Crash Team Racing (Aug 14, 1999 prototype)

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Title Screen
Crash Team Racing (Aug 14, 1999 prototype)
Build date Aug 14, 1999 21:58:14
Build name Preview
Dump status Released
Dumped by Hwd45psx-collector
Released by DarkaiserHwd45InicheNikomadmarsrockspsx-collector
File release date May 1, 2021
Origin CD-R
Dump method CloneCD (SuperMulti DVD burner)
DiscImageCreator (Plextor PX-W5224TA)
Ownership Hwd45 (2021)
psx-collector (2021-Present)
Game Crash Team Racing
System PlayStation
Genre Racing
Final build US Sep 26, 1999
EU Oct 20, 1999
JP Nov 11, 1999
Release date US Oct 19, 1999
EU Nov 24, 1999
JP Dec 16, 1999
Article Crash Landing
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A prototype of Crash Team Racing for the PlayStation.


The Cutting Room Floor research
  • This version requires a dongle, which in this case was a memory card that would contain a specific data to be read in order to boot the game. It was used to prevent disc content from being illegally copied or distributed - a dongle file has been provided within the dump file. Either put the dongle in slot 2 or use the xdelta patch with DeltaPatcher.
  • There are no startup screens, the game boots straight to the main menu.
  • Cutscenes didn't exist at this point.
  • There aren't any sound effects in the menus (except for the name entry screen).
  • The character select screen lacks 3D models and always uses the 4 player layout, regarding how many players are present.
  • The character menu for Adventure mode is just a basic list containing eight starter character names instead of a full 3D environment for each character.
  • Most of the characters icons are different.
  • There is no dialogue or voice clips throughout the gameplay.
  • Some themes have a cut extension at the end of the track that were present in the original pre-console version.
  • Adventure Mode starts in Gem Stone Valley, and you have access to both N. Sanity Beach and The Lost Ruins areas from the beginning. Coco Park and Tiger Temple are also accessible from the start.
  • The requirements to unlock new areas are lower, allowing the player to get awards from multiple areas at the same time.
  • There are no Uka Uka hints. Instead, Aku Aku will also guide the player when an evil character is selected.
  • The lose poses in the podium are just a copy of the first frame of the victory animations. Cortex is the only character to feature an unique lose pose at this point.
  • The requirements for most of the Gold and Platinum relics are placeholder times. They are usually 10 and 15 seconds less than the Sapphire times, respectively.
  • N. Tropy is the final ghost challenge, which was eventually switched with N. Oxide. Here, instead, the first ghost the player races against is the character of their home tracks.
  • Mystery Caves, Hot Air Skyway, N. Gin Labs, and Turbo Track crash in Time Trial mode due to attempting to allocate over 2 MB of RAM.
  • Most of the race tracks have minor differences.
  • Dump verified using DIC.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 30, 2021).
    • Game utilizes a dongle: Yes





A huge thank you to the whole Crash Landing team, and especially Hwd45, psx-collector, Darkaiser/GDias, Niko, madmarsrocks, Iniche and an anonymous donor in researching and donating for this release! An extra special thanks to Niko for creating the xdelta patches and superg for supplying a memory card file.

See also