Pac-Man Ghost Zone (Jun 9, 1997 E3 Demo): Difference between revisions
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*Pressing '''START''', '''X''', or '''L3''' skips the videos and restarts the demo. | *Pressing '''START''', '''X''', or '''L3''' skips the videos and restarts the demo. | ||
*L70S00.VB contains 3 unused sounds that would have been used in this demo, but these sounds can be heard in some other [https://youtu.be/QKouaGJ4YFc?t=108 E3 footage] on the game. | *L70S00.VB contains 3 unused sounds that would have been used in this demo, but these sounds can be heard in some other [https://youtu.be/QKouaGJ4YFc?t=108 E3 footage] on the game. | ||
*The EXE does not seem to be like the usual simple dedicated STR movie player from the SDK's sample that a lot of demo discs use as base, it has extra code from the libs they developed for Pac-Man Ghost Zone. | |||
*There's code to playback SEQ data which is for sequenced music, interesting because Pac-Man World used VAGs to do music. The code itself looks different compared to the one from the SDK's LIBSND.LIB, so probably Namco Hometek developed their own lib. | |||
*There's an exception handler and seems to be the same as the one found in Pac-Man World. | |||
*Like Pac-Man World it has hardcoded file locations, probably to not do TOC seeking, which would make file reading slower. | |||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
File: | File:PSX PMGZ June 9 1997 Demo1.png | ||
File: | File:PSX PMGZ June 9 1997 Demo2.png | ||
File: | File:PSX PMGZ June 9 1997 Demo3.png | ||
File: | File:PSX PMGZ June 9 1997 Demo4.png | ||
File: | File:PSX PMGZ June 9 1997 Demo5.png | ||
File: | File:PSX PMGZ June 9 1997 Demo6.png | ||
File: | File:PSX PMGZ June 9 1997 Demo7.png | ||
File: | File:PSX PMGZ June 9 1997 Demo8.png | ||
File: | File:PSX PMGZ June 9 1997 Demo9.png | ||
File: | File:PSX PMGZ June 9 1997 Demo10.png | ||
File: | File:PSX PMGZ June 9 1997 Demo11.png | ||
File: | File:PSX PMGZ June 9 1997 Demo12.png | ||
File: | File:PSX PMGZ June 9 1997 Demo13.png | ||
File: | File:PSX PMGZ June 9 1997 Demo14.png | ||
File: | File:PSX PMGZ June 9 1997 Demo15.png | ||
File: | File:PSX PMGZ June 9 1997 Demo16.png | ||
File: | File:PSX PMGZ June 9 1997 Demo17.png | ||
File: | File:PSX PMGZ June 9 1997 Demo18.png | ||
File: | File:PSX PMGZ June 9 1997 Demo19.png | ||
File: | File:PSX PMGZ June 9 1997 Demo20.png | ||
File: | File:PSX PMGZ June 9 1997 Demo21.png | ||
File: | File:PSX PMGZ June 9 1997 Demo22.png | ||
File: | File:PSX PMGZ June 9 1997 Demo23.png | ||
File: | File:PSX PMGZ June 9 1997 Demo24.png | ||
File: | File:PSX PMGZ June 9 1997 Demo25.png | ||
File: | File:PSX PMGZ June 9 1997 Demo26.png | ||
File: | File:PSX PMGZ June 9 1997 Demo27.png | ||
File: | File:PSX PMGZ June 9 1997 Demo28.png | ||
</gallery> | </gallery> | ||
Revision as of 15:04, April 19, 2022
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Download Pac-Man Ghost Zone (Jun 9, 1997 E3 Demo) from external mirror |
A video demonstration prototype of the unreleased Pac-Man Ghost Zone for the Sony PlayStation.
Notes
- This is a short video demonstration prototype of the game that features a variety of clips showing the game in action, and the opening cinematic.
- This build matches the demo used at E3 1997.
- Pressing START, X, or L3 skips the videos and restarts the demo.
- L70S00.VB contains 3 unused sounds that would have been used in this demo, but these sounds can be heard in some other E3 footage on the game.
- The EXE does not seem to be like the usual simple dedicated STR movie player from the SDK's sample that a lot of demo discs use as base, it has extra code from the libs they developed for Pac-Man Ghost Zone.
- There's code to playback SEQ data which is for sequenced music, interesting because Pac-Man World used VAGs to do music. The code itself looks different compared to the one from the SDK's LIBSND.LIB, so probably Namco Hometek developed their own lib.
- There's an exception handler and seems to be the same as the one found in Pac-Man World.
- Like Pac-Man World it has hardcoded file locations, probably to not do TOC seeking, which would make file reading slower.
Screenshots
Origin
Acknowledgements
Special thanks to William Anderson for allowing us to share this demo!