Pandemonium! (Jun 5, 1996 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!")
(→‎Notes: Added Controls section)
Line 1: Line 1:
    
    
{{Prototype
{{Prototype
Line 26: Line 25:
A prototype of Pandemonium! for the PlayStation.
A prototype of Pandemonium! for the PlayStation.
==Notes==
==Notes==
* Very early, with no startup disclaimers, logos, sequences etc.
 
* Opens to a simple title card, then goes straight into the game.
*Very early, with no startup disclaimers, logos, sequences etc.
* Game begins in an interesting level select menu, in the form of a playable "level".
*Opens to a simple title card, then goes straight into the game.
** Different angle of view, zoomed out
*Game begins in an interesting level select menu, in the form of a playable "level".
** Walk over a square and press Triangle, then X, to select a level.
**Different angle of view, zoomed out
* No loading screen before the level
**Walk over a square and press Triangle, then X, to select a level.
* Different HUD/status display
*No loading screen before the level
* Noticeably different first level, less detailed
*Different HUD/status display
* Different music for the level, also
*Noticeably different first level, less detailed
* Miscellaneous Notes:
*Different music for the level, also
** Game is emulatable: Yes (as of April 17, 2021).
*Miscellaneous Notes:
** Game contains dongle protection: No.
**Game is emulatable: Yes (as of April 17, 2021).
** Game contains debugging symbols: N/A
**Game contains dongle protection: No.
** Dump was originally scrambled: No
**Game contains debugging symbols: N/A
**Dump was originally scrambled: No
 
== Controls ==
 
* '''TRIANGLE''' to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump).  In the final game, '''X''' is used
* '''SQUARE''' to fire a shot (after a gold-star has been collected; each star grants three shots.  Right-most on-screen counter shows shots remaining, which always resets to 0 between levels)
* '''D-Pad Left''' and '''D-Pad Right''' to move left or right
* '''D-Pad Down''' to duck.  When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws
* '''R1''' to zoom camera in (removed from final game)
* '''R2''' to zoom camera out (removed from final game)
* '''START''' to pause; press SELECT while paused to return to the MAP
* '''SELECT''' to change between Nikki and Fargus at any-time!  (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used.  Otherwise, you can only change characters while on the MAP, between-levels)
 
==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
PSX - Pandemonium very beta-0001.png
File:PSX - Pandemonium very beta-0001.png
PSX - Pandemonium very beta-0002.png
File:PSX - Pandemonium very beta-0002.png
PSX - Pandemonium very beta-0003.png
File:PSX - Pandemonium very beta-0003.png
</gallery></center>
</gallery></center>
==Origin==
==Origin==
<center><gallery mode="packed">
<center><gallery mode="packed">
PSX - Pandemonium very beta.jpeg|Disc front.
File:PSX - Pandemonium very beta.jpeg|Disc front.
</gallery></center>
</gallery></center>
==Files==
==Files==
Line 63: Line 75:
A huge thanks to Iniche for doing the initial research on this prototype!
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
 
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
* [https://archive.org Internet Archive (IA)]
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[https://archive.org Internet Archive (IA)]
{{Prototype Footer|{{Navbox prototype|Pandemonium!}}}}
{{Prototype Footer|{{Navbox prototype|Pandemonium!}}}}

Revision as of 14:44, June 3, 2022

Title Screen
Pandemonium! (Jun 5, 1996 prototype)
Build date Jun 5, 1996 19:37:06
Build name Beta
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Pandemonium very beta
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Pandemonium!
System PlayStation
Genre Platformer
Final build JP Dec 19, 1996
EU Oct 9, 1996
US Oct 2, 1996
Release date JP Feb 28, 1997
EU Oct 9, 1996
US Oct 31, 1996
Download Pandemonium! (Jun 5, 1996 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Pandemonium! (Jun 5, 1996 prototype) from external mirror

A prototype of Pandemonium! for the PlayStation.

Notes

  • Very early, with no startup disclaimers, logos, sequences etc.
  • Opens to a simple title card, then goes straight into the game.
  • Game begins in an interesting level select menu, in the form of a playable "level".
    • Different angle of view, zoomed out
    • Walk over a square and press Triangle, then X, to select a level.
  • No loading screen before the level
  • Different HUD/status display
  • Noticeably different first level, less detailed
  • Different music for the level, also
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: N/A
    • Dump was originally scrambled: No

Controls

  • TRIANGLE to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, X is used
  • SQUARE to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels)
  • D-Pad Left and D-Pad Right to move left or right
  • D-Pad Down to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws
  • R1 to zoom camera in (removed from final game)
  • R2 to zoom camera out (removed from final game)
  • START to pause; press SELECT while paused to return to the MAP
  • SELECT to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels)

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Pandemonium very beta.img File 2020-12-14 04:09:15 43.27 MB 29390253daaac752e7eeea087114242b77fac2f1
PSX - Pandemonium very beta.cue File 2020-12-14 04:08:33 91 bytes 3452a921b0c244c0562aad8ed53685f4db669bef
PSX - Pandemonium very beta.ccd File 2020-12-14 04:08:33 771 bytes ea6bf60d8c4768ed6135cb7514d741a1670b729e
PSX - Pandemonium very beta.sub File 2020-12-14 04:09:19 1.77 MB 07be960e047d8c0643f70dff257f0ac102fe9d81
PSX - Pandemonium very beta.jpeg File 2021-03-14 12:15:02 970.9 KB fcf52c17696c4993b37147bf840a4e3dead07772

Acknowledgments

A huge thanks to Iniche for doing the initial research on this prototype!

See also