Killzone 2 (Jul 2, 2008 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=Killzone_2-2008-07-02-Title.PNG | |||
|Page name=Killzone 2 (Jul 2, 2008 prototype) | |Page name=Killzone 2 (Jul 2, 2008 prototype) | ||
|builddate=Jul 2, 2008 | |builddate=Jul 2, 2008 | ||
|status=Released | |status=Released | ||
Line 11: | Line 11: | ||
|game=Killzone 2 | |game=Killzone 2 | ||
|system=PlayStation 3 | |system=PlayStation 3 | ||
|genre=First-person shooter | |||
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}} | |||
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}} | |||
|unreleased=No | |unreleased=No | ||
}} | }} |
Revision as of 02:07, December 25, 2023
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A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
Notes
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
- The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.
Screenshots
Origin
See also