C: The Contra Adventure (Apr 22, 1998 prototype)

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Title Screen
C: The Contra Adventure (Apr 22, 1998 prototype)
Build date Apr 22, 1998 20:56:26
Build name 4-23-98
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels C The Contra Adventure 4-23-98
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game C: The Contra Adventure
System PlayStation
Genre 3D Shooter, Run-N-Gun
Final build JP Unreleased
EU Unreleased
US Jul 15, 1998
Release date JP Unreleased
EU Unreleased
US Aug 31, 1998
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A prototype of C: The Contra Adventure for the PlayStation.

Notes

The Cutting Room Floor research
  • Appaloosa logo is different
  • Title screen sequence is slightly different, same with associated sound effects
  • Lifebar is broken. Many grunt and fodder enemies, as well as minor attacks, in the first stage 1-hit kill the player (whereas they only do some damage in the final).
  • Even worse is that the player seems to only have 1 life before a game-over.
  • Fortunately, though, the game over system is like the original arcade Contra and Super Contra (continue right where the player last died), instead of every other Contra title (from the start of the stage or a checkpoint). This is extremely interesting, because only the arcade games had this style of Game over.
  • You don't lose your powerup weapon after death/game over. This is in no way a compensation for the 1-hit death + game over.
  • Ironically, the mines in the 3D stages that are insta-kill in the final instead do very minute damage, taking little off the health bar.
  • The player (Ray) has a different voice actor, who sounds both worse and funnier. The spoken lines are different, too.
  • One of the mini-bosses in the training mode has a different sound effect.
  • Amusingly, the weapon powerup crates from the NES version of Contra are present, as boxes, in the 3D stages. They're empty, however.
  • The incoming message sound effect is different from the final
  • In the side-view stages, the Crush Missile falcon is purple instead of blue; in the final, purple is reserved for the Grenade Launcher, which is not found in the side-view stages. The Crush Missile projectile sprite is itself the final version's Grenade Launcher projectile sprite.
  • The blue falcon now gives the Laser, whereas the Laser is acquired from silver/white falcons in the final.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: N/A
    • Dump was originally scrambled: No

Screenshots

Files

File Type Date Size SHA-1
PSX - C The Contra Adventure 4-23-98.img File 2020-12-12 10:47:07 323.3 MB a1c32d09faa68ebe8f483018fcc7083f4f62c9ce
PSX - C The Contra Adventure 4-23-98.cue File 2020-12-12 10:38:13 803 bytes 98d5f122191c72b35ebcb19f6d667603008d4d80
PSX - C The Contra Adventure 4-23-98.ccd File 2020-12-12 10:38:13 3.2 KB 736716effe87ca1354c4cba17e388033f028ee23
PSX - C The Contra Adventure 4-23-98.sub File 2020-12-12 10:47:51 13.2 MB 60970f797781e7cbdddd02e2faca277d190c7125
PSX - C The Contra Adventure 4-23-98.jpeg File 2021-03-14 12:13:58 1007.6 KB 7b7a1352ae0593bef538f13e39f0c88f598afce3

Acknowledgments

A huge thanks to Iniche for doing the initial research on this prototype!

See also

Origin

File Type Date Size SHA-1
PSX - C The Contra Adventure 4-23-98.img File 2020-12-12 10:47:07 323.3 MB a1c32d09faa68ebe8f483018fcc7083f4f62c9ce
PSX - C The Contra Adventure 4-23-98.cue File 2020-12-12 10:38:13 803 bytes 98d5f122191c72b35ebcb19f6d667603008d4d80
PSX - C The Contra Adventure 4-23-98.ccd File 2020-12-12 10:38:13 3.2 KB 736716effe87ca1354c4cba17e388033f028ee23
PSX - C The Contra Adventure 4-23-98.sub File 2020-12-12 10:47:51 13.2 MB 60970f797781e7cbdddd02e2faca277d190c7125
PSX - C The Contra Adventure 4-23-98.jpeg File 2021-03-14 12:13:58 1007.6 KB 7b7a1352ae0593bef538f13e39f0c88f598afce3

Acknowledgments

A huge thanks to Iniche for doing the initial research on this prototype!

See also