|
| Bobby Bounce Back (prototype J)
|
| Dump status |
Released
|
| Released by |
Games That Weren't
|
| File release date |
December 21, 2007
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| Origin
|
Floppy disk
|
| Files |
SET2.1-8.PRG
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| Game
|
Bobby Bounce Back
|
| System |
Commodore 64
|
| Genre |
Arcade
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| Release date |
Unreleased
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|
A prototype of the unreleased Bobby Bounce Back for the Commodore 64.
Notes
- Was to be published by Dynamic Developments.
- Programming/Sound: Chris Walsh
Graphics: Wayne Billingham
- Scrapped due to the publisher going under and the developers moving on to other projects.
- Has a title screen copyright to "Reality" instead of Chris Walsh.
- Uses the player sprites from prototype F, which are used up to the final build.
- The collectable sprites are no longer blanked out.
- Enemies are implemented.
- The player can now spawn at different positions depending on the level they're currently playing.
- Pressing Cursor Down no longer pauses the game.
- Pressing Space makes a sprite editor appear.
- The floppy disk in which this prototype is contained also has prototype I.
See also
Bobby Bounce Back prototypes