Viewtiful Joe 2 (Apr 30, 2004 prototype): Difference between revisions

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(Core gameplay differences)
(→‎Notes: Core gameplay differences)
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*Characters begin the stage with the Slow VFX
*Characters begin the stage with the Slow VFX
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
*Sylvia's shots have a generic purple/yellow effect, instead of the rotating pink heart in the final game
*There are no SHOOT ME targets
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
*There is no tag team mechanic
*There is no tag team mechanic

Revision as of 14:15, March 23, 2021

Title Screen
Viewtiful Joe 2 (Apr 30, 2004 prototype)
Build date Apr 30, 2004 18:35:10
Build name Preview
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels Viewtiful Joe 2 Preview E3 6-20
Dump method Memorex MRX-650LE v6 AM61 (CloneCD)
Game Viewtiful Joe 2
System PlayStation 2
Genre Action
Final build JP Nov 9, 2004
EU Feb 7, 2005
US Nov 12, 2004
Release date JP Dec 16, 2004
EU Feb 7, 2005
US Dec 7, 2004
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A prototype of Viewtiful Joe 2 for the PlayStation 2.

Notes

  • An NTSC preview build dated over six months before the final.
  • Appears to be a limited demo build.
  • "Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu.
  • The game moves straight into a controls screen and then gameplay, once leaving the title screen.
  • Tutorials are stylised as a slideshow instead of the regular ones
  • Characters begin the stage with the Slow VFX
  • Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
  • Sylvia's shots have a generic purple/yellow effect, instead of the rotating pink heart in the final game
  • There are no SHOOT ME targets
  • Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
  • There is no tag team mechanic
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Viewtiful Joe 2 Preview E3 6-20.iso File 2020-05-21 04:53:54 1.15 GB d6616f7e6ecc43bda4677f24efa815d5525aaeae
PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd File 2020-05-21 04:26:40 43 bytes 33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff
PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg File 2021-03-14 11:13:35 1.15 MB 968c45e497f9b1ef4e58bca7196f280bb83bc2ee

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also