Rez (Sep 30, 2001 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
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A prototype of Rez for the PlayStation 2. | A prototype of Rez for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* Japanese prototype. | |||
* Miscellaneous Notes: | *Japanese prototype. | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | *System flags are the two bytes at 0x202C616C in ram (cheat engine with PCSX2), change 05 to C5 for debug. | ||
** Game contains dongle protection: No. | *If booted in debug mode, this proto identifies itself as "Final" on the title screen where the previous (Dreamcast) proto identified itself with PS2_Start. | ||
*Miscellaneous Notes: | |||
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | |||
**Game contains dongle protection: No. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
PS2 - Rez 9-30 (1).png | File:PS2 - Rez 9-30 (1).png | ||
PS2 - Rez 9-30 (2).png | File:PS2 - Rez 9-30 (2).png | ||
PS2 - Rez 9-30 (3).png | File:PS2 - Rez 9-30 (3).png | ||
PS2 - Rez 9-30 (4).png | File:PS2 - Rez 9-30 (4).png | ||
PS2 - Rez 9-30 (5).png | File:PS2 - Rez 9-30 (5).png | ||
PS2 - Rez 9-30 (6).png | File:PS2 - Rez 9-30 (6).png | ||
PS2 - Rez 9-30 (7).png | File:PS2 - Rez 9-30 (7).png | ||
PS2 - Rez 9-30 (8).png | File:PS2 - Rez 9-30 (8).png | ||
PS2 - Rez 9-30 (9).png | File:PS2 - Rez 9-30 (9).png | ||
PS2 - Rez 9-30 (10).png | File:PS2 - Rez 9-30 (10).png | ||
PS2 - Rez 9-30 (11).png | File:PS2 - Rez 9-30 (11).png | ||
PS2 - Rez 9-30 (12).png | File:PS2 - Rez 9-30 (12).png | ||
PS2 - Rez 9-30 (13).png | File:PS2 - Rez 9-30 (13).png | ||
PS2 - Rez 9-30 (14).png | File:PS2 - Rez 9-30 (14).png | ||
PS2 - Rez 9-30 (15).png | File:PS2 - Rez 9-30 (15).png | ||
PS2 - Rez 9-30 (16).png | File:PS2 - Rez 9-30 (16).png | ||
PS2 - Rez 9-30 (17).png | File:PS2 - Rez 9-30 (17).png | ||
PS2 - Rez 9-30 (18).png | File:PS2 - Rez 9-30 (18).png | ||
PS2 - Rez 9-30 (19).png | File:PS2 - Rez 9-30 (19).png | ||
PS2 - Rez 9-30 (20).png | File:PS2 - Rez 9-30 (20).png | ||
PS2 - Rez 9-30 (21).png | File:PS2 - Rez 9-30 (21).png | ||
PS2 - Rez 9-30 (22).png | File:PS2 - Rez 9-30 (22).png | ||
PS2 - Rez 9-30 (23).png | File:PS2 - Rez 9-30 (23).png | ||
PS2 - Rez 9-30 (24).png | File:PS2 - Rez 9-30 (24).png | ||
PS2 - Rez 9-30 (25).png | File:PS2 - Rez 9-30 (25).png | ||
PS2 - Rez 9-30 (26).png | File:PS2 - Rez 9-30 (26).png | ||
PS2 - Rez 9-30 (27).png | File:PS2 - Rez 9-30 (27).png | ||
PS2 - Rez 9-30 (28).png | File:PS2 - Rez 9-30 (28).png | ||
PS2 - Rez 9-30 (29).png | File:PS2 - Rez 9-30 (29).png | ||
PS2 - Rez 9-30 (30).png | File:PS2 - Rez 9-30 (30).png | ||
PS2 - Rez 9-30 (31).png | File:PS2 - Rez 9-30 (31).png | ||
PS2 - Rez 9-30 (32).png | File:PS2 - Rez 9-30 (32).png | ||
PS2 - Rez 9-30 (33).png | File:PS2 - Rez 9-30 (33).png | ||
PS2 - Rez 9-30 (34).png | File:PS2 - Rez 9-30 (34).png | ||
PS2 - Rez 9-30 (35).png | File:PS2 - Rez 9-30 (35).png | ||
PS2 - Rez 9-30 (36).png | File:PS2 - Rez 9-30 (36).png | ||
PS2 - Rez 9-30 (37).png | File:PS2 - Rez 9-30 (37).png | ||
PS2 - Rez 9-30 (38).png | File:PS2 - Rez 9-30 (38).png | ||
PS2 - Rez 9-30 (39).png | File:PS2 - Rez 9-30 (39).png | ||
PS2 - Rez 9-30 (40).png | File:PS2 - Rez 9-30 (40).png | ||
PS2 - Rez 9-30 (41).png | File:PS2 - Rez 9-30 (41).png | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PS2 - Rez 9-30.jpeg|Disc front. | File:PS2 - Rez 9-30.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 87: | Line 90: | ||
</center> | </center> | ||
==Acknowledgments== | ==Acknowledgments== | ||
A huge thanks to ehw for | A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Rez}}}} | {{Prototype Footer|{{Navbox prototype|Rez}}}} |
Latest revision as of 00:25, August 17, 2022
Rez (Sep 30, 2001 prototype) | ||||||||||||||||||||||||||||
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A prototype of Rez for the PlayStation 2.
Notes
- Japanese prototype.
- System flags are the two bytes at 0x202C616C in ram (cheat engine with PCSX2), change 05 to C5 for debug.
- If booted in debug mode, this proto identifies itself as "Final" on the title screen where the previous (Dreamcast) proto identified itself with PS2_Start.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Rez 9-30.bin | File | 2020-06-11 13:33:55 | 220.07 MB | 812cb0162ba8515aee8e28126a35fc9b480cd335 |
PS2 - Rez 9-30.cue | File | 2020-06-11 13:33:56 | 80 bytes | 2599939cdcc8de789923f34c2e0a47f55e21f2be |
PS2 - Rez 9-30.jpeg | File | 2021-03-14 11:12:47 | 1.79 MB | 0222f9955c7b5858ff9312021b4a9bcfced0f3a7 |
Acknowledgments
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)