Fallout: New Vegas (Jul 21, 2010 prototype)
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| Fallout: New Vegas (Jul 21, 2010 prototype) | ||||||||||||||||||||||||||
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| Download Fallout: New Vegas (Jul 21, 2010 prototype) (info) |
A prototype of Fallout: New Vegas for the Xbox 360.
Notes
- Predates the final US build by 1 month and 1 day.
- Legal screen uses animated logos instead of static logos in the final release.
- Many extra props throughout the entire game that were removed for performance reasons.
- Prospector Saloon sign in Goodsprings is a completely different design to final.
- None of the robots have any filter in their voice recording, and instead are completely unfiltered.
- Many characters use text to speech lines, and many lines when repeated for the second time are presented in text to speech.
- Many lines do not match the subtitle presented, or are alternate takes when compared to final.
- Mr. House uses an early design on the terminal monitor in the Lucky 38.
- The Strip and many of the buildings within contain far more NPCs than the final game.
- Many unused files, all 800+ of Ulysses' lines are present in the game files as well as his textures and models.
- Many test rooms removed from the final version of the game that can be accessed with the debug console, which is not usually present on the console version of the game.
- Miscellaneous Notes:
- Game is emulatable in either Xenia or Xenia-Canary: Yes (as of November 25, 2025).
- Issues: Graphical glitches and occassional crashing.
- Game is emulatable in either Xenia or Xenia-Canary: Yes (as of November 25, 2025).
Screenshots
Origin
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Xbox 360 development kits.
Acknowledgments
A huge thanks to Kuriatsu for locating the development kits, MrPinball64 and Rayce Ventura of Games' Past for dumping and documenting this prototype!