Sonic Chaos (Jun 30, 1993 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=Sonic Chaos ( | |titlescreen=Sonic Chaos (Jun 30, 1993 prototype).2019-11-01 08.06.39.png | ||
|builddate=Jun 30, 1993 | |builddate=Jun 30, 1993 | ||
|status=Released | |status=Released | ||
Line 6: | Line 6: | ||
|releasedby=drx | |releasedby=drx | ||
|filereleasedate=November 2, 2019 | |filereleasedate=November 2, 2019 | ||
|origin_type=EPROMs | |||
|origin_labels=MS SONIC 3 | |origin_labels=MS SONIC 3 | ||
|origin_dumpmethod=True-USB PRO GQ-4X | |origin_dumpmethod=True-USB PRO GQ-4X | ||
|origin_ownership=drx (2019-Present) | |origin_ownership=drx (2019-Present) | ||
|origin_lot=Sonic Month 2019 | |origin_lot=Sonic Month 2019 | ||
|game=Sonic Chaos | |game=Sonic Chaos | ||
|system=Sega | |system=Sega Master System | ||
|genre=Platform | |genre=Platform | ||
|final_builddate={{RegionDate|EU|Aug 3, 1993}} | |final_builddate={{RegionDate|EU|Aug 3, 1993}} | ||
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{{Download | {{Download | ||
|file=Sonic Chaos (Jun 30, 1993 prototype).zip | |file=Sonic Chaos (Jun 30, 1993 prototype).zip | ||
|raw=Sonic Chaos (Jun 30, 1993 prototype) (Raw).zip | |||
}} | }} | ||
A prototype of Sonic Chaos (also known as Sonic & Tails in Japan) for the Sega Master System. | A prototype of Sonic Chaos (also known as Sonic & Tails in Japan) for the Sega Master System. | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Sonic Chaos (Sega Master System)/June 30, 1993}} | |||
* While the EPROMs do note imply the date, the ROM itself says "MS SONIC.THE.HEDGEHOG.3 Ver0.20 1993/06/30 @SEGA/Aspect Co.,Ltd". However, the title screen uses its own string which specifies the same date. | * While the EPROMs do note imply the date, the ROM itself says "MS SONIC.THE.HEDGEHOG.3 Ver0.20 1993/06/30 @SEGA/Aspect Co.,Ltd". However, the title screen uses its own string which specifies the same date. | ||
* This build contains a much more simplistic title screen that specifies both international/localized titles as well as a version number and build date. | * This build contains a much more simplistic title screen that specifies both international/localized titles as well as a version number and build date. | ||
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* The final boss has been implemented. Upon defeating it, the game soft locks and plays an eerie tune for a few seconds. | * The final boss has been implemented. Upon defeating it, the game soft locks and plays an eerie tune for a few seconds. | ||
* The BGM used in Electric Egg Zone is completely different and seems to be based on the varient of the introduction theme. | * The BGM used in Electric Egg Zone is completely different and seems to be based on the varient of the introduction theme. | ||
==Screenshots== | ==Screenshots== | ||
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<span class="hex-snippet">00007ff0 <span class="hover-link link-tmr-sega" data-title="TMR SEGA" title="Tmr Sega">54 4d 52 20 53 45 47 41</span> <span class="hover-link link-reserved-space-unused" data-title="Reserved space (unused)" title="..">ff ff</span> <span class="hover-link link-checksum" data-title="Checksum" title="0x6500">00 65</span> <span class="hover-link link-product-code-version" data-title="Product code, version" title="166665, 15">ff ff ff</span> <span class="hover-link link-region-code-rom-size" data-title="Region code, ROM size" title="SMS Export, 128kB">4f</span> <span class="hover-link link-tmr-sega" data-title="TMR SEGA" title="Tmr Sega">TMR SEGA</span><span class="hover-link link-reserved-space-unused" data-title="Reserved space (unused)" title="..">..</span><span class="hover-link link-checksum" data-title="Checksum" title="0x6500">.e</span><span class="hover-link link-product-code-version" data-title="Product code, version" title="166665, 15">...</span><span class="hover-link link-region-code-rom-size" data-title="Region code, ROM size" title="SMS Export, 128kB">O</span> | <span class="hex-snippet">00007ff0 <span class="hover-link link-tmr-sega" data-title="TMR SEGA" title="Tmr Sega">54 4d 52 20 53 45 47 41</span> <span class="hover-link link-reserved-space-unused" data-title="Reserved space (unused)" title="..">ff ff</span> <span class="hover-link link-checksum" data-title="Checksum" title="0x6500">00 65</span> <span class="hover-link link-product-code-version" data-title="Product code, version" title="166665, 15">ff ff ff</span> <span class="hover-link link-region-code-rom-size" data-title="Region code, ROM size" title="SMS Export, 128kB">4f</span> <span class="hover-link link-tmr-sega" data-title="TMR SEGA" title="Tmr Sega">TMR SEGA</span><span class="hover-link link-reserved-space-unused" data-title="Reserved space (unused)" title="..">..</span><span class="hover-link link-checksum" data-title="Checksum" title="0x6500">.e</span><span class="hover-link link-product-code-version" data-title="Product code, version" title="166665, 15">...</span><span class="hover-link link-region-code-rom-size" data-title="Region code, ROM size" title="SMS Export, 128kB">O</span> | ||
</span> | </span> | ||
==Origin== | ==Origin== | ||
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</gallery></center> | </gallery></center> | ||
== See also == | ==See also== | ||
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | * [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | ||
{{Prototype Footer|{{Navbox prototype|Sonic Chaos}}}} | {{Prototype Footer|{{Navbox prototype|Sonic Chaos}}}} |
Latest revision as of 02:54, November 5, 2019
Sonic Chaos (Jun 30, 1993 prototype) | ||||||||||||||||||||||||||||||
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Download Sonic Chaos (Jun 30, 1993 prototype) (info, raw dump) |
A prototype of Sonic Chaos (also known as Sonic & Tails in Japan) for the Sega Master System.
Notes
The Cutting Room Floor research
- While the EPROMs do note imply the date, the ROM itself says "MS SONIC.THE.HEDGEHOG.3 Ver0.20 1993/06/30 @SEGA/Aspect Co.,Ltd". However, the title screen uses its own string which specifies the same date.
- This build contains a much more simplistic title screen that specifies both international/localized titles as well as a version number and build date.
- The build lacks an intro.
- The game will go to a "demo mode" after a few seconds at the title screen. However, no demos have been recorded yet and so the player just stands in place for a few seconds.
- Pressing start at the title screen brings you to the level select, five additional special stages have been added as well. While not properly displayed on the level select menu, the 5th special stage can be accessed by pressing down after the 4th.
- The sound test hasn't been programmed yet.
- The title card for each level is slightly different in comparison to the final retail release. The song is slightly different too.
- Different Death BGM.
- The running shoes do not work yet.
- It doesn't like you can go to the special stage from an actual stage yet.
- In this prototype, the music stops as soon as the end level sign hits the ground. In the final, the music stops as soon as it's touched.
- The boss bgm is different.
- The song that plays after defeating a boss doesn't exist yet.
- The invincibility bgm is slightly different (everything seems to play at a slightly higher octave).
- The BGM used in Sleeping Egg, Aqua Planet, and the Special Stages are completely different.
- The final boss has been implemented. Upon defeating it, the game soft locks and plays an eerie tune for a few seconds.
- The BGM used in Electric Egg Zone is completely different and seems to be based on the varient of the introduction theme.
Screenshots
Videos
Files
File Archive Contents
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Sonic Chaos (Jun 30, 1993 prototype).sms | File | 2019-10-29 07:32:50 | 512 KB | fa4dc67267f591ae00e22bcfb66896722054a61b |
Header
00007ff0 54 4d 52 20 53 45 47 41 ff ff 00 65 ff ff ff 4f TMR SEGA...e...O
Origin
See also