Pandemonium! (Jun 5, 1996 prototype): Difference between revisions
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==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
File:PSX - Pandemonium very beta-0001.png| The MAP SCREEN. Stand on a square and jump (TRIANGLE) to enter... | File:PANDY000 5JUN1996.png|Title card for this beta | ||
File:PSX - Pandemonium very beta-0002.png| ...note that levels 8, 13, 14, 15, 16, 17 and 18 do not work. | File:PSX - Pandemonium very beta-0001.png|The MAP SCREEN. Stand on a square and jump (TRIANGLE) to enter... | ||
File:PSX - Pandemonium very beta-0003.png| No power-up is offered when toppling this statue, unlike in the final | File:PSX - Pandemonium very beta-0002.png|...note that levels 8, 13, 14, 15, 16, 17 and 18 do not work. | ||
File:PSX - Pandemonium very beta-0003.png|No power-up is offered when toppling this statue, unlike in the final | |||
File:PANDY001 5JUN1996.png|Press SELECT at any-time during a level... | |||
File:PANDY002 5JUN1996.png|...to switch character! | |||
File:PANDY003 5JUN1996.png|Hold R2 to zoom-out (to the maximum shown)... | |||
File:PANDY004 5JUN1996.png|...or R1 to zoom-in (to the maximum shown) | |||
File:PANDY005 5JUN1996.png|Expect many untextured areas | |||
File:PANDY006 5JUN1996.png|The "cliff-skull" as of this beta | |||
File:PANDY007 5JUN1996.png|A "green club" collectible, this one seemingly unreachable | |||
File:PANDY008 5JUN1996.png|Beta end-of-level effect | |||
File:PANDY009 5JUN1996.png|Beta walking-enemy | |||
File:PANDY010 5JUN1996.png|Beta lava | |||
File:PANDY011 5JUN1996.png|Beta glass-roof | |||
File:PANDY012 5JUN1996.png|A trap which fires a triangular bolt when you step on the arrows... | |||
File:PANDY013 5JUN1996.png|...which is the head of one of the purple enemies | |||
File:PANDY014 5JUN1996.png|You cannot jump onto this roof... | |||
File:PANDY015 5JUN1996.png|...however, enter this door... | |||
File:PANDY016 5JUN1996.png|...then exit back out... | |||
File:PANDY017 5JUN1996.png|...and then you'll appear atop it! | |||
File:PANDY018 5JUN1996.png|Another of the beta "green clubs" | |||
File:PANDY019 5JUN1996.png|The front-view of the beta Invulnerability Shield looks similar... | |||
File:PANDY020 5JUN1996.png|...but the final doesn't feature this reverse-view | |||
File:PANDY021 5JUN1996.png|A very untextured area, where the game usually crashes near the end... | |||
File:PANDY022 5JUN1996.png|...however, jump at the right spot and you can get past it... | |||
File:PANDY023 5JUN1996.png|...though you cannot finish this level! | |||
File:PANDY024 5JUN1996.png|You complete this slide-section as the frog, unlike in the final | |||
File:PANDY025 5JUN1996.png|It would seem in this level, you cannot get further than this point | |||
File:PANDY026 5JUN1996.png|Closest view of one of the beta "green club" collectibles | |||
File:PANDY027 5JUN1996.png|Possibly the only level in this beta that ends with this platform | |||
File:PANDY029 5JUN1996.png|The (untextured) rolling-logs don't hurt you in the beta, but do push you backwards a lot more | |||
File:PANDY030 5JUN1996.png|You can ride this hot-air balloon into the trees... | |||
File:PANDY031 5JUN1996.png|...once it goes behind them, jump and move left or right to return to the previous area | |||
File:PANDY032 5JUN1996.png|A level-background I don't think is used in the final | |||
File:PANDY033 5JUN1996.png|A view of the waterfalls in this beta | |||
File:PANDY034 5JUN1996.png|After you get the key here, go right in the area below to make the wall open... | |||
File:PANDY035 5JUN1996.png|...though the game crashes once you enter the area to the right, anyway! | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 15:51, June 3, 2022
Pandemonium! (Jun 5, 1996 prototype) | ||||||||||||||||||||||||||||
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Download Pandemonium! (Jun 5, 1996 prototype) (info) |
Download Pandemonium! (Jun 5, 1996 prototype) from external mirror |
A prototype of Pandemonium! for the PlayStation.
Notes
- Very early, with no startup disclaimers, logos, sequences etc.
- Opens to a simple title card, then goes straight into the game.
- Game begins in an interesting level select menu, in the form of a playable "level".
- Different angle of view, zoomed out
- Walk over a square and press Triangle, then X, to select a level.
- No loading screen before the level
- Different HUD/status display
- Noticeably different first level, less detailed
- Different music for the level, also
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Differences (from final)
- No map-screen yet, only a rudimentary "flat" level-select is offered, and of the 18 slots, only levels 1-7 and 9-12 work. Level 8 makes the game lock-up; levels 13-18 just return you to the left of the Level 1 square
- Different controls: TRIANGLE, not X, is used to jump and enter levels; and R1 and R2 can be used to zoom the camera in and out, a mechanic removed in the final
- Change characters during levels: during a level, press SELECT to switch-character. In the final game, this is only possible on the MAP screen, not during a level (unless the "BODYSWAP" cheat is used, then TRIANGLE is used to switch). Not that this ability offers anything in this beta, because (see next point...)
- Nikki and Fargus lack their final unique abilities: Nikki lacks her double-jump, and Fargus does not have his roll-attack, meaning both characters play exactly the same
Collectables:
- Red-diamonds are the main collectable, instead of coins in the final; most are worth 1, but the larger-ones can be worth 5 or 10. As LIVES don't exist in this beta, collecting them appears to do nothing (whereas in the final, every 300 value collected in coins awards a new life)
- Gold-stars give three-shots of pink-plasma balls each time they are collected (which is the only "weapon" in this beta). The shots reset to 0 between levels.
- Keys exist, but are much-smaller than in the final, so harder-to-see.
- Hearts exist in two-forms: small, which function the same as in the final, restoring one hit-point; and large, which add an extra hit-point, up-to a maximum of 8 within a level. These last only for that level, and you start each level with 3 hit-points. (Unlike in the final where hit-points are found through secrets within certain levels, but are then permanently-kept between levels).
- Green "clubs": similar to the "club" or "clover" symbol in a pack of playing-cards, these can be found a handful of times within each stage, though seem to have no purpose
Controls
- TRIANGLE to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, X is used. When held-down on a trampoline, or while landing on an enemy, allows a higher jump-off to be performed
- SQUARE to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels)
- D-Pad Left and D-Pad Right to move left or right
- D-Pad Down to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws
- R1 to zoom camera in (removed from final game)
- R2 to zoom camera out (removed from final game)
- START to pause; press SELECT while paused to return to the MAP
- SELECT to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels)
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Pandemonium very beta.img | File | 2020-12-14 04:09:15 | 43.27 MB | 29390253daaac752e7eeea087114242b77fac2f1 |
PSX - Pandemonium very beta.cue | File | 2020-12-14 04:08:33 | 91 bytes | 3452a921b0c244c0562aad8ed53685f4db669bef |
PSX - Pandemonium very beta.ccd | File | 2020-12-14 04:08:33 | 771 bytes | ea6bf60d8c4768ed6135cb7514d741a1670b729e |
PSX - Pandemonium very beta.sub | File | 2020-12-14 04:09:19 | 1.77 MB | 07be960e047d8c0643f70dff257f0ac102fe9d81 |
PSX - Pandemonium very beta.jpeg | File | 2021-03-14 12:15:02 | 970.9 KB | fcf52c17696c4993b37147bf840a4e3dead07772 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)