Jet Moto 2124 (Jan 18, 2000 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=JetMoto2124_Title.jpg | |||
|builddate=Jan 18, 2000 13:51:11 | |builddate=Jan 18, 2000 13:51:11 | ||
|status=Released | |status=Released | ||
|dumper= | |dumper=mcniggleston | ||
|releasedby= | |releasedby=Jet Moto Central | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|game=Jet Moto 2124 | |game=Jet Moto 2124 | ||
Line 24: | Line 24: | ||
* Many unfinished walls and parts of scenery. | * Many unfinished walls and parts of scenery. | ||
* When the time is up in Stunt Mode, the game will freeze. | * When the time is up in Stunt Mode, the game will freeze. | ||
{{Prototype Footer|{{Navbox prototype|Jet Moto 2124}}}} | {{Prototype Footer|{{Navbox prototype|Jet Moto 2124}}}} |
Latest revision as of 09:53, March 8, 2023
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Download Jet Moto 2124 (Jan 18, 2000 prototype) (info) |
A prototype of the unreleased Jet Moto 2124 for the Sony PlayStation.
Notes
The Cutting Room Floor research
- You must quit to the start menu after a "Race Over" or the game will freeze.
- Hellbound will lock the game for around nine minutes if not selected soon enough.
- Atlantis doesn't work in Time Trial mode, however a hack was made that allows it to be playable.
- The AI only races correctly on the Canyon and Mars levels, but have little to no complex logic programmed yet.
- Many unfinished walls and parts of scenery.
- When the time is up in Stunt Mode, the game will freeze.