Killzone 2 (Jul 2, 2008 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
|external=https://archive.org/details/Killzone220080702 | |external=https://archive.org/details/Killzone220080702 | ||
}} | }} | ||
A prototype/prerelease build of ''Killzone 2'' for the PlayStation 3 from 2008-07-02 (about six months before the game was released). | A prototype/prerelease build of '''Killzone 2''' for the PlayStation 3 from 2008-07-02 (about six months before the game was released). | ||
==Notes== | ==Notes== | ||
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily. | The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily. | ||
* The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay. | * The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay. | ||
* Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3. | |||
==Screenshots== | ==Screenshots== |
Revision as of 12:46, March 17, 2024
Killzone 2 (Jul 2, 2008 prototype) | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Killzone 2 (Jul 2, 2008 prototype) (info) |
Download Killzone 2 (Jul 2, 2008 prototype) from external mirror |
A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
Notes
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
- The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.
- Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3.
Screenshots
Origin
See also