Viewtiful Joe 2 (Apr 30, 2004 prototype): Difference between revisions

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{{Prototype
{{Prototype
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A prototype of Viewtiful Joe 2 for the PlayStation 2.
A prototype of Viewtiful Joe 2 for the PlayStation 2.
==Notes==
==Notes==
* An NTSC preview build dated over six months before the final.
 
* Appears to be a limited demo build.
*An NTSC preview build dated over six months before the final.
* "Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu.
*Appears to be a limited demo build.
* The game moves straight into a controls screen and then gameplay, once leaving the title screen.
*"Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu.
* Miscellaneous Notes:
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
*Characters begin with the sliding kick and divekick moves
** Game contains dongle protection: No.
*No lives / Consumables indicator is seen
*Health gauge is at max capacity
*Tutorials are stylised as a slideshow instead of the regular ones
*Characters begin the stage with the Slow VFX
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
*Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don't work (Identically to how her REC VFX works)
*Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay)
*Sylvia's shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game
*When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game.
*There are no SHOOT ME targets
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
*REC VFX doesn't give you electricity buff
*Getting close to shielded enemies with Sylvia's gun goes through their hitbox
*There is no tag team mechanic
*Stage 1-1 and 1-2 are a single stage now, without any loading between them
*The demo ends with the tank battle on Stage 1-3, exploding like a final boss would
*Final 2VeContinued message after the demo (Yeah, typos included)
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
 
==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
ViewtifulJoe2-Apr30Preview-1.png|Title screen
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen
ViewtifulJoe2-Apr30Preview-2.png|Gameplay
File:ViewtifulJoe2-Apr30Preview-2.png|Controls
ViewtifulJoe2-Apr30Preview-3.png|Gameplay
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay
ViewtifulJoe2-Apr30Preview-4.png|Gameplay
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==
<center><gallery mode="packed">
<center><gallery mode="packed">
PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.
</gallery></center>
</gallery></center>
==Files==
==Files==
Line 53: Line 73:
</center>
</center>
==Acknowledgments==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
 
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
* [https://archive.org Internet Archive (IA)]
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[https://archive.org Internet Archive (IA)]
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}

Latest revision as of 11:16, September 4, 2023

Title Screen
Viewtiful Joe 2 (Apr 30, 2004 prototype)
Build date Apr 30, 2004 18:35:10
Build name Preview
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels Viewtiful Joe 2 Preview E3 6-20
Dump method Memorex MRX-650LE v6 AM61 (CloneCD)
Game Viewtiful Joe 2
System PlayStation 2
Genre Action
Final build JP Nov 9, 2004
EU Feb 7, 2005
US Nov 12, 2004
Release date JP Dec 16, 2004
EU Feb 7, 2005
US Dec 7, 2004
Download Viewtiful Joe 2 (Apr 30, 2004 prototype) (info)
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Download Viewtiful Joe 2 (Apr 30, 2004 prototype) from external mirror

A prototype of Viewtiful Joe 2 for the PlayStation 2.

Notes

  • An NTSC preview build dated over six months before the final.
  • Appears to be a limited demo build.
  • "Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu.
  • The game moves straight into a controls screen and then gameplay, once leaving the title screen.
  • Characters begin with the sliding kick and divekick moves
  • No lives / Consumables indicator is seen
  • Health gauge is at max capacity
  • Tutorials are stylised as a slideshow instead of the regular ones
  • Characters begin the stage with the Slow VFX
  • Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
  • Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don't work (Identically to how her REC VFX works)
  • Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay)
  • Sylvia's shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game
  • When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game.
  • There are no SHOOT ME targets
  • Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
  • REC VFX doesn't give you electricity buff
  • Getting close to shielded enemies with Sylvia's gun goes through their hitbox
  • There is no tag team mechanic
  • Stage 1-1 and 1-2 are a single stage now, without any loading between them
  • The demo ends with the tank battle on Stage 1-3, exploding like a final boss would
  • Final 2VeContinued message after the demo (Yeah, typos included)
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Viewtiful Joe 2 Preview E3 6-20.iso File 2020-05-21 04:53:54 1.15 GB d6616f7e6ecc43bda4677f24efa815d5525aaeae
PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd File 2020-05-21 04:26:40 43 bytes 33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff
PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg File 2021-03-14 11:13:35 1.15 MB 968c45e497f9b1ef4e58bca7196f280bb83bc2ee

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also