Destroy All Humans! (Dec 10, 2004 prototype)
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| Download Destroy All Humans! (Dec 10, 2004 prototype) (info) |
A prototype of Destroy All Humans! for the PlayStation 2.
Notes
The Cutting Room Floor research
- Predates the first available final build by four and a half months.
- No opening logos. Jumps straight to the title screen.
- Different title screen.
- The Select Game screen is represented by clone chambers, which would be removed in the final.
- Many aspects of the mothership are designed differently.
- Crypto does not appear in his saucer after selecting a mission.
- Title cards are just text on a black background.
- The health bar and concentration meter are combined and have a different design.
- Pressing Select toggles a debug menu.
- Contains a scrapped Mission Archive feature that allows players to replay any mission.
- Furonigami has a removed feature for messages left by the developers.
- In-game cutscenes are buggy and have models that t-pose.
- Turnipseed Farm has some terrain differences.
- Placeholder dialogue recorded by the developers appears throughout the missions.
- Earth Women Are Delicious has a slightly different objective towards the end of the mission. Crypto must destroy the fair before the police arrive.
- Citizen Crypto begins with a scrapped objective where Crypto has to burn crop circles with the death ray.
- Alien Pool Party has an alternate objective that involves taking the mayor to the saucer. The police fight is skipped entirely.