Fallout: New Vegas (Feb 15, 2011 prototype)

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Fallout: New Vegas (Feb 15, 2011 prototype)
Build date Feb 15, 2011
Dump status Released
Dumped by Games' PastMrPinball64
Released by Games' Past
File release date December 22, 2025
Origin Xbox 360 Development Kit
Game Fallout: New Vegas
System Xbox 360
Genre Action-adventure
Final build US Aug 22, 2010
JP Sep 21, 2010
Release date US Oct 19, 2010
EU Oct 22, 2010
JP Nov 4, 2010
Download Fallout: New Vegas (Feb 15, 2011 prototype) (info)
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A prototype of Fallout: New Vegas for the Xbox 360.

README.txt

=== Recovered by Games' Past ===

Credits:

Ventura - Video Editing

MrPinball64 - Dumping, Recovery and Sorting

Kuriatsu - Securing the development kits

Kran - Reverse Engineering

TriangleCity & Discord Community - Research

And a huge thanks to the entire Fallout: New Vegas modding community for digging through this build and putting so much of the cut content back into the final game.

=================================

A post-release DLC prototype of Fallout: New Vegas, containing Dead Man's Hand (Dead Money), Honest Hearts, Dead Man's Hand, and Lonesome Road.

You will have to launch the build using only Fallout_Release_Beta.xex, as any other executable will throw an error about the plugins/game data being too new of a version for the executable version.

By default, the build will only have Old World Blues enabled. In order to enable everything, you must edit plugins.txt and add the corresponding .esp/.esm files for the other DLCs. To have every DLC enabled, your plugins.txt should contain:

DeadMansHand.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

RZingler_NVDLC01.esp

RZingler_NVDLC02.esp

RZingler_NVDLC03.esp

RZingler_NVDLC04.esp

update.esp

If you wish to use the final version of Dead Money with debug, simply replace DeadMansHand.esm with DeadMoney.esm.

Additionally, there are some additional .esp files, those being:

RZingler_NVDLC02_NPCTest.esp

RZingler_NVDLC02Test.esp

RZingler_NVDLC3.esp

Videos