bin | File | 2021-01-12 17:34:02 | 689.1 KB | 40e09c143e60baee364cab4fa38ecfd246c18f27 |
track03.bin | File | 2021-01-12 17:43:14 | 1.1 GB | 1563a88231b631bf1072af3d94a45731973f6915 |
Illbleed.jpeg | File | 2021-03-27 13:18:41 | 2.04 MB | 08d295d30cbbb8f7746e904d6b71f4fd8a58d9f6 |
disc.gdi | File | 2021-01-12 17:34:00 | 87 bytes | 9d50b816d3f69ad192f5986ab487769965c2e082 |
track02.raw | File | 2021-01-12 17:34:05 | 1.94 MB | 2677faa301e141757441a450974dbf33565a8801 |
info.txt | File | 2021-01-12 17:34:00 | 154 bytes | 73109e6ed074bfba169fc6b4cb2aacd9bd8ce796 |
track.txt | File | 2021-01-12 17:34:01 | 231 bytes | 7d292eb74960b800007ae903dda5e37be8ef0905 |
Acknowledgments
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)