Destroy All Humans! (Mar 29, 2005 prototype)
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A prototype of Destroy All Humans! for the PlayStation 2.
Notes
- The title screen is slightly different.
- Music is played during the title card of each mission.
- There's issues rendering the LOD for landscapes when flying.
- There's no health bar for enemies and buildings.
- A wave animation plays around the tutorial text. It is just a static background in the final.
- Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
- Many aspects of the saucer menu are designed differently.
- Orthopox has a different line at the beginning of Earth Women Are Delicious.
- Silhouette does not have a distorted voice when she is disguised.
- The drive-in's concession building from Rockwell is textured differently.
- Different music is played at the party from the Alien Pool Party mission.
- Additionally, cop cars do not spawn during that mission. The cops will spawn randomly, which will make Alien Pool Party take much longer to complete.
- Some missions have a rather amusing placeholder title card.
- The bowling alley from Santa Modesta is textured differently.
- The alternate objective of convincing the guard that you are the cook during Foreign Correspondent is unfinished and buggy.
- Area 42 has a small piece of the map missing. If you attempt to walk across it, Crypto will fall through the map.
- All of the missions appear to be playable up to The Mutant Menace. The build will just keep looping that mission upon completion.
- Data for the rest of the levels and missions are present on the disc. Perhaps they can still be accessed somehow.
- The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
- BOOTH.BIK opens differently, portions of the audio are not dubbed over, and it contains extra footage from the E3 2004 booth.
- CREDITS.BIK and MOBILE.BIK are placeholder movies of a flickering grey screen with film grain in the background.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Destroy All Humans 3-30-2005.bin | File | 2020-06-18 16:10:57 | 4.24 GB | aabcf633c0e7baf0903a87491289e3e3cd722cc1 |
PS2 - Destroy All Humans 3-30-2005.cue | File | 2020-06-17 22:44:32 | 100 bytes | c4b7c0d00f3ba13c19ce7ac5efae626169a1c7e5 |
PS2 - Destroy All Humans 3-30-2005.jpeg | File | 2020-06-19 22:48:50 | 772.3 KB | c422766ce76c79f175f089cf83852722e6a10df9 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)