Fallout: New Vegas (Jul 21, 2010 prototype)

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Title Screen
Fallout: New Vegas (Jul 21, 2010 prototype)
Build date Jul 21, 2010
Build name 0.14.32.169
Dump status Released
Dumped by Games' PastMrPinball64
Released by Games' Past
File release date November 26, 2025
Origin Xbox 360 Development Kit
Dump method ddrescue
Game Fallout: New Vegas
System Xbox 360
Genre Action-adventure
Final build US Aug 22, 2010
JP Sep 21, 2010
Release date US Oct 19, 2010
EU Oct 22, 2010
JP Nov 4, 2010
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A prototype of Fallout: New Vegas for the Xbox 360.

Notes

  • Predates the final US build by 1 month and 1 day.
  • Legal screen uses animated logos instead of static logos in the final release.
  • Many extra props throughout the entire game that were removed for performance reasons.
  • Prospector Saloon sign in Goodsprings is a completely different design to final.
  • None of the robots have any filter in their voice recording, and instead are completely unfiltered.
  • Many characters use text to speech lines, and many lines when repeated for the second time are presented in text to speech.
  • Many lines do not match the subtitle presented, or are alternate takes when compared to final.
  • Mr. House uses an early design on the terminal monitor in the Lucky 38.
  • The Strip and many of the buildings within contain far more NPCs than the final game.
  • Many unused files, all 800+ of Ulysses' lines are present in the game files as well as his textures and models.
  • Many test rooms removed from the final version of the game that can be accessed with the debug console, which is not usually present on the console version of the game.
  • Miscellaneous Notes:
    • Game is emulatable in either Xenia or Xenia-Canary: Yes (as of November 25, 2025).
      • Issues: Graphical glitches and occassional crashing.

Screenshots

Origin

Acknowledgments

A huge thanks to Kuriatsu for locating the development kits, MrPinball64 and Rayce Ventura of Games' Past for dumping and documenting this prototype!

See also