Destroy All Humans! (Mar 29, 2005 prototype)

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Title Screen
Destroy All Humans! (Mar 29, 2005 prototype)
Build date Mar 29, 2005 21:57:39
Build name 3-30-2005
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels Destroy All Humans 3-30-2005
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game Destroy All Humans!
System PlayStation 2
Genre Action Adventure
Final build JP N/A
EU May 14, 2005
US Apr 28, 2005
Release date JP Feb 22, 2007
EU May 14, 2005
US Jun 21, 2005
Download Destroy All Humans! (Mar 29, 2005 prototype) (info)
Download Destroy All Humans! (Mar 29, 2005 prototype) from external mirror

A prototype of Destroy All Humans! for the PlayStation 2.

Notes

  • The title screen is slightly different.
  • Music is played during the title card of each mission.
  • There's issues rendering the LOD for landscapes when flying.
  • The HUD elements are close to the final version, but still lack polish.
  • There's no health bar for enemies and buildings.
  • A wave animation plays around the tutorial text. It is just a static background in retail.
  • Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
  • Many aspects of the saucer menu are designed differently.
  • Orthopox has a different line at the beginning of Earth Women Are Delicious.
  • Silhouette does not have a distorted voice when she is disguised.
  • The drive-in's concession building from Rockwell is textured differently.
  • Different music is played at the party from the Alien Pool Party mission.
  • Additionally, cop cars do not spawn during that mission. The cops will spawn randomly, which will make Alien Pool Party take much longer to complete.
  • Some missions have a rather amusing placeholder title card.
  • The bowling alley from Santa Modesta is textured differently.
  • One of the objectives during Foreign Correspondent is to convince a guard that you are the cook. This would later get cut out of the mission in final.
  • Area 42 has a small piece of the map missing. If you attempt to walk across it, Crypto will fall through the map.
  • All of the missions appear to be playable up to The Mutant Menace. The build will just keep looping that mission upon completion, which might have been intentional.
  • Data for the rest of the levels and missions are present on the disc. Perhaps they can still be accessed somehow.
  • The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
  • BOOTH.BIK opens differently, portions of the audio are not dubbed over, and it contains extra footage from the E3 2004 booth.
  • CREDITS.BIK and MOBILE.BIK are placeholder movies of a flickering grey screen with film grain in the background.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Destroy All Humans 3-30-2005.bin File 2020-06-18 16:10:57 4.24 GB aabcf633c0e7baf0903a87491289e3e3cd722cc1
PS2 - Destroy All Humans 3-30-2005.cue File 2020-06-17 22:44:32 100 bytes c4b7c0d00f3ba13c19ce7ac5efae626169a1c7e5
PS2 - Destroy All Humans 3-30-2005.jpeg File 2020-06-19 22:48:50 772.3 KB c422766ce76c79f175f089cf83852722e6a10df9

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also