Destroy All Humans! (Mar 12, 2004 prototype)

From Hidden Palace
Jump to navigation Jump to search
Title Screen
Destroy All Humans! (Mar 12, 2004 prototype)
Build date Mar 12, 2004 05:00:27
Dump status Released
Dumped by Dink
Released by Dink
File release date May 30, 2019
Origin XDK Hard Drive
Game Destroy All Humans!
System Xbox
Genre Action-adventure
Final build EU May 4, 2005
US May 4, 2005
Release date EU Jun 24, 2005
US Jun 21, 2005
Download Destroy All Humans! (Mar 12, 2004 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Destroy All Humans! for the Microsoft Xbox.

Notes

  • Taken from a hdd belonging to aden34.
  • This build appears to only work properly on a debug kit or on emulators.
  • Seems to be compiled shortly after the developers fully transitioned to Havok, though the build is still early.
  • Selecting the "intro" option from the Pandemic Launcher will play an intro animation and jump to the main menu.
  • Only Rockwell, Santa Modesta, Area 42, and Union Town are available in this build.
  • The levels are closer to how they looked in build footage from late 2003.
  • Area 42 is a mostly empty sandbox at this point in development.
  • Many graphical elements have completely different designs.
  • Most, if not all of the audio are placeholders.
  • The Anal Probe (Brain Bug) is unavailable.
  • There is a debug menu that can be accessed by pressing the back button on the Xbox controller.
  • Selecting THQ Video Demo Mission or E3 Mission on the debug menu will start extra missions if Union Town is loaded.
The Cutting Room Floor research

Screenshots

See Also

Original release thread on ObscureGamers.

Videos