Airblade (July 31, 2001 prototype)

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Title Screen
Airblade (July 31, 2001 prototype)
Build date July 31, 2001 02:43:56
Build name Preview Version
Dump status Released, redump needed
Dumped by MOVGAMES
Released by MOVGAMES
File dump date October 6, 2023
File release date May 18, 2026
Origin DVD-R
Lot Project Velocity
Labels Preview Version PAL Airblade August 2001
Dump method CloneCD
Game Airblade
System PlayStation 2
Genre Sports
Final build EU Sep 18, 2001
US Nov 15, 2001
Release date US Jan 28, 2002
EU Nov 9, 2001
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A prototype of AirBlade for the Sony PlayStation 2.

Notes

  • European build; predates the first final build by a little over a month and a half.
  • This build runs fine on hardware but refuses to load by default on PCSX2 and other PS2 emulators. A patched version of the ISO with tweaks to the IOP modules has been provided alongside the unaltered ISO dump.
  • The title screen is entirely different and notably contains a line of text reading "Alpha Version". Considering the build date of this prototype this seems to be a leftover from a much earlier build.
  • The main menu uses a different BGM loop taken from the track Lord Of The Board.
  • The main menu background video is different, containing live action looping footage of a city sidewalk.
  • Story mode cutscenes are extremely unfinished, with many of them from Industrial onwards lacking visuals entirely and the more complete cutscenes having substantial visual, lighting and camera angle differences. Downtown's intro cutscene contains some additional sections complete with mostly completed animation and dialogue that were later cut.
  • The in game BGM lacks the semi dynamic feature seen in the final builds where three different mixes play as each level is progressed through, this build instead uses a single static full mix version of the BGM.
  • The boost bar is an earlier design made up of an unanimated red / yellow gradient colour.
  • Non objective related NPC's are missing from the Industrial and Storage levels.
  • Industrial contains some different level textures.
  • The Industrial and Storage levels contain a grey square with "EXIT" textured on it at the end of the final level objective acting as the end of level trigger.
  • The hanging wooden crates for the "Smash Crates" objective in Storage are untextured grey cubes.
  • The music and cutscene audio files are present as raw 48kHz .WAV files instead of .VAG, with the cutscene audio additionally being made up of the raw dialogue takes without the added SFX and music. A couple of the music files contain intact tag metadata revealing they were edited using Sonic Foundry Sound Forge 4.5.
  • The CREDITS, GALLERY, MAKINGOF and SPLASH video files are missing.

Videos

Origin

Acknowledgments

Special thanks to YT-Ext for providing the patched version of the ISO for use on PCSX2 and other emulators!