Moon Warrior (Apr 28, 1999 - Build 0.05): Difference between revisions
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Dan's Friend (talk | contribs) m (Adding some information about the game that recently surfaced. Also removed myself from the release credit, as I didn't actually have much to do with that. :)) |
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|buildname=0.05 | |buildname=0.05 | ||
|status=Released | |status=Released | ||
|releasedby=Kneesnap | |releasedby=Kneesnap | ||
|filereleasedate=April 4, 2022 | |filereleasedate=April 4, 2022 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
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==Notes== | ==Notes== | ||
*Moon Warrior is an unreleased PlayStation (PSX) game by SCE Studio Cambridge, developed concurrently to MediEvil 2. It is unknown when the game was cancelled, but it is speculated there may be later builds. | *Moon Warrior is an unreleased PlayStation (PSX) game by SCE Studio Cambridge, developed concurrently to MediEvil 2. It was the brainchild of Tameem Antoniades, who revealed in a [https://www.nme.com/features/gaming-features/ninja-theorys-tameem-antoniades-following-the-pack-has-never-worked-for-us-3155301 2022 interview with NME] that it was based on films such as ''Once Upon A Time In China'' and further described it as "Metal Gear, but Kung Fu." It is unknown when the game was cancelled, but it is speculated there may be later builds. | ||
*The case displays a URL, http://moonwarrior.camb.scee.sony.co.uk/. It is speculated this was an internal website which hosted internal development documents and sketches, similar to known websites for Frogger and Tax Man. | *The case displays a URL, http://moonwarrior.camb.scee.sony.co.uk/. It is speculated this was an internal website which hosted internal development documents and sketches, similar to known websites for Frogger and Tax Man. | ||
*The game automatically loads the first level upon bootup. | *The game automatically loads the first level upon bootup. | ||
*This prototype contains only 2 levels. KING'S GARDENS and WAREHOUSE2. | *This prototype contains only 2 levels. '''KING'S GARDENS''' and '''WAREHOUSE2'''. | ||
*The player model looks to be a bit unfinished as his head and his hands are untextured. | *The player model looks to be a bit unfinished as his head and his hands are untextured. | ||
*There's a cube in the first level. This was probably used | *There's a cube in the first level. This was probably used for testing purposes. It looks very similar to the blocks which comprise the unused 'QB.MAP' in [https://tcrf.net/Frogger_(1997) Frogger], a game created by the same developers a few years prior. | ||
*The player can't move in the second level. The player cycles through his attacking animations. You can explore the map using the debug camera. | *The player can't move in the second level. The player cycles through his attacking animations. You can explore the map using the debug camera. | ||
===Controls=== | |||
The '''D-Pad''' is a bit unfinished. Pressing '''Up''' on the '''D-Pad''' plays a walking animation. | |||
*Use the Left Analog Stick to move. | |||
*Use the Right Analog Stick to look around. | *Press '''START''' to pause the game and bring up a debug menu. | ||
*Press | *Press and hold '''SELECT''' to slow down the game. (Perhaps this is taking a screenshot?) | ||
*Press Square to punch. | *Use the '''Left Analog Stick''' to move. | ||
*Press Circle to jump. | *Use the '''Right Analog Stick''' to look around. | ||
*Press L2 or R2 while moving to shuffle left and right. | |||
*Press R1 to toggle a debug camera. | Moveset: | ||
*Press R2 to toggle some sort of magic ability. | |||
*Press R3 to rotate the camera 180° | *Press '''X''' to kick. | ||
*Pressing L3 | *Press '''Square''' to punch. | ||
*Press '''Circle''' to jump. | |||
* | *Press '''L2''' or '''R2''' while moving to shuffle left and right. | ||
*Press '''R1''' to toggle a debug camera. | |||
*Press '''R2''' to toggle some sort of magic ability. | |||
*Press '''R3''' to rotate the camera 180° | |||
*Pressing '''L3''' plays an audio file: '''"For your crimes you will feel the sting of Shao Lin."''' | |||
Pressing '''Square''' followed by '''X''' activates a debug animation where the player tries to strangle a person, but the person flips the player over. This can be confirmed by performing this move on the NPC who looks like the player character, who will perform a responding animation. | |||
===Miscellaneous Notes=== | |||
*Game is emulatable: Yes (as of April 4, 2022). | |||
*Game contains dongle protection: No. | |||
*Game contains debugging symbols: No. | |||
==Screenshots== | |||
<gallery> | |||
File:PSX Moon Warrior1.png | |||
File:PSX Moon Warrior2.png | |||
File:PSX Moon Warrior3.png | |||
File:PSX Moon Warrior4.png | |||
File:PSX Moon Warrior5.png | |||
File:PSX Moon Warrior6.png | |||
File:PSX Moon Warrior7.png | |||
File:PSX Moon Warrior8.png | |||
File:PSX Moon Warrior9.png | |||
File:PSX Moon Warrior10.png | |||
File:PSX Moon Warrior11.png | |||
File:PSX Moon Warrior12.png | |||
File:PSX Moon Warrior13.png | |||
File:PSX Moon Warrior14.png | |||
File:PSX Moon Warrior15.png | |||
</gallery> | |||
==Videos== | ==Videos== |
Latest revision as of 02:53, July 10, 2022
Moon Warrior (Apr 28, 1999 - Build 0.05) | ||||||||||||||||||||||
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A prototype of the unreleased Moon Warrior for the Sony PlayStation.
Notes
- Moon Warrior is an unreleased PlayStation (PSX) game by SCE Studio Cambridge, developed concurrently to MediEvil 2. It was the brainchild of Tameem Antoniades, who revealed in a 2022 interview with NME that it was based on films such as Once Upon A Time In China and further described it as "Metal Gear, but Kung Fu." It is unknown when the game was cancelled, but it is speculated there may be later builds.
- The case displays a URL, http://moonwarrior.camb.scee.sony.co.uk/. It is speculated this was an internal website which hosted internal development documents and sketches, similar to known websites for Frogger and Tax Man.
- The game automatically loads the first level upon bootup.
- This prototype contains only 2 levels. KING'S GARDENS and WAREHOUSE2.
- The player model looks to be a bit unfinished as his head and his hands are untextured.
- There's a cube in the first level. This was probably used for testing purposes. It looks very similar to the blocks which comprise the unused 'QB.MAP' in Frogger, a game created by the same developers a few years prior.
- The player can't move in the second level. The player cycles through his attacking animations. You can explore the map using the debug camera.
Controls
The D-Pad is a bit unfinished. Pressing Up on the D-Pad plays a walking animation.
- Press START to pause the game and bring up a debug menu.
- Press and hold SELECT to slow down the game. (Perhaps this is taking a screenshot?)
- Use the Left Analog Stick to move.
- Use the Right Analog Stick to look around.
Moveset:
- Press X to kick.
- Press Square to punch.
- Press Circle to jump.
- Press L2 or R2 while moving to shuffle left and right.
- Press R1 to toggle a debug camera.
- Press R2 to toggle some sort of magic ability.
- Press R3 to rotate the camera 180°
- Pressing L3 plays an audio file: "For your crimes you will feel the sting of Shao Lin."
Pressing Square followed by X activates a debug animation where the player tries to strangle a person, but the person flips the player over. This can be confirmed by performing this move on the NPC who looks like the player character, who will perform a responding animation.
Miscellaneous Notes
- Game is emulatable: Yes (as of April 4, 2022).
- Game contains dongle protection: No.
- Game contains debugging symbols: No.
Screenshots
Videos
Origin
Acknowledgments
Dan's Friend (Took museum photos, discussed stuff)