Skullmonkeys (Dec 16, 1997 prototype - Debug): Difference between revisions
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(Created page with "{{Prototype |status=Released |dumper=MartinBiohazard |releasedby=MartinBiohazard |origin_type=Bootleg CD-R |game=Skullmonkeys |system=PlayStation |genre=Action |final_builddat...") |
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|file=Skullmonkeys (Dec 16, 1997 prototype - Debug).7z | |file=Skullmonkeys (Dec 16, 1997 prototype - Debug).7z | ||
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A late prototype of Skullmonkeys for the Sony | A late prototype of Skullmonkeys for the Sony PlayStation. | ||
==Notes== | ==Notes== | ||
* This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build. | * This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build. |
Revision as of 22:58, November 22, 2016
Skullmonkeys (Dec 16, 1997 prototype - Debug) | ||||||||||||||||||
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Download Skullmonkeys (Dec 16, 1997 prototype - Debug) (info) |
A late prototype of Skullmonkeys for the Sony PlayStation.
Notes
- This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build.
- Debug mode is enabled.
- The main executable was compiled about three hours before the final retail's executable. However, the data blog file that stores most of the game's data was compiled a few days after in the retail version, whereas it was compiled on the 16th along with the executable on the same day.
Origin