Dead Space 2 (Nov 18, 2010 prototype)
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A debug build prototype of Dead Space 2 for the Xbox 360 from 2010-11-18 (almost 3 months before the NTSC release build).
Notes
- Does not work in Xenia as of build [master@fb5424a9/Sep 14 2023] - will load to main menu, but crash within moments of loading into the game.
- There are four XEX files included in this release, but all of them are from the same day:
- deadspace_d.xex
- deadspace_f.xex
- deadspace_q.xex
- deadspace_r.xex
- Accessing some of the debugging controls requires a second controller. On Controller 1 or 2:
- LB + RB + Start = Debug Menu
- On Controller 2:
- RS = Toggle No-Clip Reposition Player Mode
- LS = Toggle Debug Camera/Normal Camera
- In Debug Camera Mode, on Controller 2:
- Left Stick = Forward/Back, Strafe
- Right Stick = Pitch/Yaw
- Y, A = Up/Down
- LB, RB = Roll Left/Right
- Hold LT = Slower Camera Movement
- Hold RT = Faster Camera Movement
- RS = Bring Player to Camera + No-Clip Toggle
- Overall the gameplay and story elements are near-identical with the final release build. (needs more in depth look)
- Using the load feature will load the first save in your save device.
- To hide the budget graphs, go into the Debug Menu, go to Streaming Options, scroll down until you reach Display Budget Graphs, and set it to false.
Screenshots
Videos