Call of Duty: World at War (Mar 27, 2007 Prototype)

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Call of Duty: World at War (Mar 27, 2007 Prototype)
Build date Tue Mar 27 2007 11:42:01
Build name Single Player: 1.0.7 Multiplayer: 1.0.7278
Dump status Released
Origin Raw Dump from Dev Kit HDD
Game Call of Duty: World at War
System Xbox 360
Genre FPS
Release date AU Nov 12, 2008
US Nov 11, 2008
EU Nov 14, 2008
Download Call of Duty: World at War (Mar 27, 2007 Prototype) (info)
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A prototype of Call of Duty: World at War for the Xbox 360.

Notes

  • Forked off of a Call of Duty 4 build circa February 2007
  • Build only crashes if you select Treyarch Levels - Test in the campaign mode.
  • Multiplayer does not appear to have any issues from minor testing.
  • XENIA Status: Undocumented
  • RGH Status: Operates as expected.

Details

  • For single player, there are no levels to load.
    • proto.ff and descent.ff do not load due to versioning/missing file.
  • Multiplayer can only be played through System Link and then creating a match.
    • Mulitplayer contains maps: mp_argun (cut CoD4 map), mp_bjd_test1, and mp_rooftops.
      • mp_argun is only accessible if you do not select a map.
      • mp_bjd_test1 is the only listed option once you select a map.
      • mp_rooftops can only be loaded through an RTM tool as its not listed in any UI.
    • Listed mp modes are: War, Sabotage, Search and Destroy, and Domination.
    • The Start and Back buttons are switched.
    • Only weapons that appear to be present is a Thompson with an AK47 logo, and the Default Weapon featuring a K9 head.
    • When sprinting in multiplayer, there is a stamina bar.
  • If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.

Files missing in this build are:

  • assert.log
  • console.log
  • ff.config
  • missingasset.csv
  • mp_invasion.ff

Screenshots