|Destroy All Humans! (Mar 29, 2005 prototype)
||Mar 29, 2005 21:57:39
||Released, redump needed
|File release date
||March 20, 2021
||Destroy All Humans 3-30-2005
||Memorex MRX-650LE v6 AM61 (PowerISO)
||Destroy All Humans!
|| PlayStation 2
||JP N/A |
EU May 14, 2005
US Apr 28, 2005
||JP Feb 22, 2007 |
EU May 14, 2005
US Jun 21, 2005
A prototype of Destroy All Humans! for the PlayStation 2.
- The title screen is slightly different.
- Music is played during the title card of each mission.
- There's issues rendering the LOD for landscapes when flying.
- The HUD elements are close to the final version, but still lack polish.
- There's no health bar for enemies and buildings.
- A wave animation plays around the tutorial text. It is just a static background in retail.
- Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
- Many aspects of the saucer menu are designed differently.
- Orthopox has a different line at the beginning of Earth Women Are Delicious.
- Silhouette does not have a distorted voice when she is disguised.
- The drive-in's concession building from Rockwell is textured differently.
- Different music is played at the party from the Alien Pool Party mission.
- Additionally, cop cars do not spawn during that mission. The cops will spawn randomly, which will make Alien Pool Party take much longer to complete.
- Some missions have a rather amusing placeholder title card.
- The bowling alley from Santa Modesta is textured differently.
- One of the objectives during Foreign Correspondent is to convince a guard that you are the cook. This would later get cut out of the mission in final.
- Area 42 has a small piece of the map missing. If you attempt to walk across it, Crypto will fall through the map.
- All of the missions appear to be playable up to The Mutant Menace. The build will just keep looping that mission upon completion, which might have been intentional.
- Data for the rest of the levels and missions are present on the disc. Perhaps they can still be accessed somehow.
- The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
- BOOTH.BIK opens differently, portions of the audio are not dubbed over, and it contains extra footage from the E3 2004 booth.
- CREDITS.BIK and MOBILE.BIK are placeholder movies of a flickering grey screen with film grain in the background.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
| PS2 - Destroy All Humans 3-30-2005.bin
|| 2020-06-18 16:10:57
|| 4.24 GB
| PS2 - Destroy All Humans 3-30-2005.cue
|| 2020-06-17 22:44:32
|| 100 bytes
| PS2 - Destroy All Humans 3-30-2005.jpeg
|| 2020-06-19 22:48:50
|| 772.3 KB
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!