|
| B-Boy (May 29, 2006 prototype)
|
| Build date |
May 29, 2006 08:33:32
|
| Build name |
Preview / Alpha Candidate
|
| Dump status |
Released
|
| Dumped by |
hogsy
|
| Released by |
hogsy
|
| File release date |
May 4, 2022
|
| Origin
|
DVD-R
|
| Disc type |
PlayStation 2 Preview
|
| Labels |
PREVIEW PAL BBoy June 2006
|
| Game
|
B-Boy
|
| System |
PlayStation 2
|
| Genre |
Music
|
| Final build |
EU Aug 12, 2006 US May 20, 2008
|
| Release date |
EU Sep 29, 2006 US Aug 4, 2008
|
|
A preview build of B-Boy for the PlayStation 2.
Notes
- Dated 2 months and 14 days before the PAL retail release.
- While gameplay seems similar to final, just about everything else is noticeably different ranging from various placeholder elements to unfinished visual graphics/models and a considerable amount of content (mainly around the selectable characters) either changed or removed for the final build.
- There appears to be no way to view your move list when paused during a battle and the 'Options' category on the main menu only allows you to turn controller vibration on or off along with no visible signs of the credits selectable yet.
- Livin' Da Life mode is in a much rougher state in terms of both area layout and editing your custom B-Boy.
- The 'Debug Options' tab found on the pause menu has 2 extra options here when compared to the review version, those being the rather self-explanatory 'AI Autoplay Thru All Moves' and 'Turn Off AI'.
Screenshots
Origin