Killzone 2 (Jul 2, 2008 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.


* During in game, the text "WORK IN PROGRESS - PRE-ALPHA CODE" could possibly watermark.
* The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.


==Screenshots==
==Screenshots==

Revision as of 17:47, June 26, 2023

Title Screen
Killzone 2 (Jul 2, 2008 prototype)
Build date Jul 2, 2008
Dump status Released
Dumped by Cut Into Fourteen Pieces
Released by CVLT OF OSIRIS
File release date Jan 4, 2020
Origin DVD-R
Dump method DiscImageCreator
Game Killzone 2
System PlayStation 3

A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).

Notes

The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.

  • The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.

Screenshots

Origin

See also