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| Call of Duty: World at War (Mar 27, 2007 Prototype)
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| Build date |
Tue Mar 27 2007 11:42:01
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| Build name |
Single Player: 1.0.7 Multiplayer: 1.0.7278
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| Dump status |
Released
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| Origin
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Raw Dump from Dev Kit HDD
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| Game
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Call of Duty: World at War
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| System |
Xbox 360
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| Genre |
FPS
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| Release date |
AU Nov 12, 2008 US Nov 11, 2008 EU Nov 14, 2008
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A prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Forked off of a Call of Duty 4 build circa February 2007
- Build only crashes if you select Treyarch Levels - Test in the campaign mode.
- Multiplayer does not appear to have any issues from minor testing.
- XENIA Status: Undocumented
- RGH Status: Operates as expected.
Details
- For single player, there are no levels to load.
- proto.ff and descent.ff do not load due to versioning/missing file.
- Multiplayer can only be played through System Link and then creating a match.
- Mulitplayer contains maps: mp_argun (cut CoD4 map), mp_bjd_test1, and mp_rooftops.
- mp_argun is only accessible if you do not select a map.
- mp_bjd_test1 is the only listed option once you select a map.
- mp_rooftops can only be loaded through an RTM tool as its not listed in any UI.
- Listed mp modes are: War, Sabotage, Search and Destroy, and Domination.
- The Start and Back buttons are switched.
- Only weapons that appear to be present is a Thompson with an AK47 logo, and the Default Weapon featuring a K9 head.
- When sprinting in multiplayer, there is a stamina bar.
- If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.
Files missing in this build are:
- assert.log
- console.log
- ff.config
- missingasset.csv
- mp_invasion.ff
Screenshots
Inside the green house on mp_bjd_test1 Map
Vantage point in mp_argun
List of game modes within MP.
mp_rooftops - Can be loaded via RTM Tool. 0x821AD6F0
mp_rooftops - Can be loaded via RTM Tool. 0x821AD6F0
Call of Duty: World at War prototypes
| PC |
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| PlayStation 3 |
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| Xbox 360 |
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Call of Duty: World at War demos