X-Men: Next Dimension (Jul 7, 2002 prototype): Difference between revisions
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'''General Differences''' | '''General Differences''' | ||
* An NTSC-U preview build dated around two and a half months before the final. | *An NTSC-U preview build dated around two and a half months before the final. | ||
* Cheat codes don't work | *Cheat codes don't work | ||
* Credits button just shows Paradox logo again | *Credits button just shows Paradox logo again | ||
* Practice mode forces you into the Danger Room stage | *Practice mode forces you into the Danger Room stage | ||
* Survival mode isn't available | *Survival mode isn't available | ||
* Many characters seem to be locked for the preview build. | *Many characters seem to be locked for the preview build. | ||
* Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters) | *Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters) | ||
* Forge and Cyclops movelist are empty | *Forge and Cyclops movelist are empty | ||
* Move list has a bigger font, resulting in too long names being divided in two paragraphs, the second one turning white | *Move list has a bigger font, resulting in too long names being divided in two paragraphs, the second one turning white | ||
* Combo strings and throws are shown in the movelist, unlike the final game | *Combo strings and throws are shown in the movelist, unlike the final game | ||
* In practice mode, Change is now Toggle | *In practice mode, Change is now Toggle | ||
* Miscellaneous Notes: | *Miscellaneous Notes: | ||
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | **Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
**Game contains dongle protection: No. | **Game contains dongle protection: No. | ||
Line 44: | Line 44: | ||
'''Input Differences''' | '''Input Differences''' | ||
* Beast's Cyclone moves are forward down diagonal instead of the hadouken motion | *Beast's Cyclone moves are forward down diagonal instead of the hadouken motion | ||
* All of Wolverine's Hadoken-like inputs are done through pushing down diagonal + its usual button | *All of Wolverine's Hadoken-like inputs are done through pushing down diagonal + its usual button | ||
* Toad's Saliva Slap is done through back back + Square, different than the final game | *Toad's Saliva Slap is done through back back + Square, different than the final game | ||
* Toad's front flop is done through forward forward + Cross , different than the final game | *Toad's front flop is done through forward forward + Cross , different than the final game | ||
* Toad's Frogleg Drill is done through Air diagonal down + Cross, different than the final game | *Toad's Frogleg Drill is done through Air diagonal down + Cross, different than the final game | ||
* Jean's and Havok's airborne specials have simplified inputs | *Jean's and Havok's airborne specials have simplified inputs | ||
'''Graphical Differences''' | '''Graphical Differences''' | ||
* Title screen and loading screens are much more primitive in appearance. | *Title screen and loading screens are much more primitive in appearance. | ||
* Character portraits look different (uncannily so). The miniatures are taken from X-Men Mutant Academy and the big portraits are direct screenshots of their in-game models. | *Character portraits look different (uncannily so). The miniatures are taken from X-Men Mutant Academy and the big portraits are direct screenshots of their in-game models. | ||
* There's a yellow X next to the credits icon | *There's a yellow X next to the credits icon | ||
* There are no alternate costumes selectable | *There are no alternate costumes selectable | ||
* Meter bars are always blue | *Meter bars are always blue | ||
* Cyclops, Nightcrawler, Mystique and Phoenix's default costume is different | *Cyclops, Nightcrawler, Mystique and Phoenix's default costume is different | ||
* Toad's hair is lime green | *Toad's hair is lime green | ||
* Characters have no in-game facial expressions | *Characters have no in-game facial expressions | ||
* Jean's level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent) | *Jean's level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent) | ||
* Jean's mane has no physics, and is always pulled upwards | *Jean's mane has no physics, and is always pulled upwards | ||
* Havok's taunt has no particle effects | *Havok's taunt has no particle effects | ||
'''Gameplay Differences''' | '''Gameplay Differences''' | ||
Line 81: | Line 81: | ||
*Havok's airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2) | *Havok's airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2) | ||
==Cheats== | |||
*Press L3 For Debug Menu (by punk7890) | |||
D0918182 0000FFFD<br /> | |||
20298948 00000001 | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> |
Latest revision as of 06:08, March 28, 2021
X-Men: Next Dimension (Jul 7, 2002 prototype) | ||||||||||||||||||||||||||||
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Download X-Men: Next Dimension (Jul 7, 2002 prototype) (info) |
Download X-Men: Next Dimension (Jul 7, 2002 prototype) from external mirror |
A prototype of X-Men: Next Dimension for the PlayStation 2.
Notes
General Differences
- An NTSC-U preview build dated around two and a half months before the final.
- Cheat codes don't work
- Credits button just shows Paradox logo again
- Practice mode forces you into the Danger Room stage
- Survival mode isn't available
- Many characters seem to be locked for the preview build.
- Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)
- Forge and Cyclops movelist are empty
- Move list has a bigger font, resulting in too long names being divided in two paragraphs, the second one turning white
- Combo strings and throws are shown in the movelist, unlike the final game
- In practice mode, Change is now Toggle
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Input Differences
- Beast's Cyclone moves are forward down diagonal instead of the hadouken motion
- All of Wolverine's Hadoken-like inputs are done through pushing down diagonal + its usual button
- Toad's Saliva Slap is done through back back + Square, different than the final game
- Toad's front flop is done through forward forward + Cross , different than the final game
- Toad's Frogleg Drill is done through Air diagonal down + Cross, different than the final game
- Jean's and Havok's airborne specials have simplified inputs
Graphical Differences
- Title screen and loading screens are much more primitive in appearance.
- Character portraits look different (uncannily so). The miniatures are taken from X-Men Mutant Academy and the big portraits are direct screenshots of their in-game models.
- There's a yellow X next to the credits icon
- There are no alternate costumes selectable
- Meter bars are always blue
- Cyclops, Nightcrawler, Mystique and Phoenix's default costume is different
- Toad's hair is lime green
- Characters have no in-game facial expressions
- Jean's level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent)
- Jean's mane has no physics, and is always pulled upwards
- Havok's taunt has no particle effects
Gameplay Differences
- Mystique has a bug where she just takes her hair on her free hand
- Forge appears to be in quite an unfinished state
- Taunts don't build meter
- When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input
- Meter bars don't make a sound when a sector is filled
- Level 4 combos for Wolverine and Cyclops did a closeup on the character before being executed, even flipping the screen towards the left side
- Cyclops low Optic Blast does no damage, but hitstuns the enemy
- Cyclops can't do his Optic Blast Super airborne
- Wolverine's Level 4 and Level 3 are swapped
- Wolverine's Level 1 was a full combo (It's just a single swipe in the final game)
- Wolverine's combo strings are undoable in the final game
- Counters don't work
- Havok's airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2)
Cheats
- Press L3 For Debug Menu (by punk7890)
D0918182 0000FFFD
20298948 00000001
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - X-men Next Dimension For Preview Purposes Only.img | File | 2020-12-15 05:36:29 | 616.71 MB | eed6a7b08662f087b303b9174080ee849e19c86f |
PSX - X-men Next Dimension For Preview Purposes Only.cue | File | 2020-12-15 05:28:28 | 116 bytes | 280d1bc16fd5f46482f791b8477f6edc04116f57 |
PSX - X-men Next Dimension For Preview Purposes Only.ccd | File | 2020-12-15 05:28:28 | 772 bytes | 5cbfe4b782f960ff1a449a718f57ec6d718ab25e |
PSX - X-men Next Dimension For Preview Purposes Only.sub | File | 2020-12-15 05:37:02 | 25.17 MB | 10a92fe9ad892bdb14710dc2684c18c17403b2d5 |
PSX - X-men Next Dimension For Preview Purposes Only.jpeg | File | 2021-03-14 12:15:56 | 657.4 KB | ebcb42a3eb6ff618360eef3cdec1f93a21820637 |
Acknowledgments
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)