X-Men: Next Dimension (Jul 7, 2002 prototype): Difference between revisions
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A prototype of X-Men: Next Dimension for the PlayStation 2. | A prototype of X-Men: Next Dimension for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* An NTSC-U preview build dated around two and a half months before the final. | |||
* Title screen and loading screens are much more primitive in appearance. | *An NTSC-U preview build dated around two and a half months before the final. | ||
* Many characters seem to be locked for the preview build. | *Title screen and loading screens are much more primitive in appearance. | ||
* Miscellaneous Notes: | *Cheat Codes don't work | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | *Credits button just shows Paradox logo again | ||
** Game contains dongle protection: No. | *Character portraits look different (uncannily so) | ||
*There's a yellow X next to the credits icon | |||
*There are no alternate costumes selectable | |||
*Practice mode forces you into the Danger Room stage | |||
*Survival mode isn't available | |||
*Taunts don't build meter | |||
*Super combo inputs are simplified | |||
*Many characters seem to be locked for the preview build. | |||
*Cyclops default costume is different | |||
*Toad's hair is lime green | |||
*Combo strings are shown in the movelist, unlike the final game | |||
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input | |||
*Toad's Saliva Slap is done through back back + Square, different than the final game | |||
*Toad's front flop is done through forward forward + Cross , different than the final game | |||
*Toad's Froglef Drill is done through Air diagonal down + Cross, different than the final game | |||
*Miscellaneous Notes: | |||
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | |||
**Game contains dongle protection: No. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
XMen-Jul07Preview-1.png|Title screen | File:XMen-Jul07Preview-1.png|Title screen | ||
XMen-Jul07Preview-2.png|Menus | File:XMen-Jul07Preview-2.png|Menus | ||
XMen-Jul07Preview-3.png|Gameplay | File:XMen-Jul07Preview-3.png|Gameplay | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front. | File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 55: | Line 72: | ||
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}} | {{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}} |
Revision as of 13:42, March 26, 2021
X-Men: Next Dimension (Jul 7, 2002 prototype) | ||||||||||||||||||||||||||||
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Download X-Men: Next Dimension (Jul 7, 2002 prototype) (info) |
Download X-Men: Next Dimension (Jul 7, 2002 prototype) from external mirror |
A prototype of X-Men: Next Dimension for the PlayStation 2.
Notes
- An NTSC-U preview build dated around two and a half months before the final.
- Title screen and loading screens are much more primitive in appearance.
- Cheat Codes don't work
- Credits button just shows Paradox logo again
- Character portraits look different (uncannily so)
- There's a yellow X next to the credits icon
- There are no alternate costumes selectable
- Practice mode forces you into the Danger Room stage
- Survival mode isn't available
- Taunts don't build meter
- Super combo inputs are simplified
- Many characters seem to be locked for the preview build.
- Cyclops default costume is different
- Toad's hair is lime green
- Combo strings are shown in the movelist, unlike the final game
- When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input
- Toad's Saliva Slap is done through back back + Square, different than the final game
- Toad's front flop is done through forward forward + Cross , different than the final game
- Toad's Froglef Drill is done through Air diagonal down + Cross, different than the final game
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - X-men Next Dimension For Preview Purposes Only.img | File | 2020-12-15 05:36:29 | 616.71 MB | eed6a7b08662f087b303b9174080ee849e19c86f |
PSX - X-men Next Dimension For Preview Purposes Only.cue | File | 2020-12-15 05:28:28 | 116 bytes | 280d1bc16fd5f46482f791b8477f6edc04116f57 |
PSX - X-men Next Dimension For Preview Purposes Only.ccd | File | 2020-12-15 05:28:28 | 772 bytes | 5cbfe4b782f960ff1a449a718f57ec6d718ab25e |
PSX - X-men Next Dimension For Preview Purposes Only.sub | File | 2020-12-15 05:37:02 | 25.17 MB | 10a92fe9ad892bdb14710dc2684c18c17403b2d5 |
PSX - X-men Next Dimension For Preview Purposes Only.jpeg | File | 2021-03-14 12:15:56 | 657.4 KB | ebcb42a3eb6ff618360eef3cdec1f93a21820637 |
Acknowledgments
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)