Fallout: New Vegas (Feb 15, 2011 prototype)
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| Download Fallout: New Vegas (Feb 15, 2011 prototype) (info) |
| Download Xenia Patch (info) |
A prototype of Fallout: New Vegas for the Xbox 360.
README.txt
=== Recovered by Games' Past ===
Credits:
Ventura - Video Editing
MrPinball64 - Dumping, Recovery and Sorting
Kuriatsu - Securing the development kits
Kran - Reverse Engineering
TriangleCity & Discord Community - Research
And a huge thanks to the entire Fallout: New Vegas modding community for digging through this build and putting so much of the cut content back into the final game.
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A post-release DLC prototype of Fallout: New Vegas, containing Dead Man's Hand (Dead Money), Honest Hearts, Dead Man's Hand, and Lonesome Road.
You will have to launch the build using only Fallout_Release_Beta.xex, as any other executable will throw an error about the plugins/game data being too new of a version for the executable version.
By default, the build will only have Old World Blues enabled. In order to enable everything, you must edit plugins.txt and add the corresponding .esp/.esm files for the other DLCs. To have every DLC enabled, your plugins.txt should contain:
DeadMansHand.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
RZingler_NVDLC01.esp
RZingler_NVDLC02.esp
RZingler_NVDLC03.esp
RZingler_NVDLC04.esp
update.esp
If you wish to use the final version of Dead Money with debug, simply replace DeadMansHand.esm with DeadMoney.esm.
Additionally, there are some additional .esp files, those being:
RZingler_NVDLC02_NPCTest.esp
RZingler_NVDLC02Test.esp
RZingler_NVDLC3.esp
Videos
