Crash Team Racing (Aug 5, 1999 prototype)

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Title Screen
Crash Team Racing (Aug 5, 1999 prototype)
Build date Aug 5, 1999
Dump status Released, redump needed
Dumped by Gh0stBlade
Released by almarkowbenderG-diaslet-over-lambdamadmarsrocksNikopsx-collector
File release date September 26, 2020
Origin CD-R
Labels CTR 8/5/99
Ownership psx-collector (2020-Present)
Game Crash Team Racing
System PlayStation
Genre Racing
Final build JP Nov 11, 1999
EU Oct 15, 1999
US Sep 24, 1999
Release date JP Dec 16, 1999
EU Oct 20, 1999
US Sep 30, 1999
Download Crash Team Racing (Aug 5, 1999 prototype) (info)

A prototype of Crash Team Racing for the Sony PlayStation.

Notes

The Cutting Room Floor research
  • This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.
  • The startup sequence uses static images, and doesn't have any music or Clancy Brown announcing the publisher and developer identities.
  • There is no intro cutscene in this build.
  • The checkered background flag moves diagonally and its color is much darker.
  • There aren't any sound effects in the menus (except for the name entry screen).
  • The character select screen lacks 3D models and always uses the 4-player layout, regarding how many players are present.
  • The Adventure Character Selection is a small box with eight selectable names instead of a full 3D environment for each character.
  • Most of the characters icons are in a primitive state.
  • Sewer Speedway, Parking Lot, and Lab Basement use early names.
  • There is no dialogue or voice clips throughout the gameplay.
  • Some themes have a cut extension at the end of the track that were present in the original pre-console version.
  • Adventure Mode starts in Gem Stone Valley, and you have access to both N. Sanity Beach and The Lost Ruins zones from the beginning. Coco Park and Tiger Temple are also accessible from start.
  • The requirements to unlock new zones are lower, allowing the player to get awards from multiple zones at the same time.
  • There are no boss cutscenes throughout the game.
  • Aku Aku/Uka Uka hints are completely absent.
  • You must collect the letters C, T, and R during a Trophy Race, instead of having a separate challenge. Each letter will be available in different laps, and if you miss any of them, you won't be able to get the token.
  • The requirements for all relic records are placeholders times. Sapphire times vary between 2:18:00 and 2:35:00. Gold and Platinum times are 10 and 30 seconds less than Sapphire times, respectively.
  • Trying to access Relic Race for Slide Coliseum and Turbo Track will crash the game due to a memory allocation error.
  • Oxide's ghosts are absent in Time Trial. Instead, you will face another ghost that copies the skin of your current character after beating N. Tropy.
  • Most of the race tracks have minor differences.

Screenshots

Videos

Files

Original:

File Type Date Size SHA-1
Crash Team Racing.ccd File 2014-08-10 13:32:30 772 bytes 71b2af6e6f8734f49a74cfd131b4531a5f5eb473
Crash Team Racing.cue File 2014-08-10 13:32:30 81 bytes cba0da5531449f0346873a7669d39b66425e8c13
Crash Team Racing.img File 2014-08-10 13:32:34 272.23 MB 66a49225d97db7f363f75dfdddca19cf69682fa9
Crash Team Racing.sub File 2014-08-10 13:32:34 11.11 MB 1266973381fae1eeb1b168b96bddb244ba48117f

Patched:

File Type Date Size SHA-1
Crash Team Racing.ccd File 2014-08-10 13:32:30 772 bytes 71b2af6e6f8734f49a74cfd131b4531a5f5eb473
Crash Team Racing.cue File 2014-08-10 13:32:30 81 bytes cba0da5531449f0346873a7669d39b66425e8c13
Crash Team Racing.img File 2020-07-22 18:40:10 272.23 MB 171b38dc7ee2e38f40eaa83db88f7a638a9797bb
Crash Team Racing.sub File 2014-08-10 13:32:34 11.11 MB 1266973381fae1eeb1b168b96bddb244ba48117f

Origin

Acknowledgments

A HUGE thanks to almarkowbender, gdias/Darkaiser, Gh0stBlade, let-over-lambda, madmarsrocks, Niko, and psx-collector for making this release possible. Extra thanks to Niko for cracking the game.

See also