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- [[Has article type::Lot| ]] [[Has origin lot::Data Design Interactive Lot]]297 bytes (41 words) - 15:09, December 6, 2022
- [[Has article type::Lot| ]] [[Has origin lot::Tera Release (New Years Day) (2022)]]305 bytes (42 words) - 14:30, August 26, 2023
- [[Has article type::Lot| ]] [[Has origin lot::Wisdom Tree Lot]]232 bytes (35 words) - 18:35, January 27, 2023
- [[Has article type::Lot| ]] [[Has origin lot::PlayStation Vita QA Build Lot]]282 bytes (40 words) - 21:10, December 11, 2023
- [[Has article type::Lot| ]] [[Has origin lot::Duffy's Dreamcast Collection]]404 bytes (47 words) - 13:30, March 14, 2022
- [[Has origin lot::Mega Release 2.0]] |?Has system=System215 bytes (31 words) - 13:59, August 5, 2023
- [[Has article type::Video]] |?Has game=Game132 bytes (19 words) - 06:20, November 24, 2022
- [[Has article type::Lot| ]] [[Has origin lot::German lot]]263 bytes (39 words) - 19:13, April 7, 2019
- |?Has publish date#-F[M d, Y] [[Has status::Released, redump needed||Released]]529 bytes (68 words) - 19:48, June 15, 2016
- [[Has origin lot::Frogger Build Lot]] |?Has build_name561 bytes (87 words) - 00:42, February 27, 2024
- {{#ask: [[Has system::Sega Master System]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m168 bytes (24 words) - 10:38, March 11, 2017
- [[Has status::Released, redump needed||Released]] |?Has file release date=Released on476 bytes (62 words) - 18:29, December 31, 2023
- [[Has article type::Lot| ]] [[Has origin lot::GameFan]]589 bytes (93 words) - 19:12, March 20, 2021
- {{#ask: [[Has system::Other]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m155 bytes (22 words) - 22:43, November 22, 2016
- {{#ask: [[Has system::Arcade]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m156 bytes (22 words) - 22:42, November 22, 2016
- {{#ask: [[Has system::SNES]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m154 bytes (22 words) - 20:09, June 27, 2016
- {{#ask: [[Has system::Dreamcast]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m159 bytes (22 words) - 20:13, June 27, 2016
- {{#ask: [[Has system::ColecoVision]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m162 bytes (22 words) - 17:23, December 10, 2022
- {{#ask: [[Has system::VCD]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m153 bytes (22 words) - 19:21, October 19, 2023
- {{#ask: [[Has system::3DO]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m153 bytes (22 words) - 07:08, November 29, 2016
- {{#ask: [[Has system::PlayStation]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m161 bytes (22 words) - 02:17, June 22, 2016
- {{#ask: [[Has system::Gizmondo]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m158 bytes (22 words) - 08:27, November 29, 2016
- {{#ask: [[Has system::Xbox]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m154 bytes (22 words) - 01:54, November 2, 2016
- {{#ask: [[Has system::PC]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m152 bytes (22 words) - 20:23, June 27, 2016
- {{#ask: [[Has system::FDS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m153 bytes (22 words) - 21:28, December 7, 2016
- {{#ask: [[Has system::NES]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m153 bytes (22 words) - 20:24, June 27, 2016
- {{#ask: [[Has system::PlayStation Portable]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m170 bytes (23 words) - 20:24, June 27, 2016
- {{#ask: [[Has system::TurboGrafx-CD]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m163 bytes (22 words) - 18:19, March 11, 2017
- {{#ask: [[Has system::Sega Saturn]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m161 bytes (23 words) - 20:11, June 27, 2016
- {{#ask: [[Has system::Amstrad CPC]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m161 bytes (23 words) - 20:29, August 3, 2017
- {{#ask: [[Has system::TurboGrafx-16]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m163 bytes (22 words) - 18:19, March 11, 2017
- {{#ask: [[Has system::Nintendo 64]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m161 bytes (22 words) - 20:12, June 27, 2016
- {{#ask: [[Has system::Atari Jaguar]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m162 bytes (23 words) - 01:42, November 2, 2016
- {{#ask: [[Has system::N-Gage]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m156 bytes (22 words) - 16:44, August 8, 2017
- {{#ask: [[Has system::Sega Pico]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m159 bytes (23 words) - 09:29, June 16, 2016
- {{#ask: [[Has system::PlayStation 2]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m163 bytes (22 words) - 20:14, June 27, 2016
- {{#ask: [[Has system::Atari 2600]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m160 bytes (22 words) - 17:23, December 10, 2022
- {{#ask: [[Has system::Game Gear]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m159 bytes (23 words) - 09:31, June 16, 2016
- {{#ask: [[Has system::Nintendo GameCube]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m167 bytes (23 words) - 20:15, June 27, 2016
- {{#ask: [[Has system::Atari ST]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m158 bytes (23 words) - 01:50, November 2, 2016
- {{#ask: [[Has system::PlayStation Vita]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m166 bytes (23 words) - 13:18, May 7, 2023
- {{#ask: [[Has system::Atari 7800]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m160 bytes (22 words) - 03:05, May 15, 2023
- {{#ask: [[Has system::Game Boy]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m158 bytes (23 words) - 20:16, June 27, 2016
- {{#ask: [[Has system::Nintendo Switch]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m165 bytes (23 words) - 14:56, October 21, 2023
- {{#ask: [[Has system::Nintendo 3DS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m168 bytes (24 words) - 00:14, April 4, 2023
- {{#ask: [[Has system::Atari 5200]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m160 bytes (22 words) - 03:09, May 15, 2023
- {{#ask: [[Has system::Panasonic M2]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m162 bytes (23 words) - 08:32, November 29, 2016
- {{#ask: [[Has system::Nintendo DS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m161 bytes (23 words) - 20:19, June 27, 2016
- {{#ask: [[Has system::Nintendo Wii]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m162 bytes (23 words) - 01:57, November 2, 2016
- {{#ask: [[Has system::SG-1000]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m157 bytes (22 words) - 08:33, March 11, 2017
- {{#ask: [[Has system::Xbox 360]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m158 bytes (22 words) - 20:37, January 9, 2023
- {{#ask: [[Has system::PlayStation 3]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m163 bytes (22 words) - 20:40, January 9, 2023
- {{#ask: [[Has system::Sega CD]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |limit=2000 |ma156 bytes (23 words) - 20:08, June 27, 2016
- {{#ask: [[Has system::Atari Jaguar CD]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m165 bytes (24 words) - 01:42, November 2, 2016
- {{#ask: [[Has system::Game Boy Color]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m164 bytes (24 words) - 01:51, November 2, 2016
- {{#ask: [[Has system::Game Boy Advance]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m166 bytes (24 words) - 20:17, June 27, 2016
- {{#ask: [[Has system::Philips CD-i]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m162 bytes (23 words) - 17:52, August 2, 2017
- {{#ask: [[Has system::Sega 32X]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |limit=2000 |ma169 bytes (24 words) - 03:47, June 16, 2016
- {{#ask: [[Has system::Neo Geo Pocket Color]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m170 bytes (25 words) - 01:38, November 2, 2016
- [[Has article type::Lot| ]] [[Has origin lot::Old Scene (BBS)]]760 bytes (121 words) - 19:12, April 7, 2019
- ...y item in this part of the lot was dumped using an actual Dreamcast with a System Disc 2 utilizing Dreamcast SD rip 1.1. <br> '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Dreamcast]]|format=count}}''' <br>1 KB (165 words) - 18:39, September 18, 2021
- [[Has article type::Lot| ]] [[Has origin lot::Virgin (Radar)]]832 bytes (126 words) - 23:22, January 19, 2019
- {{#ask: [[Has system::Sega Mega Drive]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m {{#ask: [[Has system::Sega CD]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |limit=2000 |ma3 KB (350 words) - 21:22, June 15, 2016
- [[Has article type::Lot| ]] [[Has origin lot::2018 Nintendo data breach]]1 KB (162 words) - 20:17, November 10, 2021
- '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::PlayStation]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::PlayStation]]1 KB (176 words) - 19:18, April 17, 2021
- '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Sega Saturn]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Sega Saturn]]1 KB (179 words) - 19:19, April 17, 2021
- '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Philips CD-i]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Philips CD-i]]1 KB (179 words) - 19:19, April 17, 2021
- '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Xbox]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Xbox]]1 KB (181 words) - 18:39, September 18, 2021
- '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::PlayStation 2]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::PlayStation 2]]1 KB (178 words) - 18:40, September 18, 2021
- [[Has article type::Lot| ]] [[Has origin lot::Frogger 2 Motherload Lot]]3 KB (414 words) - 00:35, February 27, 2024
- [[Has origin lot::Dreamiverse Mega Release 2021]] |?Has system=System1 KB (146 words) - 11:59, February 13, 2024
- [[Has article type::Lot| ]] [[Has origin lot::Project Velocity]]1 KB (150 words) - 18:45, December 30, 2023
- [[Has article type::Lot| ]] [[Has origin lot::MediEvil lot]]995 bytes (149 words) - 17:57, July 12, 2022
- '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Xbox 360]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Xbox 360]]1 KB (202 words) - 23:53, December 25, 2022
- ...om dates written on the media itself. Because Wii games do not have a file system that carries file timestamps, dates specified explicitly by the developers '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Nintendo Wii]]|format=count}}''' <br>2 KB (244 words) - 00:14, December 26, 2022
- [[Has article type::Lot| ]] [[Has origin lot::WayForward lot]]6 KB (797 words) - 01:49, April 17, 2024
- |system=PC ...er DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.1 KB (151 words) - 20:25, December 25, 2023
- [[Has article type::Lot| ]] [[Has origin lot::OG PS2/XBOX Group Buy 2020]]2 KB (222 words) - 16:04, April 8, 2021
- |system=SNES ...been modified to make the game more playable. The original unmodified ROM has not been released.647 bytes (99 words) - 22:22, June 15, 2018
- |system=PlayStation 3 |file=Diggs Nightcrawler Game Data & Photos (Has some unpacked game data and dev videos BCES01725DIGGSNIGHTCRAWLERGAMED) Mar1 KB (130 words) - 12:07, February 11, 2024
- [[Has article type::Lot| ]] [[Has origin lot::OG PS1/Saturn Group Buy 2020]]2 KB (331 words) - 21:25, April 8, 2021
- |system=PC * The exe has changed greatly compared to the release version, differences are unknown1 KB (164 words) - 05:33, March 29, 2023
- |system=Game Boy Color ...the off chance that they might finish it some day, however the source code has been released as well, meaning it can be bypassed), and an older, incomplet1 KB (174 words) - 23:56, November 13, 2017
- |system=Xbox ...s been modified to run on retail systems. However, the original executable has also been included.771 bytes (104 words) - 18:14, January 22, 2017
- |system=PC ...hed to allow the prototype to run with WAVMIX32.DLL outside of the Windows system directory.2 KB (240 words) - 19:13, October 27, 2017
- |system=Game Boy Color * Basic ball/basket logic has been implemented2 KB (275 words) - 15:45, March 15, 2024
- |system=PC ...er DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.880 bytes (106 words) - 02:58, November 25, 2023
- |system=SNES * This prototype has to be played at 50hz or else the graphics will flicker.1 KB (201 words) - 22:38, May 11, 2024
- |system=Game Boy Advance *Has nothing to do with the Nickelodeon show yet, and instead consists of generi873 bytes (118 words) - 17:55, March 30, 2024
- |game=Metal Arms: Glitch in the System |system=Xbox796 bytes (118 words) - 15:55, August 30, 2023
- |system=Game Boy Advance * The Nickelodeon logo has an "LICENSED BY NINTENDO", in the final version has the "Nick Games" screen.979 bytes (122 words) - 00:36, December 3, 2023
- |system=Sega Master System A prototype of The Cyber Shinobi for the Sega Master System.825 bytes (105 words) - 17:06, January 3, 2024
- |system=PC ...er DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.920 bytes (115 words) - 03:04, November 25, 2023
- |system=PlayStation 2 This disc has been modified to remove security checks. A non-modified copy has yet to be found.882 bytes (111 words) - 02:24, September 20, 2021
- |system=Game Boy Advance *Has no sound.1 KB (134 words) - 06:44, March 21, 2023
- |system=Game Boy Advance * Has no proper game ID1 KB (131 words) - 02:13, February 29, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1,022 bytes (144 words) - 19:31, April 2, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (147 words) - 20:34, April 2, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (147 words) - 01:22, April 2, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (147 words) - 19:54, April 2, 2024
- |system=Game Boy Color * Has an associated readme file:1 KB (217 words) - 23:31, March 17, 2024
- |system=PlayStation ...the "MOVIE BOOT" menu. It has been previously claimed that the "S8" folder has been deleted from the final build, but this is just the special mode of the1 KB (141 words) - 16:43, December 1, 2022
- |system=SNES The Fatal Fury 2 prototype for SNES has 8 slots for 4 MB EPROMs plus a battery RAM slot.419 bytes (60 words) - 05:36, November 19, 2019
- |system=PlayStation 2 ...binary for the game has embedded debugging symbols. The final retail build has these as well.1 KB (137 words) - 15:00, August 12, 2023
- |system=PC ...'s been lost to time, as the website has been down for years, and the file has not shown up since.1 KB (196 words) - 14:43, February 22, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (147 words) - 04:23, April 3, 2024
- |system=Game Boy Advance * The intro now has a glitched object1 KB (140 words) - 18:05, January 21, 2024
- ...does not seem to be a prototype so much as a not-very-public demo disc (it has its own SLUS serial and retail packaging, but was "not for resale"), unclea |system=PlayStation 21 KB (160 words) - 05:43, March 29, 2023
- |system=Nintendo 3DS * The title screen now has music, which has an extended intro compared to what is heard1 KB (224 words) - 18:58, March 6, 2024
- |system=Xbox 360 *Has a debug menu if you press the "back" button on the pause menu.1 KB (154 words) - 21:00, April 5, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (152 words) - 19:45, April 3, 2024
- |system=Xbox 360 * The game has a very low framerate in most situations.2 KB (184 words) - 08:10, May 10, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (165 words) - 22:22, July 30, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (151 words) - 15:03, March 2, 2024
- |system=PlayStation 2 *Dongle protection has been cracked. An original dump of this build has yet to surface.1 KB (165 words) - 08:44, March 28, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (162 words) - 11:28, April 13, 2024
- |system=Atari 2600 * Compared to the previous build, this one has sound.1 KB (157 words) - 03:19, May 18, 2023
- |system=PlayStation * US version has uses X to select and O to go back these are reversed in the Japanese and pr1 KB (230 words) - 18:20, December 25, 2016
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (184 words) - 21:28, April 3, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (172 words) - 10:25, April 14, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (176 words) - 14:06, April 11, 2024
- |system=Game Boy Advance ...s possibly wrong as the final build also has the same date, but this build has a few byte differences.1 KB (150 words) - 16:02, December 14, 2020
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (178 words) - 17:32, April 12, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (176 words) - 18:20, April 3, 2024
- |system=Game Boy Color * Has an associated readme file:2 KB (258 words) - 00:39, March 18, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (176 words) - 08:55, April 13, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (185 words) - 19:56, April 3, 2024
- |system=PlayStation 2 * Intro has a different trailer for the Monsters, Inc. movie1 KB (183 words) - 18:01, October 14, 2023
- |system=Sega Master System A prototype of The Smurfs Travel the World for the Sega Master System.1 KB (179 words) - 17:39, January 3, 2024
- |system=Xbox 360 |file=Gears of War 2 (Feb 01, 2008) -Has Windows Binaries-.rar1 KB (155 words) - 22:08, March 16, 2024
- |system=Game Boy Color * Has an associated readme file:1 KB (171 words) - 00:50, March 18, 2024
- |system=Sega Mega Drive ...r palette issues, with objects having a glitched orange shade. Anubis also has an unsightly green shade.1 KB (188 words) - 17:00, April 9, 2023
- |system=Game Boy Color *The team selection screen has been basically implemented2 KB (255 words) - 15:47, March 16, 2024
- |system=Nintendo 3DS * The profile selection menu has been implemented1 KB (181 words) - 18:59, March 6, 2024
- |system=Sega CD * Has no title screen, boots immediately to gameplay.463 bytes (57 words) - 03:10, January 10, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (177 words) - 21:02, March 15, 2024
- |system=NES *Has an early version of the script.1 KB (188 words) - 00:22, March 28, 2022
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (190 words) - 19:56, April 3, 2024
- |system=PlayStation 2 * The E3 Demo has a countdown timer, however that time has been modified by ePix so that there aren't any time restrictions.1 KB (166 words) - 22:19, March 27, 2024
- |system=PlayStation 2 *The dongle protection has been bypassed. An original dump of this build has yet to surface.1 KB (191 words) - 11:01, October 15, 2023
- |system=PC *A version of the Blitz Games Logo which has Frogger in it.1 KB (187 words) - 02:59, June 10, 2023
- |system=Xbox * PBR.xbe has a debug camera that can be toggled by pressing the up button.1 KB (183 words) - 05:20, April 14, 2023
- |system=Game Boy Color * A screen showing which team the player is facing against (Today's Game) has been implemented before gameplay properly starts2 KB (267 words) - 16:13, March 16, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (175 words) - 15:00, March 2, 2024
- |system=Game Boy Color ...pressing '''Start''' while paused to enter the debug menu, the player now has to press '''Select''' again2 KB (286 words) - 00:10, March 18, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (182 words) - 15:03, March 2, 2024
- |system=PC ...as also been reduced to 75, but its DoT from comboing it with Drunken Haze has not changed.2 KB (225 words) - 05:05, April 1, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (196 words) - 18:07, April 4, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (197 words) - 05:32, April 7, 2024
- |system=NES A prototype of Super C for NES. Has no label and "Super C" is marked on the top of the cartridge where the labe481 bytes (73 words) - 09:37, November 2, 2016
- |system=Xbox 360 * The main menu background has a different design.2 KB (189 words) - 11:39, May 1, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (182 words) - 14:57, March 2, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (178 words) - 19:31, April 2, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (189 words) - 12:23, April 14, 2024
- |system=PlayStation 2 shards in order to resurrect their fallen prince. Hate has3 KB (251 words) - 14:16, February 12, 2021
- |system=Nintendo DS This version has a build date of 2007.1 KB (220 words) - 22:27, September 11, 2023
- |system=PlayStation The EXE has the same date as the release version (2001-01-01). However, this game is un2 KB (283 words) - 03:30, February 13, 2020
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (195 words) - 17:01, April 14, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (182 words) - 15:04, March 2, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (182 words) - 21:27, April 3, 2024
- |system=Game Boy Color * Has an associated readme file:3 KB (420 words) - 15:33, March 16, 2024
- |system=PC * Has the same icon (and music and sounds) as the RTM, unlike earlier builds.2 KB (281 words) - 19:04, October 27, 2017
- |system=Game Boy Color ...ain traces of uncompiled source code, and has a standard size of 128kB. It has a last modification date of Feb 7, 2000 13:12:42.2 KB (305 words) - 14:53, March 16, 2024
- |system=Sega Mega Drive * Header has a year of 1991, a month of September, and a serial code of T-40016. The fin3 KB (413 words) - 15:38, May 5, 2022
- |system=PC * Only Disc 1 of 2 has been found, although Disc 2 only contains the music files1 KB (212 words) - 22:41, October 2, 2022
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (196 words) - 12:30, April 10, 2024
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (200 words) - 12:16, April 10, 2024
- |system=Sega Mega Drive ** A part of the game's checksum/region check has been NOP'd out in this build.1 KB (208 words) - 16:49, June 21, 2020
- |system=Xbox 360 *<b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.1 KB (194 words) - 22:15, November 11, 2023
- |system=FDS A prototype of Druid: Kyoufu no Tobira for the Nintendo Famicom Disk System.1 KB (140 words) - 21:22, March 11, 2020
- |system=Nintendo DS * Has framerate issues in some minigames (though more so in Dragon Egg Race)1 KB (186 words) - 17:53, February 6, 2024
- |system=Nintendo Wii *Has an extensive debug menu that can be accessed with the A button.675 bytes (85 words) - 05:08, March 29, 2023
- |system=PC * Adrenaline has been revamped for the expansion and has been added to the 1 on 1 template.3 KB (502 words) - 04:58, April 1, 2023
- |system=PC * This prototype demo has been provided by the main programmer of the game to the now defunct pcGTW w600 bytes (82 words) - 02:05, January 5, 2023
- |system=PlayStation 2 * This prototype has 10 levels, while the earlier demo only has one.2 KB (204 words) - 07:26, April 22, 2024
- |system=Nintendo 64 ...ary and early April, with the most likely candidate being late March. This has been determined by looking at the June 25th 1999 source code, and looking a2 KB (219 words) - 00:06, May 8, 2023
- |system=PC * The exe inside DATA1.CAB has been replaced with a modified version that has no watermark in it3 KB (482 words) - 20:21, April 5, 2023
- |system=PC ...ut this prototype is its use as a base for the PS1 and Saturn ports, as it has some overlap with both of those.922 bytes (143 words) - 00:30, August 5, 2023
- |system=Nintendo DS * Has a title screen, a menu, and three minigames, after which the game goes to a727 bytes (97 words) - 02:37, May 10, 2024
- |system=PC * Disc has hand-written date "13/8/98", "PC Beta", and "Preview".3 KB (385 words) - 14:54, August 19, 2023
- |system=3DO * This dump has been decrypted.752 bytes (89 words) - 18:51, August 18, 2023
- |system=Nintendo Wii *Has an extensive debug menu that can be accessed with the A button.717 bytes (96 words) - 22:39, August 19, 2023
- |system=PlayStation Portable * Has text available in English, French, German, Italian, Spanish. Audio is Engli2 KB (224 words) - 21:54, March 22, 2023
- |system=PC * The executable only works if the user has the original game on Steam.554 bytes (71 words) - 18:28, December 18, 2023
- |system=Nintendo Wii *Has an extensive debug menu that can be accessed with the A button.718 bytes (96 words) - 22:39, August 19, 2023
- [[Has article type::Lot| ]] [[Has origin lot::Terarelease 2.0 (2021)]]3 KB (449 words) - 15:59, March 2, 2024
- |system=3DO * This dump has been decrypted.680 bytes (87 words) - 18:51, August 18, 2023
- |system=Atari Jaguar CD ...ors as there is corruption in some of the video data. A restoration effort has been made to make the game more functional.607 bytes (94 words) - 10:16, November 2, 2016
- |Page name=System Shock 2 (Aug 28, 2000 prototype) |titlescreen=System Shock 2 (Aug 28, 2000 prototype) title.png2 KB (308 words) - 04:55, March 31, 2023
- |system=Sega Mega Drive * The ROM header has been possibly modified from the original dump.4 KB (637 words) - 03:02, February 1, 2019
- |system=PC *Metamorphosis has an increased cooldown.2 KB (280 words) - 12:59, March 29, 2023
- |system=Xbox *Aldo has his proper voice actor.2 KB (318 words) - 07:29, February 14, 2023
- |system=NES * Likely a release candidate; has a single byte difference at <code>0xFFFF</code>767 bytes (100 words) - 14:19, January 9, 2024
- |system=NES * Lacks the developer message seen in the final game, and therefore has no known build date736 bytes (100 words) - 13:12, January 9, 2024
- |system=Game Boy Advance ...le major difference is in the language selection menu; the US version only has English, French, and Spanish language options.2 KB (218 words) - 14:08, January 26, 2024
- |system=Xbox it has fragmented data of ~demo era build executables and some files which xbox ca711 bytes (107 words) - 19:02, December 3, 2023
- |system=PlayStation 2 * Has the Spanish title Pañico Nuclear hand written on the disc.2 KB (240 words) - 02:05, August 19, 2023
- |system=Xbox * The main menu has a different background.2 KB (240 words) - 05:06, March 29, 2023
- |system=PC * HOCKEY.EXE has one byte difference from the RTM, a fix of a spelling error. Some other fil700 bytes (104 words) - 02:12, February 17, 2024
- |system=PlayStation 2 *Has been dumped twice from two separate discs, both matched.745 bytes (87 words) - 19:32, October 4, 2023
- |system=Atari 2600 * The player has infinite lives.883 bytes (110 words) - 00:51, May 9, 2023
- |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.2 KB (244 words) - 21:26, April 3, 2024
- |system=NES * Prototype has been in circulation since at least 2001815 bytes (98 words) - 16:57, January 10, 2024
- |system=PC * The "Uninstall" folder has been removed for privacy purposes.636 bytes (89 words) - 11:11, February 21, 2024
- |Page name=Defcon 5: Peace Has a Price... (Jan 3, 1996 prototype) |game=Defcon 5: Peace Has a Price...3 KB (507 words) - 17:13, April 18, 2021
- |system=Xbox 360 *The border around the screen has been added since [[Mega Man 10 (Oct 30, 2009 prototype)|October 30th]].636 bytes (76 words) - 17:32, January 21, 2024
- |system=PlayStation *Disc 2 has the same hashes of the [http://redump.org/disc/21/ retail release].703 bytes (87 words) - 17:54, May 28, 2022
- |system=PC *It has a few debugging features, such as printing [hr_temp=DP_OK] at the top-left1 KB (230 words) - 18:28, May 1, 2024
- ...builddate=Feb 1, 1990 18:53:50|status=Released|game=The Revenge of Shinobi|system=Sega Mega Drive|genre=Platformer|release_date={{RegionDate|JP|Dec 2, 1989}} ...hanges (data after 0x10000 in the ROM is unchanged). The game surprisingly has level select enabled by default for some reason.9 KB (962 words) - 22:59, November 29, 2016
- |system=PlayStation Portable *Has a debug menu that can be enabled by pressing '''L''' + '''Select'''784 bytes (98 words) - 18:04, April 13, 2024
- |system=PlayStation 3 ...the trial period ended. A patched EBOOT.BIN that bypasses this restriction has been provided alongside the original.2 KB (299 words) - 04:35, February 9, 2024
- |system=Atari 2600 * The player has infinite lives.941 bytes (121 words) - 00:53, May 9, 2023
- |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after715 bytes (95 words) - 19:51, March 1, 2021
- |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after715 bytes (95 words) - 19:50, March 1, 2021
- |system=Atari 2600 * Close to finished, some graphics have yet to be replaced and the difficulty has yet to be readjusted.715 bytes (96 words) - 22:00, May 14, 2023
- |system=Nintendo 3DS ** Level 1 is the only level that has any sort of texture data, but it's very unfinished1 KB (210 words) - 22:10, March 25, 2024
- |system=PlayStation 2 * The loading text has "Pandora Tomorrow", rather than "Loading" during loading screen.2 KB (219 words) - 17:19, December 21, 2022
- |system=PlayStation The download above only has disc 1 - "disc 2" is "Gran Turismo ~The Real Driving Simulator~ Test Drive921 bytes (134 words) - 20:50, December 6, 2021
- |system=Nintendo DS * ARM9 binary has differences770 bytes (94 words) - 14:22, March 21, 2024
- |system=Xbox 360 *Still boots into a facial recognition scan but now has a border added since [[Sonic Adventure (Jan 22, 2010 prototype)|the Jan 22n713 bytes (89 words) - 19:46, November 6, 2023
- |system=SNES * Very incomplete; the only level that has some semblance of completeness is Shadowblade's866 bytes (113 words) - 14:39, January 11, 2024
- |system=Nintendo GameCube *The story mode progression counter has been implemented but is broken. Displays -03 after completion of any map.3 KB (393 words) - 22:42, February 26, 2024
- |system=PC *The prototype has been altered and the untouched version seemingly never released821 bytes (100 words) - 12:56, April 24, 2022
- |system=PC *The prototype has been altered and the untouched version seemingly never released820 bytes (100 words) - 12:56, April 24, 2022
- |system=Nintendo 3DS This demo has little documentation from the event. Here is a hands-on review from an auth887 bytes (117 words) - 01:42, March 30, 2023
- |system=Atari 2600 ...de given by programmer Bob Smith to Dennis Debro on August 23, 2002, which has since been compiled.962 bytes (115 words) - 00:46, May 20, 2023
- |system=Game Boy Color * Has an associated readme file:2 KB (238 words) - 18:26, March 16, 2024
- |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after738 bytes (99 words) - 19:51, March 1, 2021
- |system=PlayStation ...based off the final Japanese version. It is mid-translation and as such it has many textual differences. The proto was put together for the E3 of 1997.4 KB (594 words) - 21:07, March 12, 2023
- |system=Nintendo DS *Has leftover assets from other WayForward Technologies projects, including ''Sh891 bytes (107 words) - 18:59, March 6, 2024
- |system=PC * The "Uninstall" folder has been removed for privacy purposes.712 bytes (98 words) - 11:11, February 21, 2024
- |system=Game Boy Advance *Password feature has been replaced with level select.876 bytes (105 words) - 16:14, December 27, 2019
- |system=PlayStation * Unlike the demo found on compilations, this version has the original file dates921 bytes (109 words) - 23:06, September 17, 2022
- |system=PlayStation 2 *Has a 3D level select screen not present at all in the final game.969 bytes (133 words) - 09:28, April 8, 2023
- |system=PlayStation ...it simply takes you to the Memory Card screen every time, where the player has to manually select which block to use. In the final, after you first exit2 KB (262 words) - 17:36, April 27, 2021
- [[Has article type::Lot| ]] [[Has origin lot::OG Sega Saturn Group Buy 2021]]6 KB (1,000 words) - 01:37, May 9, 2021
- |system=PC *Inner fire has a longer duration and cost less mana to cast.2 KB (353 words) - 16:42, March 31, 2023
- |system=Game Boy Color * Has an associated readme file:2 KB (387 words) - 00:00, March 18, 2024
- |system=Game Boy Advance ...he menus are now properly in place and the '''Start''' level skip function has been disabled.2 KB (253 words) - 17:19, January 21, 2024
- |system=TurboGrafx-16 ...n is said to be farther along than the one that was dumped. The developer has stated on his youtube channel that the high projected cost of the carts com799 bytes (125 words) - 17:45, July 24, 2017
- [[Has article type::Lot| ]] [[Has origin lot::Ed Semrad Lot]]6 KB (676 words) - 01:39, December 10, 2022
- |system=PlayStation 3 ...erences. Menu theme is missing instruments. Shading is a bit darker, Joker has no shadow, and the Atlus and P Studio logos and text at the bottom right ar2 KB (226 words) - 00:49, January 25, 2024
- |system=Xbox 360 *This build has the same build version as the June 8th build. I do not know the differences733 bytes (106 words) - 20:18, November 3, 2023
- |system=Neo Geo Pocket Color ...e Neo Geo Pocket Color. Closer to the final game than the other demo, this has a slew of playable characters and demonstrates both the arcade mode and the726 bytes (110 words) - 15:20, April 10, 2023
- |system=Nintendo 3DS * It has a slightly different size compared to the final demo, which may even be an998 bytes (133 words) - 21:21, April 16, 2024
- |system=PlayStation *The main menu has progresed to a point where it resembles the final game.2 KB (351 words) - 07:03, June 15, 2023
- |system=Sega Saturn Boots, but is not playable in Yabause. Has not been tested on a European Saturn.840 bytes (112 words) - 14:40, March 26, 2019
- |system=SNES ...l differences compared to the retail US build, but lots of binary changes. Has a proper internal header complete with valid checksum, which suggests this867 bytes (131 words) - 20:52, December 6, 2021
- |system=NES ...from the [[A Week of Garfield (Ver 0.9 prototype)|Ver 0.9 prototype]], and has been circulating on the internet for much longer.1 KB (140 words) - 16:21, January 10, 2024
- |system=PlayStation 2 ...ower sizes and strange white line at top, when this video from final build has slightly bigger sizes and doesn't contain white bar.3 KB (417 words) - 09:32, July 10, 2022
- |system=SNES * The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.2 KB (278 words) - 21:09, December 12, 2020
- |system=VCD ...rmat. Previously this disc was labeled as Philips CD-i format, but it only has similar Test/FPD label naming as Philips CD-i betas.654 bytes (107 words) - 04:32, December 27, 2021
- |system=Game Boy Advance *Has a new title screen.935 bytes (111 words) - 16:13, December 27, 2019
- |system=Xbox 360 * Has debug executables with .map and .pdb files868 bytes (99 words) - 23:37, January 1, 2024
- |system=Game Boy Advance * The intro cutscene now has English text856 bytes (101 words) - 17:33, January 21, 2024
- |system=Atari 2600 * Developer Steve Woita has claimed Jim Davis gave him his blessing to release the ROM.837 bytes (116 words) - 14:57, December 27, 2022
- |system=PlayStation *John torque's car has blue windows instead of black2 KB (344 words) - 02:37, March 31, 2023
- |system=Sega Mega Drive * The unused music from the early prototype has been removed.5 KB (788 words) - 01:59, November 11, 2020
- |system=PlayStation ...ised if you spot any garbage on the screen, this is because the disk image has been built from incomplete data found in "SEGA Disk Backups". I've also add987 bytes (129 words) - 04:39, May 31, 2022
- |system=Game Boy Advance *The first version has no sound, the second version does and is slightly more updated.917 bytes (136 words) - 16:58, January 2, 2024
- |system=PlayStation ...ld is known to have travelled around the internet since at least 2005, but has fallen under people's radar. Saved and preserved back in 2007, this build w3 KB (496 words) - 14:28, April 11, 2022
- |system=NES * The player has unlimited lives989 bytes (135 words) - 17:40, January 10, 2024
- |system=Sega Mega Drive * The rocket stage has been removed, but the 'Stage' level is still here.829 bytes (112 words) - 01:48, March 4, 2023
- |system=Atari 2600 * The player has a key by default, and cannot grab any other items.1 KB (128 words) - 18:07, May 21, 2023
- |system=PlayStation * While the build has been compiled on Sep 7 1997 (the accurate build date can be obtained from t4 KB (657 words) - 17:38, November 12, 2023
- |system=SNES * Dennis.u2 Toshiba 574000 has inconsistent reads with different checksums on each attempt.1 KB (131 words) - 16:30, February 24, 2023
- |system=NES * The title screen on F-1 Race uses different colors and has no initial high score921 bytes (137 words) - 18:41, August 29, 2023
- |system=TurboGrafx-CD ...pletely removed, and Voice acting, save for a few grunts from the enemies, has been removed as well. Beyond that, the game seems to have been completed.919 bytes (132 words) - 20:46, January 4, 2022
- |system=SNES * This prototype has to be played at 50hz or else the graphics will flicker.1 KB (146 words) - 22:38, May 11, 2024
- |system=Nintendo 64 * Has emulation issues.1 KB (129 words) - 16:19, January 6, 2024
- |system=Game Boy Advance * Has a different title screen, with the title ''Dragon Ball Z Fusion: The Legacy846 bytes (123 words) - 13:55, March 5, 2024
- |system=Game Boy Color *Has several copies of the player character at static positions. Their animation912 bytes (116 words) - 20:36, January 15, 2024
- |system=Game Boy Advance * Has some minor differences, which is currently unknown.1 KB (149 words) - 13:12, March 17, 2024
- |system=SNES ...cal to the final European release except the game name section of the area has been modified.1 KB (130 words) - 17:14, February 24, 2023
- |system=Game Boy Advance *Now has a title screen.832 bytes (112 words) - 16:20, August 30, 2023
- |system=PlayStation .... It is dated between the June 23, 2000 and June 25, 2000. This date range has been determined by looking at the PSX CD Files Backup from June 29th, and c2 KB (267 words) - 13:13, March 4, 2023
- |system=Nintendo Wii *This prototype has most effects and voice lines completed, and is comparable to Bank 4.873 bytes (119 words) - 17:35, November 6, 2023
- |system=Nintendo 3DS * ''code.bin'' has many changes1 KB (143 words) - 18:42, January 17, 2024
- |system=PlayStation 2 *Due to an anti-cheat system, the build is unstable. Bugs include Clue Bottles disappearing and reappear1 KB (186 words) - 00:37, January 1, 2023
- |system=PlayStation 2 *Has a free camera937 bytes (115 words) - 14:22, March 17, 2024
- |system=Xbox 360 * Has debug executables with .map and .pdb files918 bytes (106 words) - 23:37, January 1, 2024
- |system=PlayStation *Dialogue has some spelling and punctuation errors.1,010 bytes (116 words) - 02:13, October 16, 2023
- |system=PlayStation 2 *Has a debug menu that can be enabled by pressing '''Select'''.1,003 bytes (119 words) - 18:17, April 10, 2024
- |system=Atari 2600 ...ut a section of code from offsets <code>0xBF8</code> to <code>0xBFF</code> has been NOP'd out.1 KB (137 words) - 00:31, May 9, 2023
- |system=Game Boy Color * Has an associated readme file:2 KB (277 words) - 01:14, March 18, 2024
- |system=SNES * Black Pearl Software, Inc logo screen has a white background in this build. All final builds have a black background1,000 bytes (132 words) - 00:34, February 3, 2020
- |system=Game Boy Advance * The texture of the spinning object in the credits menu has been properly implemented917 bytes (110 words) - 22:18, January 21, 2024
- |system=PC This beta of the game has been released by Ubisoft, but not all files are recoverable, making this ga863 bytes (111 words) - 07:41, March 19, 2023
- |system=PlayStation ...lightly more playable state", suggesting the version offered as a download has been somewhat modified.2 KB (287 words) - 07:22, February 8, 2022
- |system=Atari Lynx * One of the electrodes has a different graphic.1 KB (142 words) - 04:33, May 9, 2023
- |system=PlayStation 3 * A game not released by Supermassive called Post Mortem (which has nothing to do with a game of the same name by Microïds).892 bytes (121 words) - 08:11, February 2, 2024
- |system=PC *As of now the demo has been updated in 5 June, but some files still dated from the release.825 bytes (115 words) - 02:37, April 30, 2024
- |system=Nintendo 64 * This build has nothing localized yet.883 bytes (115 words) - 20:36, December 31, 2023
- |system=Xbox 360 The only differences seem to be in the name of the dlc which has "(10)" at the end of the name and also the file name instead of being "52591,022 bytes (151 words) - 19:15, March 9, 2024
- |system=PlayStation 2 *Has a free camera962 bytes (117 words) - 14:22, March 17, 2024
- |system=PlayStation ** Has an extra string that says "GARYGARYGARY..." on the bottom. Could be a water1 KB (129 words) - 02:00, March 29, 2023
- |system=Game Boy Color * Has an associated readme file:2 KB (300 words) - 01:09, March 18, 2024
- |system=Sega Mega Drive * Header has July whereas the final has August.2 KB (286 words) - 15:27, May 5, 2022
- |system=PlayStation 3 * A game not released by Supermassive called Post Mortem (which has nothing to do with a game of the same name by Microïds).894 bytes (121 words) - 08:11, February 2, 2024
- |system=Game Boy Advance *It has an option on the main menu to link to GameCube.971 bytes (130 words) - 14:18, September 25, 2023
- |system=PlayStation ** Has an extra string that says "GARYGARYGARY..." on the bottom. Could be a water1 KB (125 words) - 02:44, March 29, 2023
- |system=Game Boy Color *Title screen now has PRESS START prompt.914 bytes (115 words) - 20:48, January 15, 2024
- |system=Game Boy Color * Has an associated readme file, seen below. There is also a document of a bugche2 KB (320 words) - 00:20, March 18, 2024
- |system=PlayStation 3 * A game not released by Supermassive called Post Mortem (which has nothing to do with a game of the same name by Microïds).924 bytes (122 words) - 08:10, February 2, 2024
- |system=Xbox 360 ...d "Road America Pack", the Dlc is called "Road America" and furthermore it has no description.989 bytes (133 words) - 18:21, March 7, 2024
- |system=PlayStation * Has no sound.1 KB (122 words) - 13:13, April 8, 2023
- |system=Xbox 360 * The "DLCHorserArmor.bsa" file has a different size compared to the final version.974 bytes (135 words) - 18:43, March 9, 2024
- |system=PlayStation 2 ...from 2003-08-04 (about 3 weeks after the release build, although the disc has "Preview" marked on i).1 KB (136 words) - 01:49, July 26, 2023
- |system=PlayStation 2 ...prototype only online play was made available, however because the network has now long-since shut down, it is now restricted to the title screen menus.949 bytes (124 words) - 01:28, October 27, 2020
- |system=Xbox Only the Munch's Oddysee demo folder has been extracted from the full OXM DVD due to upload limits. Copy the content1,021 bytes (140 words) - 00:20, November 12, 2019
- |system=Xbox 360 ...4 (Nov 14, 2011) [Cache Build] [Debug Enabled] [m10_crash.map Different - Has Error Loading].rar916 bytes (125 words) - 21:17, September 25, 2023
- |system=Game Boy Advance * Data has been considerably trimmed down compared to the [[Rayman 3 (Nov 18, 2002 pro987 bytes (121 words) - 13:52, January 26, 2024
- |system=Xbox 360 * Has a debugger that can be turned on by using a keyboard.965 bytes (125 words) - 15:56, September 16, 2023
- |system=PlayStation 2 *This prototype has been modified from the original dump to make the game start properly from t975 bytes (122 words) - 23:54, May 20, 2023
- |system=PlayStation * It has option enabled to choose level.931 bytes (119 words) - 15:38, March 9, 2023
- |system=Xbox ...ly its just loading and could take a few minutes as every command variable has an OutputDebugString that goes with it and all that needs to be logged.2 KB (330 words) - 14:41, April 6, 2023
- |system=Xbox 360 * Has a debugger.971 bytes (132 words) - 17:06, November 4, 2023
- |system=PlayStation ** Has an extra string that says "GARYGARYGARY..." on the bottom. Could be a water1 KB (127 words) - 02:29, March 29, 2023
- |system=Game Boy Color * In the original release, it has two associated files which are related to bugchecking and communication wit1 KB (134 words) - 01:06, March 18, 2024
- |system=PlayStation 2 * Game has debug menu and chapter-select options at the title screen.3 KB (458 words) - 15:31, March 26, 2019
- |system=Sega Mega Drive ...round on the left and a purple background on the right. In the final, this has been switched.4 KB (595 words) - 22:12, February 23, 2023
- |system=Xbox 360 * Using tools like wxPirs shows that this file has no DLC name and no description.978 bytes (144 words) - 15:59, March 6, 2024
- |system=Atari 2600 * James has a different pose on the title screen.1 KB (152 words) - 00:21, May 9, 2023
- |system=Xbox 360 * "Build has a corrupted map file which i have fixed. I also merged the video files from898 bytes (121 words) - 19:31, April 2, 2024
- |system=Xbox 360 * Using tools like wxPirs shows that this file has no DLC name and no description.979 bytes (140 words) - 15:59, March 6, 2024
- |system=SNES *Copyright screen has build date of prototype.2 KB (298 words) - 01:32, January 11, 2024
- |system=Xbox 360 * Has a debug menu in the options menu on the title screen.995 bytes (136 words) - 14:56, August 18, 2023
- |system=Xbox 360 * Has a debug menu in the options menu on the title screen.995 bytes (136 words) - 14:57, August 18, 2023
- |system=PlayStation 2 *Has unique screens at the beginning and end of the demo.955 bytes (127 words) - 01:19, January 1, 2023
- |system=Game Boy Color * Has an associated file which is related to bugcheck communication with Acclaim1 KB (139 words) - 01:28, March 18, 2024
- |system=Game Boy Color * Has an associated file which is related to bugcheck communication with Acclaim1 KB (139 words) - 01:29, March 18, 2024
- |system=Game Boy Advance * Has a different title screen, with the name ''Dragon Ball Z: The Legacy of Goku940 bytes (135 words) - 13:55, March 5, 2024
- |system=Xbox 360 * This game has never received updates.986 bytes (143 words) - 18:07, March 9, 2024
- |system=Dreamcast *Has debug information in the top corner at all times.898 bytes (111 words) - 14:27, May 9, 2023
- |system=Xbox 360 Included a second Xex file (ham_xbox_r.xex), it has the same date as the first one, but is 2mb bigger in size.923 bytes (124 words) - 23:11, March 22, 2024
- |system=Xbox 360 * Main menu has debug options.1 KB (136 words) - 20:33, November 3, 2023
- |system=Game Boy Color *The background seen within menus has the following text: “Pre Release Version NOT FOR SALE!”1 KB (161 words) - 04:20, September 18, 2023
- |system=Game Boy Color * CPU players' movement AI has been significantly improved1 KB (142 words) - 15:14, March 16, 2024
- |system=PlayStation 2 ...prototype only online play was made available, however because the network has now long-since shut down, it is now restricted to the title screen menus.957 bytes (124 words) - 21:28, October 27, 2018
- ...way of testing the Dreamcast hardware - it runs a diagnostic check on the system and identifies any problems with the console. Disc has version 1.00 printed on it.811 bytes (135 words) - 09:54, April 14, 2019
- |system=Sega CD ...internet along with dumps of other Sonic CD prototypes. The original disc has since been sold and is now lost.3 KB (437 words) - 10:52, May 1, 2019
- |system=Game Boy Advance * The Rayman 3 logo on the main menu has a wrong palette upon exiting the language selection screen1,003 bytes (125 words) - 18:31, January 21, 2024
- |system=PlayStation 2 *Has a free camera1 KB (135 words) - 14:22, March 17, 2024
- |system=Game Boy Color * Has an associated file which is related to bugcheck communication with Acclaim1 KB (141 words) - 01:36, March 18, 2024
- |system=PlayStation *Has no audio.1 KB (137 words) - 02:29, January 15, 2024
- |system=PlayStation 3 * Has a 3 hours time limit.1 KB (129 words) - 17:55, December 18, 2023
- |system=PlayStation 3 *This build has no debug menus and was likely made to send to reviewers ahead of the releas936 bytes (120 words) - 01:54, January 25, 2024
- |system=Xbox 360 * Original filename: Disney Universe (Apr 01, 2011) [DisneyUXE_MS14it] [Also Has Utils+EuroLand4] [Fragged XEX - No Boot].rar1,016 bytes (137 words) - 06:20, October 14, 2023
- |system=Philips CD-i ...e great to know the mastering code for the Hidden Palace disc, can whoever has it add here or redump it?3 KB (459 words) - 06:16, December 28, 2021
- |system=PlayStation 2 * Has a placeholder for the title screen's demo video1 KB (145 words) - 01:53, October 16, 2023
- |system=NES * Likely a release candidate; only has 9 byte differences compared to the retail ROM.1 KB (135 words) - 13:51, January 9, 2024
- |system=PlayStation *This build still opens with various colors, but now has a full menu.1 KB (140 words) - 15:56, April 12, 2024
- |system=PlayStation *This build still opens with various colors, but now has a full menu.1 KB (140 words) - 15:56, April 12, 2024
- |system=PlayStation 2 * The main menu has a different design.1 KB (150 words) - 20:15, December 30, 2023
- |system=PlayStation 2 * Has a 575MB large DUMMY.DAT file on the root that uses StuffIt compression.915 bytes (126 words) - 18:25, September 22, 2021
- |system=PlayStation * Has a unique Nickelodeon splash screen.1 KB (122 words) - 13:25, August 3, 2022
- |system=PC *Sadly the original unmodified form of the demo has never been distributed, it was released as part of a Kickstarter campaign f971 bytes (152 words) - 19:32, July 31, 2023
- |system=PlayStation * Track 11 has bad alignment, causing a pop at the start1 KB (131 words) - 19:25, December 29, 2023
- |system=ColecoVision * The title screen has a trademark after "THE GRAPHIC ACTION GAME", which is not in the final vers1 KB (155 words) - 00:34, May 19, 2023
- |system=SNES * Has considerable gameplay and graphic changes compared to the retail version.1 KB (156 words) - 14:13, December 29, 2023
- |system=PlayStation Portable * Caddy has hand written text "Frantix", "Preview", "7/18", "SOE"1 KB (138 words) - 14:35, September 1, 2023
- |system=Sega Mega Drive * Captain Lang has a different facial expression on the title screen.2 KB (323 words) - 01:41, January 6, 2024
- |system=Atari 2600 * Has yet to be converted to the NTSC format.1 KB (144 words) - 14:27, May 14, 2023
- |system=PlayStation 2 * Game binary has embedded debugging symbols. Binary on retail disc also has embedded debugging symbols. May be interesting to compare.3 KB (397 words) - 07:23, April 20, 2024
- |system=Atari 2600 * Has very different graphics compared to the released product.1 KB (140 words) - 23:37, May 19, 2023
- |system=PlayStation 3 * Appears to be a Patch 1.02 prototype that has small differences compared to the Final Patch.1 KB (131 words) - 20:01, February 13, 2024
- |system=Dreamcast * The GD-R possibly has disc rot.1 KB (140 words) - 18:24, January 4, 2021
- |system=PlayStation 2 ...rius (you know, to convey the realism). Speaking of videos, the trial also has a nice video showcasing the car, with some guy speaking in Japanese probabl2 KB (322 words) - 02:23, April 30, 2024
- |system=PlayStation 3 * When extracted, this build has 3GB more than the [[Assassin's Creed: Rogue (Sep 23, 2014 prototype)]] buil1 KB (135 words) - 22:56, March 8, 2024
- |system=Game Boy Color * Has an associated file which is related to bugcheck communication with Acclaim1 KB (148 words) - 01:26, March 18, 2024
- |system=Game Boy Color * The debug menu now has a green background1 KB (144 words) - 14:57, March 16, 2024
- |system=PlayStation * Doesn't work, the game has no license data amongst other problems1 KB (133 words) - 08:30, February 5, 2023
- |system=Game Boy Color * Has an associated readme file:1 KB (151 words) - 15:20, March 16, 2024
- |system=Xbox 360 * Original filename: Gears of War 2 (Feb 01, 2008) [Has Windows Binaries].rar1,008 bytes (136 words) - 15:03, September 26, 2023
- |system=SNES * Prototype still has the company information from the Japanese version of the game.2 KB (194 words) - 20:41, May 13, 2023
- |system=PC * The code to open the Edit Pinball Components dialog has been removed from this build.1 KB (158 words) - 16:28, February 26, 2024
- |system=PlayStation ...nside the ELF is <code>Oct 15 1999 15:49:49</code>; the build additionally has text for a commemoration of Owen James Hart, who died on May 23, 1999; ther4 KB (632 words) - 01:42, November 14, 2023
- |system=PlayStation 2 *Has NTSC logo on the title screen.1 KB (176 words) - 13:43, April 1, 2024
- |system=Xbox * It is recommended to run the build with default.xbe, as it has been patched to ignore any assertions that causes the build to hang.1 KB (158 words) - 15:57, September 4, 2023
- |system=PC ...e to Notch not letting users leak .jars out from 2010 to 2014. The company has probably lost these versions aswell.1 KB (144 words) - 20:55, December 26, 2023
- |system=NES <li>Overworld map has numerous changes, allowing for more non-linear exploration2 KB (351 words) - 00:50, January 20, 2024
- |system=PlayStation 2 *The demo has a time limit, and once it's over, it displays the "Timeout DEMO" message an984 bytes (124 words) - 10:05, September 14, 2022
- |system=PlayStation *Has no audio.1 KB (148 words) - 08:56, November 30, 2022
- |system=PlayStation Vita * "We couldn't get this booting ourselves, it's unpacked/decrypted has RIF key".1 KB (138 words) - 16:04, March 2, 2024
- |system=Game Boy Color * The debug menu now has a black background, much like the main menu1 KB (152 words) - 14:58, March 16, 2024
- |system=PlayStation Portable * Caddy has sticker over label-side window: "Killzone: Liberation", "Review Code"1 KB (145 words) - 15:06, August 20, 2023
- |system=PlayStation 3 * Casino Street Zone Act 2 has a completely different song.2 KB (325 words) - 01:02, January 30, 2024
- |system=PlayStation 2 The ELF binary for the game has embedded debugging symbols.1 KB (139 words) - 14:52, March 26, 2019
- |system=PlayStation 2 ...ithin the game's sector table file (RC2.HDR). It seems that this prototype has been modified.1 KB (152 words) - 13:51, January 7, 2021
- |system=PC *Came from a blue folder which has 2 other builds.1 KB (131 words) - 06:46, June 15, 2023
- |system=Xbox 360 ...nu can be enabled in the config but the game seems to detect when the file has been modified.1 KB (148 words) - 11:25, May 1, 2024
- |system=PlayStation 3 * When extracted, this build has 3GB more than the [[Assassin's Creed: Rogue (Sep 24, 2014 prototype)]] buil1 KB (140 words) - 20:52, March 8, 2024
- |system=NES ...see Parker brothers intro screen. First event has no time limit, 1st event has slalom Gates where I did not see any in the retail ROM. I stopped there as2 KB (385 words) - 14:43, March 29, 2023
- |system=PC *The axe has a different texture in the player's hand than the one shown in the player's2 KB (347 words) - 21:10, December 26, 2023
- |system=Atari 2600 * James has a different pose on the title screen.1 KB (167 words) - 00:28, May 9, 2023
- |system=PlayStation * Level 12 has no collision on the floor and is seemingly unplayable as a result.1 KB (139 words) - 13:13, April 8, 2023
- |system=Xbox 360 ...which the only differences here are that the dlc is called "Leona Pak" and has a different description and file name and also an unreleased dlc called "Le1 KB (150 words) - 10:17, April 28, 2024
- |system=PC * This "demo" build actually has a larger size than the entire first disc of the release build.1 KB (157 words) - 14:56, August 20, 2023
- |system=Xbox *Main menu is missing the System Link option.4 KB (666 words) - 20:44, March 5, 2022
- |system=Dreamcast * A dump attempt with dcsdrip failed, so it's likely that the GD-R itself has issues.1 KB (146 words) - 17:35, February 20, 2021
- |system=Game Boy Color * Has an associated file which is related to bugcheck communication with Acclaim1 KB (157 words) - 01:24, March 18, 2024
- |system=Game Boy Advance * Progress on the Spanish translation has already started1 KB (143 words) - 18:05, January 21, 2024
- |system=Sega Mega Drive ...ides of Time has the designation "X11" and was built on April 13, 1994. It has many dramatic differences from the final version of the game, and never-bef8 KB (892 words) - 14:20, January 31, 2022
- |system=Nintendo DS * Found inside the folder ''DS Xtreme Card'' in the original release; has an accompaining .sav file1 KB (145 words) - 18:27, February 6, 2024
- |system=PlayStation Portable * Seems to correspond to release serial UCES-00246, but this UMD has serial UCET-00460.1 KB (159 words) - 16:25, December 28, 2020
- |system=SNES * Released by SNK on Apr 19, 1995. The original archive has been lost.2 KB (159 words) - 03:05, February 1, 2019
- |system=Game Boy Color * Has an associated readme file:1 KB (157 words) - 15:02, March 16, 2024
- |system=NES A early version of Batman. It has the unused 1-up and prototype cutscenes. Joker is no longer the final boss1 KB (156 words) - 17:22, January 9, 2024
- |system=Xbox 360 ...palace.org/User:Borman Borman] had the complete build, but so far, nothing has been proven.1 KB (154 words) - 21:45, April 18, 2024
- |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after1 KB (165 words) - 10:41, November 2, 2016
- |system=Nintendo 3DS * When starting a new file, all stages are unlocked, and the player has 9999 coins1 KB (160 words) - 00:31, March 19, 2023
- |system=PlayStation Portable * This build has the version number 0.18 displayed prominently in the menu.3 KB (397 words) - 20:36, December 7, 2020
- |system=Game Boy * The dump size was originally 8192KB, but it has been corrected to its intended size of 256KB.1 KB (175 words) - 01:57, March 2, 2024
- |system=Xbox 360 * The .zip contains a default.xex and a Patch that interestingly has a similar structure to TU21 KB (146 words) - 19:41, April 27, 2024
- |system=Xbox * Malice.xbe has a debug level select as well as a debug menu enabled.1 KB (144 words) - 23:06, March 16, 2024
- |system=PlayStation 2 * Has "PREVIEW VERSION" written on the top right corner during any point in gamep2 KB (351 words) - 13:50, March 27, 2024
- |system=Dreamcast **Additionally, the "Level Select" option has been removed from the post-run menu.4 KB (637 words) - 13:00, December 2, 2021
- system=Sega Mega Drive| ...gameplay is significantly more responsive. Most if not all of the artwork has been retouched for the final.9 KB (1,062 words) - 23:01, November 29, 2016
- |system=NES ...version, there's a mention of the game's name at 0x1FFF0 in the ROM. This has been null'd out in this prototype.1 KB (183 words) - 17:47, March 11, 2022
- |system=Game Boy Color * Has an associated readme file:1 KB (163 words) - 00:45, March 18, 2024
- |system=Xbox 360 * Has debug functionality - will require keyboard connected to XDK via USB.1 KB (154 words) - 19:12, May 1, 2024
- |system=Atari 2600 * The player has infinite lives.1 KB (169 words) - 15:20, May 18, 2023
- |system=Nintendo DS * Has no publisher credits1 KB (163 words) - 18:00, February 7, 2024
- |system=SNES ...ototype of Super Mario World 2: Yoshi's Island , dated June 26th, 1995. It has a few minor, unknown code changes from the final build.1 KB (149 words) - 13:58, June 14, 2023
- |system=Xbox 360 * The main menu also has a different design.1 KB (166 words) - 03:32, September 27, 2023
- |system=SNES ...ith various changes which mostly relate to game difficulty as this version has more enemies, more difficult jumps, less platforms present and more hazards1 KB (210 words) - 14:10, May 13, 2023
- |system=SNES * The prototype has been watermarked.1 KB (167 words) - 16:50, February 24, 2023
- |system=Game Boy Color * Has an associated readme file:1 KB (169 words) - 16:34, March 16, 2024
- |system=Xbox ...eted yet. The Red Baron section is completely skipped, and the player only has to keep beating him with his cane to finish the level.3 KB (372 words) - 19:46, February 15, 2023
- |system=PlayStation *Main menu now has text labels for different options.1 KB (141 words) - 07:00, June 15, 2023
- |system=Game Boy Color * Has an associated readme file:1 KB (169 words) - 18:27, March 16, 2024
- |system=PlayStation * The Vibration On/Off setting has a smaller UI box1 KB (161 words) - 23:40, December 29, 2023
- |system=Atari 2600 * The player has infinite lives.1 KB (168 words) - 15:07, May 18, 2023
- |system=Atari 2600 * The scenery has different colors.1 KB (161 words) - 21:05, May 17, 2023
- |system=PlayStation 2 * Dump has been modified and an actual build date cannot be determined. A possible dat1 KB (139 words) - 15:36, March 2, 2024
- system=Sega Mega Drive| * Some data has been changed starting at 0xD5AEB in the ROM. It's unknown what this data co8 KB (882 words) - 22:58, November 29, 2016
- |system=Xbox ...ps://archive.org/details/shadowthehedgehogbeta4filemergefix fixed version] has been produced.1 KB (155 words) - 14:56, November 25, 2023
- |system=PlayStation *This build still opens with various colors, but now has a full menu.1 KB (165 words) - 15:56, April 12, 2024
- |system=Game Boy Advance ** Latter has a glitched palette1 KB (172 words) - 17:37, January 21, 2024
- |system=PlayStation Portable Seems to correspond with the release serial number ULES-00668, but this UMD has the serial ULET-00435.1 KB (192 words) - 22:40, December 25, 2020
- |Page name=Metal Arms: Glitch in the System (Aug 7, 2003 prototype) |titlescreen=Xbox - Metal Arms Glitch in the System review (4).png4 KB (571 words) - 04:49, October 6, 2021
- |system=PlayStation 2 *Has a free camera mode.2 KB (198 words) - 23:43, March 31, 2023
- |system=SNES * The original release has a modified header reading <code>dracula OOH I'M SCARED</code>.1 KB (146 words) - 19:38, January 4, 2024
- |system=PlayStation 2 ...in the main menu named "Making of MLB 2003". This doesn't seem to work and has the same function as "LOAD GAME".1 KB (161 words) - 23:40, December 31, 2018
- |system=PlayStation 2 *Has level selection mode via Load Game1 KB (151 words) - 03:20, March 13, 2024
- |system=PlayStation *On the credits, GT Europe has a concept image;1 KB (151 words) - 06:43, July 30, 2023
- |system=Atari 2600 * The player has infinite lives.1 KB (174 words) - 23:00, May 18, 2023
- |system=PlayStation 2 * The binary for the release version of SLES-53758 has a timestamp from 2006-01-18, which is four months after this prototype was1 KB (158 words) - 00:37, July 1, 2019
- |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after1 KB (171 words) - 15:59, August 8, 2017
- |system=PC *The license date has expired, this build needs some patch to play it out.1 KB (151 words) - 03:19, March 10, 2024
- |system=PlayStation 2 *Has full debugging symbols.1 KB (144 words) - 17:56, May 3, 2023
- |system=Game Boy ...month before the final build. Uses a different font to any other build and has debug features - likely compiled as debug.1 KB (148 words) - 08:14, November 8, 2021
- |system=Nintendo Wii *This version has a significantly different comic-strip background for the main title screen1 KB (171 words) - 02:41, April 5, 2023
- |system=PlayStation Portable ...most likely corresponds to release serial number ULES-00379, but this UMD has serial ULET-00391.1 KB (172 words) - 22:42, December 25, 2020
- |system=Xbox Includes three builds of the game's binary, each of which has a corresponding memory map file:1 KB (188 words) - 19:44, September 17, 2022
- |system=PlayStation * Menu text has bolded font4 KB (591 words) - 17:10, April 18, 2021
- |system=Game Boy Color * Has an associated readme file:1 KB (167 words) - 17:19, March 16, 2024
- |system=Sega Mega Drive * This build automatically has a level select menu enabled.1 KB (169 words) - 00:46, October 26, 2022
- |system=NES *This build has only a few differences between the final, most notably stage loading times.1 KB (173 words) - 07:38, January 3, 2021
- |system=Game Boy Advance *This build has language options, unlike the retail US version.1 KB (182 words) - 07:03, March 29, 2023
- |system=PlayStation 3 *Kingdom Hearts II Final Mix has a debug menu that can be accessed by plugging in a USB mouse. [https://open1 KB (173 words) - 00:40, September 27, 2023
- |system=Sega Mega Drive *This ROM has been modified from the original due to a bug that caused it not to work. Th1 KB (196 words) - 19:57, February 23, 2021
- |system=PlayStation 2 * The game ELF has the name of the North American release (SLUS-20763), not the European relea1 KB (175 words) - 15:02, August 20, 2023
- |system=PC * This demo has been trimmed down from the actual game build...Level 8 begins with your cha2 KB (437 words) - 01:55, November 25, 2016
- |system=Game Boy Advance : date.....: November 5, 2002 - system...: Game Boy Advance5 KB (430 words) - 13:11, January 2, 2024
- |system=Sega Mega Drive * Has 1995 on copyright screen, like final game2 KB (220 words) - 20:23, April 5, 2023
- |system=PC Star Wars Galaxies did not have an offline mode. CVLT OF OSIRIS has not tested this prototype with SWG server emulators, and provides it for hi1 KB (190 words) - 01:46, July 26, 2023
- |system=SNES ...ough the game was leaked sometime in July of 1995, the original ROM itself has a file timestamp of Feb 16, 1995.1 KB (142 words) - 12:49, June 15, 2022
- |system=PC * This prototype disc has both ISO and HFS filesystems, and seems to include a PowerPC Mac OS build o1 KB (171 words) - 14:54, August 19, 2023
- |system=Xbox 360 * This prototype has assets for Dutch, Finnish, French, German, Italian, Japanese, Korean, Spani1 KB (179 words) - 04:44, July 25, 2023
- |system=PC *Recovering data from the data tape was a difficult process and has been documented [https://github.com/Kneesnap/onstream-data-recovery/blob/ma1 KB (188 words) - 02:54, June 10, 2023
- |system=Sega Master System An early prototype of Rastan for the Sega Master System.3 KB (374 words) - 16:10, March 28, 2021
- |system=PlayStation 2 * Titlescreen has a level select3 KB (376 words) - 06:01, March 21, 2021
- |system=Xbox 360 * Build has a tendency to crash when attempting to damage enemy vehicles.<!-- only test1 KB (194 words) - 12:07, March 14, 2024
- |system=Xbox 360 * Has several uncensored songs and unfinished charts on disc. Master of Puppets i1 KB (193 words) - 20:27, February 24, 2024
- ...3.png|builddate=Nov 24, 1991 14:53:32|status=Released|game=Two Crude Dudes|system=Sega Mega Drive|genre=Beat 'Em Up|release_date={{RegionDate|JP|Feb 28, 1992 * This has minor grammar changes that don't appear in any released version.1 KB (192 words) - 23:01, November 29, 2016
- |system=PlayStation * Only CD 1 has been dumped and released, and CD 2 is presumed to be lost.1 KB (180 words) - 19:46, October 10, 2020
- |system=PlayStation ...defaults to car-like controls: the default control method, 2, in this beta has Croc set to control similar to a car: '''X''' makes Croc run forwards; '''C1 KB (196 words) - 23:07, April 11, 2023
- |system=PlayStation Portable Seems to correspond to the release serial number UCES-00420, but this UMD has the serial UCET-00751.1 KB (194 words) - 05:15, July 30, 2023
- |system=Xbox 360 * Executable has a timestamp from May 2, 2011, but the rest of the files appear to be from a1 KB (177 words) - 14:28, September 18, 2023
- |system=Sega Saturn ...fers to itself simply as "Clockwork Knight Pepperouchau's Adventure"), but has become widely known as such due to the existence of the words "Pengin War"3 KB (404 words) - 17:42, June 15, 2021
- |system=PlayStation 3 ...any logo videos are visually identically, though the San Diego Studio logo has different audio mixing.4 KB (580 words) - 22:59, February 12, 2024
- |system=PlayStation 2 ...can be played with the emulator if SLUS_999.99 is renamed SLUS_209.25 and SYSTEM.CNF is modified to account for the changed filename.1 KB (177 words) - 20:40, September 6, 2023
- |system=FDS ...y, unfinished prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System.2 KB (261 words) - 02:11, July 1, 2019
- |system=Atari 2600 * The player has infinite lives.1 KB (194 words) - 14:51, May 18, 2023
- |system=Game Boy Advance ...t was changed, now resembling the final game's, though the spinning object has textures of a developer's head rather than of the characters1 KB (166 words) - 21:29, January 21, 2024
- |system=PlayStation Portable Seems to correspond with the release serial number ULES-00688, but this UMD has the serial ULET-00696.1 KB (215 words) - 22:39, December 25, 2020
- |system=PlayStation ...ovie player from the SDK's sample that a lot of demo discs use as base, it has extra code from the libs they developed for Pac-Man Ghost Zone.3 KB (511 words) - 07:01, March 29, 2023
- ...ugh a company hired to clean out a former office for Climax, some of which has since been resold to various collectors. An estimated 2000 to 3000 discs we [[Has game::ATV Offroad Fury 3]]20 KB (3,137 words) - 20:31, January 6, 2022
- |system=Game Boy Color * The title logo no longer has any antialiasing1 KB (178 words) - 01:37, March 18, 2024
- |system=PlayStation *Goro has removed in later version B, F, HK special move, but the Teleport and Ground3 KB (391 words) - 03:10, July 7, 2021
- |system=PlayStation 2 * This build has a debug menu that can be accessed by pressing L3+Select.1 KB (169 words) - 17:37, December 13, 2020
- |system=PlayStation 2 *Has an Unlock All Things function: Press Start + Select in the main menu or ca1 KB (173 words) - 10:17, March 30, 2024
- |system=SNES * The game has a debugger activated.5 KB (868 words) - 18:42, May 24, 2019
- ...brave souls have managed to find anything, and live to tell the tale. That system? ...er in the video game console market, even going as far as to advertise the system and allow magazine reviewers access to samples of games before release. But9 KB (1,394 words) - 03:26, November 1, 2022
- |system=Xbox 360 * Has multiple executables.1 KB (161 words) - 16:11, May 9, 2023
- |system=PlayStation 2 *Has a few minor aesthetic differences.1 KB (159 words) - 15:22, September 30, 2022
- |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after1 KB (179 words) - 14:40, April 9, 2024
- |system=PlayStation 3 *By default, the game has Press Demo Mode enabled, therefore not allowing you to open your Popit. The1 KB (170 words) - 07:42, February 15, 2024
- |system=PlayStation 2 * "Press Start" on the title screen has a slightly shorter text4 KB (644 words) - 17:13, March 29, 2021