Pandemonium! (Jun 5, 1996 prototype): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!") |
(→Notes: Added Controls section) |
||
Line 1: | Line 1: | ||
{{Prototype | {{Prototype | ||
Line 26: | Line 25: | ||
A prototype of Pandemonium! for the PlayStation. | A prototype of Pandemonium! for the PlayStation. | ||
==Notes== | ==Notes== | ||
* Very early, with no startup disclaimers, logos, sequences etc. | |||
* Opens to a simple title card, then goes straight into the game. | *Very early, with no startup disclaimers, logos, sequences etc. | ||
* Game begins in an interesting level select menu, in the form of a playable "level". | *Opens to a simple title card, then goes straight into the game. | ||
** Different angle of view, zoomed out | *Game begins in an interesting level select menu, in the form of a playable "level". | ||
** Walk over a square and press Triangle, then X, to select a level. | **Different angle of view, zoomed out | ||
* No loading screen before the level | **Walk over a square and press Triangle, then X, to select a level. | ||
* Different HUD/status display | *No loading screen before the level | ||
* Noticeably different first level, less detailed | *Different HUD/status display | ||
* Different music for the level, also | *Noticeably different first level, less detailed | ||
* Miscellaneous Notes: | *Different music for the level, also | ||
** Game is emulatable: Yes (as of April 17, 2021). | *Miscellaneous Notes: | ||
** Game contains dongle protection: No. | **Game is emulatable: Yes (as of April 17, 2021). | ||
** Game contains debugging symbols: N/A | **Game contains dongle protection: No. | ||
** Dump was originally scrambled: No | **Game contains debugging symbols: N/A | ||
**Dump was originally scrambled: No | |||
== Controls == | |||
* '''TRIANGLE''' to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, '''X''' is used | |||
* '''SQUARE''' to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels) | |||
* '''D-Pad Left''' and '''D-Pad Right''' to move left or right | |||
* '''D-Pad Down''' to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws | |||
* '''R1''' to zoom camera in (removed from final game) | |||
* '''R2''' to zoom camera out (removed from final game) | |||
* '''START''' to pause; press SELECT while paused to return to the MAP | |||
* '''SELECT''' to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels) | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
PSX - Pandemonium very beta-0001.png | File:PSX - Pandemonium very beta-0001.png | ||
PSX - Pandemonium very beta-0002.png | File:PSX - Pandemonium very beta-0002.png | ||
PSX - Pandemonium very beta-0003.png | File:PSX - Pandemonium very beta-0003.png | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PSX - Pandemonium very beta.jpeg|Disc front. | File:PSX - Pandemonium very beta.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 63: | Line 75: | ||
A huge thanks to Iniche for doing the initial research on this prototype! | A huge thanks to Iniche for doing the initial research on this prototype! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Pandemonium!}}}} | {{Prototype Footer|{{Navbox prototype|Pandemonium!}}}} |
Revision as of 14:44, June 3, 2022
Pandemonium! (Jun 5, 1996 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Pandemonium! (Jun 5, 1996 prototype) (info) |
Download Pandemonium! (Jun 5, 1996 prototype) from external mirror |
A prototype of Pandemonium! for the PlayStation.
Notes
- Very early, with no startup disclaimers, logos, sequences etc.
- Opens to a simple title card, then goes straight into the game.
- Game begins in an interesting level select menu, in the form of a playable "level".
- Different angle of view, zoomed out
- Walk over a square and press Triangle, then X, to select a level.
- No loading screen before the level
- Different HUD/status display
- Noticeably different first level, less detailed
- Different music for the level, also
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Controls
- TRIANGLE to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, X is used
- SQUARE to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels)
- D-Pad Left and D-Pad Right to move left or right
- D-Pad Down to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws
- R1 to zoom camera in (removed from final game)
- R2 to zoom camera out (removed from final game)
- START to pause; press SELECT while paused to return to the MAP
- SELECT to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels)
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Pandemonium very beta.img | File | 2020-12-14 04:09:15 | 43.27 MB | 29390253daaac752e7eeea087114242b77fac2f1 |
PSX - Pandemonium very beta.cue | File | 2020-12-14 04:08:33 | 91 bytes | 3452a921b0c244c0562aad8ed53685f4db669bef |
PSX - Pandemonium very beta.ccd | File | 2020-12-14 04:08:33 | 771 bytes | ea6bf60d8c4768ed6135cb7514d741a1670b729e |
PSX - Pandemonium very beta.sub | File | 2020-12-14 04:09:19 | 1.77 MB | 07be960e047d8c0643f70dff257f0ac102fe9d81 |
PSX - Pandemonium very beta.jpeg | File | 2021-03-14 12:15:02 | 970.9 KB | fcf52c17696c4993b37147bf840a4e3dead07772 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)