Pandemonium! (Jun 5, 1996 prototype): Difference between revisions

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==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
File:PSX - Pandemonium very beta-0001.png| The MAP SCREEN.  Stand on a square and jump (TRIANGLE) to enter...  
File:PANDY000 5JUN1996.png|Title card for this beta
File:PSX - Pandemonium very beta-0002.png| ...note that levels 8, 13, 14, 15, 16, 17 and 18 do not work.  
File:PSX - Pandemonium very beta-0001.png|The MAP SCREEN.  Stand on a square and jump (TRIANGLE) to enter...
File:PSX - Pandemonium very beta-0003.png| No power-up is offered when toppling this statue, unlike in the final  
File:PSX - Pandemonium very beta-0002.png|...note that levels 8, 13, 14, 15, 16, 17 and 18 do not work.
File:PSX - Pandemonium very beta-0003.png|No power-up is offered when toppling this statue, unlike in the final
File:PANDY001 5JUN1996.png|Press SELECT at any-time during a level...
File:PANDY002 5JUN1996.png|...to switch character!
File:PANDY003 5JUN1996.png|Hold R2 to zoom-out (to the maximum shown)...
File:PANDY004 5JUN1996.png|...or R1 to zoom-in (to the maximum shown)
File:PANDY005 5JUN1996.png|Expect many untextured areas
File:PANDY006 5JUN1996.png|The "cliff-skull" as of this beta
File:PANDY007 5JUN1996.png|A "green club" collectible, this one seemingly unreachable
File:PANDY008 5JUN1996.png|Beta end-of-level effect
File:PANDY009 5JUN1996.png|Beta walking-enemy
File:PANDY010 5JUN1996.png|Beta lava
File:PANDY011 5JUN1996.png|Beta glass-roof
File:PANDY012 5JUN1996.png|A trap which fires a triangular bolt when you step on the arrows...
File:PANDY013 5JUN1996.png|...which is the head of one of the purple enemies
File:PANDY014 5JUN1996.png|You cannot jump onto this roof...
File:PANDY015 5JUN1996.png|...however, enter this door...
File:PANDY016 5JUN1996.png|...then exit back out...
File:PANDY017 5JUN1996.png|...and then you'll appear atop it!
File:PANDY018 5JUN1996.png|Another of the beta "green clubs"
File:PANDY019 5JUN1996.png|The front-view of the beta Invulnerability Shield looks similar...
File:PANDY020 5JUN1996.png|...but the final doesn't feature this reverse-view
File:PANDY021 5JUN1996.png|A very untextured area, where the game usually crashes near the end...
File:PANDY022 5JUN1996.png|...however, jump at the right spot and you can get past it...
File:PANDY023 5JUN1996.png|...though you cannot finish this level!
File:PANDY024 5JUN1996.png|You complete this slide-section as the frog, unlike in the final
File:PANDY025 5JUN1996.png|It would seem in this level, you cannot get further than this point
File:PANDY026 5JUN1996.png|Closest view of one of the beta "green club" collectibles
File:PANDY027 5JUN1996.png|Possibly the only level in this beta that ends with this platform
File:PANDY029 5JUN1996.png|The (untextured) rolling-logs don't hurt you in the beta, but do push you backwards a lot more
File:PANDY030 5JUN1996.png|You can ride this hot-air balloon into the trees...
File:PANDY031 5JUN1996.png|...once it goes behind them, jump and move left or right to return to the previous area
File:PANDY032 5JUN1996.png|A level-background I don't think is used in the final
File:PANDY033 5JUN1996.png|A view of the waterfalls in this beta
File:PANDY034 5JUN1996.png|After you get the key here, go right in the area below to make the wall open...
File:PANDY035 5JUN1996.png|...though the game crashes once you enter the area to the right, anyway!
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Revision as of 15:51, June 3, 2022

Title Screen
Pandemonium! (Jun 5, 1996 prototype)
Build date Jun 5, 1996 19:37:06
Build name Beta
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Pandemonium very beta
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Pandemonium!
System PlayStation
Genre Platformer
Final build JP Dec 19, 1996
EU Oct 9, 1996
US Oct 2, 1996
Release date JP Feb 28, 1997
EU Oct 9, 1996
US Oct 31, 1996
Download Pandemonium! (Jun 5, 1996 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Pandemonium! (Jun 5, 1996 prototype) from external mirror

A prototype of Pandemonium! for the PlayStation.

Notes

  • Very early, with no startup disclaimers, logos, sequences etc.
  • Opens to a simple title card, then goes straight into the game.
  • Game begins in an interesting level select menu, in the form of a playable "level".
    • Different angle of view, zoomed out
    • Walk over a square and press Triangle, then X, to select a level.
  • No loading screen before the level
  • Different HUD/status display
  • Noticeably different first level, less detailed
  • Different music for the level, also
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: N/A
    • Dump was originally scrambled: No

Differences (from final)

  • No map-screen yet, only a rudimentary "flat" level-select is offered, and of the 18 slots, only levels 1-7 and 9-12 work. Level 8 makes the game lock-up; levels 13-18 just return you to the left of the Level 1 square
  • Different controls: TRIANGLE, not X, is used to jump and enter levels; and R1 and R2 can be used to zoom the camera in and out, a mechanic removed in the final
  • Change characters during levels: during a level, press SELECT to switch-character. In the final game, this is only possible on the MAP screen, not during a level (unless the "BODYSWAP" cheat is used, then TRIANGLE is used to switch). Not that this ability offers anything in this beta, because (see next point...)
  • Nikki and Fargus lack their final unique abilities: Nikki lacks her double-jump, and Fargus does not have his roll-attack, meaning both characters play exactly the same

Collectables:

  • Red-diamonds are the main collectable, instead of coins in the final; most are worth 1, but the larger-ones can be worth 5 or 10. As LIVES don't exist in this beta, collecting them appears to do nothing (whereas in the final, every 300 value collected in coins awards a new life)
  • Gold-stars give three-shots of pink-plasma balls each time they are collected (which is the only "weapon" in this beta). The shots reset to 0 between levels.
  • Keys exist, but are much-smaller than in the final, so harder-to-see.
  • Hearts exist in two-forms: small, which function the same as in the final, restoring one hit-point; and large, which add an extra hit-point, up-to a maximum of 8 within a level. These last only for that level, and you start each level with 3 hit-points. (Unlike in the final where hit-points are found through secrets within certain levels, but are then permanently-kept between levels).
  • Green "clubs": similar to the "club" or "clover" symbol in a pack of playing-cards, these can be found a handful of times within each stage, though seem to have no purpose

Controls

  • TRIANGLE to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, X is used. When held-down on a trampoline, or while landing on an enemy, allows a higher jump-off to be performed
  • SQUARE to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels)
  • D-Pad Left and D-Pad Right to move left or right
  • D-Pad Down to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws
  • R1 to zoom camera in (removed from final game)
  • R2 to zoom camera out (removed from final game)
  • START to pause; press SELECT while paused to return to the MAP
  • SELECT to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels)

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Pandemonium very beta.img File 2020-12-14 04:09:15 43.27 MB 29390253daaac752e7eeea087114242b77fac2f1
PSX - Pandemonium very beta.cue File 2020-12-14 04:08:33 91 bytes 3452a921b0c244c0562aad8ed53685f4db669bef
PSX - Pandemonium very beta.ccd File 2020-12-14 04:08:33 771 bytes ea6bf60d8c4768ed6135cb7514d741a1670b729e
PSX - Pandemonium very beta.sub File 2020-12-14 04:09:19 1.77 MB 07be960e047d8c0643f70dff257f0ac102fe9d81
PSX - Pandemonium very beta.jpeg File 2021-03-14 12:15:02 970.9 KB fcf52c17696c4993b37147bf840a4e3dead07772

Acknowledgments

A huge thanks to Iniche for doing the initial research on this prototype!

See also