Destroy All Humans! (Mar 29, 2005 prototype)
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| Download Destroy All Humans! (Mar 29, 2005 prototype) (info) |
| Download Destroy All Humans! (Mar 29, 2005 prototype) from external mirror |
A prototype of Destroy All Humans! for the PlayStation 2.
Notes
- The title screen is slightly different.
- Music is played during the title card of each mission.
- There's issues rendering the LOD for landscapes when flying.
- There's no health bar for enemies and buildings.
- A wave animation plays around the tutorial text. It is just a static background in the final.
- Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
- Many aspects of the saucer menu are designed differently.
- Orthopox has a different line at the beginning of Earth Women Are Delicious.
- Silhouette does not have a distorted voice when she is disguised.
- The drive-in's concession building from Rockwell is textured differently.
- Different music is played at the party from the Alien Pool Party mission.
- Additionally, cop cars do not spawn during that mission. The cops will spawn randomly, which will make Alien Pool Party take much longer to complete.
- Some missions have a rather amusing placeholder title card.
- The bowling alley from Santa Modesta is textured differently.
- The alternate objective of convincing the guard that you are the cook during Foreign Correspondent is unfinished and buggy.
- Area 42 has a small piece of the map missing. If you attempt to walk across it, Crypto will fall through the map.
- All of the missions appear to be playable up to The Mutant Menace. The build will just keep looping that mission upon completion, likely as a preview restriction. To bypass the restriction, enable the patch documented below and select Unlock Everything and Win And Complete The Mission from the debug menu.
- The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
- BOOTH.BIK opens differently, portions of the audio are not dubbed over, and it contains extra footage from the E3 2004 booth.
- CREDITS.BIK and MOBILE.BIK are placeholder movies of a flickering grey screen with film grain in the background.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
PCSX2 Patch
The executable checks a string on boot (0x30CCC8) to retrieve the build type. If it is set to debug, the game jumps to the DAH Launcher and enables the debug menu. While most of the debug functionality is stripped out of release builds, a few options still work. Use the following pnach for PCSX2 to change the string:
SLUS-21087_65542FAE.pnach:
patch=1,EE,2040BCC8,extended,75626564 patch=1,EE,2040BCCC,extended,00000067
Screenshots
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Titlescreen
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Launcher
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Launcher
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Debug Menu
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Gameplay
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Gameplay
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Gameplay
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Gameplay
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Gameplay
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Menu
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Menu
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Menu
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Gameplay
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Gameplay
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Gameplay
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Gameplay
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Gameplay
Origin
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Disc front.
Files
| File | Type | Date | Size | SHA-1 |
|---|---|---|---|---|
| PS2 - Destroy All Humans 3-30-2005.bin | File | 2020-06-18 16:10:57 | 4.24 GB | aabcf633c0e7baf0903a87491289e3e3cd722cc1 |
| PS2 - Destroy All Humans 3-30-2005.cue | File | 2020-06-17 22:44:32 | 100 bytes | c4b7c0d00f3ba13c19ce7ac5efae626169a1c7e5 |
| PS2 - Destroy All Humans 3-30-2005.jpeg | File | 2020-06-19 22:48:50 | 772.3 KB | c422766ce76c79f175f089cf83852722e6a10df9 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!