Dead Man's Hand (Sep 17, 2003 prototype)
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Dead Man's Hand (Sep 17, 2003 prototype) | ||||||||||||||||||||||||||||
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A prototype of Dead Man's Hand for the Xbox.
Notes
- Built almost 5 months before the final US build (the first retail build).
- Multiplayer options are in a different menu
- Multiplayer menu has a split screen option that isn't in the final
- Mission descriptions use a different font
- Opening cutscene is missing, and jumps straight into gameplay
- You start the first mission with weapons
- There is some debugging text noting that in the final game you won't start with weapons in this area
- A mouse cursor appears on the screen during gameplay
- Pressing BACK will toggle God mode
- Various debugging messages appear during gameplay
- Music is missing during gameplay
- There is an icon that shows when played on an Xbox with over 128MB of RAM
- If you die during a mission you have the option to respawn immediately
- XBE information:
- Internal Name: Dead Man's Hand
- Maker ID and Product Number: IG-39
- Executable Name: default.xbe
- Executable checksum (MD5): 90387a7b16a8e2696a59d851ff9f39dd
- Miscellaneous Notes:
- Game is emulatable: No (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - Dead Man's Hand.bin | File | 2021-03-27 17:12:28 | 913.25 MB | 060a8f4dee52363007c6adad14bf3a557cbc43a2 |
Xbox - Dead Man's Hand.cue | File | 2021-03-27 17:09:26 | 88 bytes | a82020bcd53a6c8e0e2f27573435b48f8dd33eb3 |
Xbox - Dead Man's Hand.jpeg | File | 2021-04-09 22:14:09 | 2.72 MB | a20cb13867d2ef49eea48886f464cff3cfcfd56f |
Acknowledgments
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)