Crash Bash (Sep 14, 2000 prototype)

From Hidden Palace
Jump to navigation Jump to search
Title Screen
Crash Bash (Sep 14, 2000 prototype)
Build date Sep 14, 2000 02:13:21
Build name 9-13B
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Crash Bash 9-13B
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Crash Bash
System PlayStation
Genre Party
Final build US Oct 10, 2000
EU Oct 23, 2000
JP Nov 15, 2000
Release date US Nov 7, 2000
EU Dec 1, 2000
JP Dec 14, 2000
Download Crash Bash (Sep 14, 2000 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Crash Bash (Sep 14, 2000 prototype) from external mirror

A prototype of Crash Bash for the Sony PlayStation.

Notes

The Cutting Room Floor research
  • An NTSC-U build dated about a month before the final game.
  • The build is dongle protected, which causes a "CHECKING DONGLE" message to appear on the main menu until the dongle is detected. The dongle protection can be bypassed with a patch.
  • The save file itself acts as a dongle, so saving will automatically create a dongle for use with the unpatched version of the game.
  • Save blocks take up the entire memory card, so a blank card is required to save. This takes significantly longer than saving a single file. Save files have a blank icon and the following info:
    • Title: CRASH BASH
    • Full identifier string: CRASH BASH DONGLE
    • Region: 0x5243 ("CR")
    • Product code: ASH BASH D
    • Identifier: ONGLE
  • Before the main menu is a basic intro sequence silently showing images rather than animated titles with a voiceover.
  • The character select screen looks a bit more basic and groups the characters into "GOOD" and "EVIL" groups, as can also be seen in some prerelease screenshots.
    • It also appears to be slightly glitchy on occasion.
  • There are no cutscenes or end credits in this version.
  • The completeness percentage in the pause menu is blue in this version.
  • Some rules screens are different from the final.
  • There are a number of missing sound effects throughout.
  • There are quite a few unfinished text strings.
  • A number of levels are named slightly differently.
    • POGO-A-GOGO is internally named POGO A GOGO.
    • N.BALLISM is internally named NBALLISM.
    • SKY BALLS is internally named SKY BALL.
    • DANTE'S DASH is internally named DANTES DASH.
    • DRAGON DROP is internally named DRAGONS.
    • TIE-BREAKER is internally named TIE BREAKER.
    • WARP ROOM 1 is internally named HUB 0.
    • WARP ROOM 2 is internally named HUB 1.
    • WARP ROOM 3 is internally named HUB 2.
    • WARP ROOM 4 is internally named HUB 3.
    • SECRET WARP ROOM is internally named HUB 4.
    • The MEDIEVAL MAYHEM game mode is internally named MEDIEVIL MAYHEM.
    • DRAIN BASH is named DRAIN DAMAGE in the warp room.
  • Like some of the demo versions, a cheat menu can be unlocked using the following cheat code on the main menu before starting a game:
Left, Right, Left, Right, Right, Left, Right, Right, Right, Left, Right, Right, Right, Right, Left, Right, Right, Right, Right, Right
  • The cheat menu can be accessed via the pause menu and allows a range of debug functionality, including warping to almost any level.
    • The unused "Script Stuff" test level is not accessible via the menu, nor is the unused demo hub.
  • The Crash Ball Crystal challenge arena is more basic and more closely matches the trophy arena, but with some different lighting.
  • The hub world model for Bearminator is completely different.
  • In Big Bad Fox, the Komodo Bros T-pose when entering the battlefield.
  • Several late-game levels are still in a particularly unfinished state, especially in Crystal challenges.
  • Oxide Ride has a somewhat different design with completely different obstacles. There's no phase two; rather, when the first phase finishes, N.Oxide crashes into what appears to be the Earth, rather than flying towards an unspecified planet to transition into phase two.
    • In fact, there is a phase two, which can be accessed by attempting to load the Crystal challenge for the level - it's extremely incomplete, however.
    • The N.Oxide icon instead uses a shrunken Dingodile icon, for some reason.
  • Warp Room 5 looks a lot more basic than it does in the final, and the levels are arranged in a different order within the room.
  • Keg Kaboom is especially unfinished.
    • On the rules screen the characters can be seen to T-pose.
    • For some reason the characters change whenever the level is entered, and change back when leaving the level.
    • The AI can't figure out any of the challenges and so they obtain no points whilst walking around aimlessly.
    • There is only one keg type.
    • The fireballs are more basic in design, orbiting the arena rather than walking around on foot.
    • The Gem challenge instantly fails.
    • Bizarrely, the Crystal begins by telling the player to "Beware of eggs on legs", and there's a pair of walking eggs (not dissimilar to how the fireballs and the roaming bomb look in the final) orbiting the arena. Other than this the minigame behaves identically to the trophy challenge, rather than involving a roaming bomb like in the final.
  • The Tie-Breaker level takes on an entirely different appearance to its final one.
  • The unused "Script Stuff" test level contains a bit more scenery than it does in the final, matching its appearance in some of the demo versions. It doesn't appear to have much use in this version on account of the fact that the player instantly wins as soon as the game starts.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: Patched.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No

Screenshots

Origin

Videos

Files

File Type Date Size SHA-1
PSX_-_Crash_Bash_9-138.xdelta File 2021-03-22 11:16:00 777 bytes b89ecdd9596efe1b12e53ae4b841b98508ac30d9
PSX - Crash Bash 9-138.img File 2020-12-15 10:21:48 151.72 MB 6aac7fb742b704c9191a6457d063b5ac8425f2f5
PSX - Crash Bash 9-138.cue File 2020-12-15 10:18:41 125 bytes ae2d3be9d87b5296e1d3287a1bacb67f73b58e65
PSX - Crash Bash 9-138.ccd File 2020-12-15 10:18:41 959 bytes fc85a33e24a0aa3c98d2822d9be59fa66661031e
PSX - Crash Bash 9-138.sub File 2020-12-15 10:21:59 6.19 MB f054e66f7d985ba0b1f6342131c3de482aa3e1e8
PSX - Crash Bash 9-138.jpeg File 2021-03-14 12:12:55 989.7 KB 27c9bf5f1e2f1b6e4ce0f2c1917ad09c798f66c1

Acknowledgments

A huge thanks to Hwd45, Zoda-Y13, SolidSnake11 for doing the initial research on this prototype!

See also