LittleBigPlanet Karting (Aug 1, 2012 prototype)
Jump to navigation
Jump to search
LittleBigPlanet Karting (Aug 1, 2012 prototype) | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download LittleBigPlanet Karting (Aug 1, 2012 prototype) (info) |
Download LittleBigPlanet Karting (Aug 1, 2012 prototype) from external mirror |
A prototype/prerelease build of LittleBigPlanet Karting for the Sony PlayStation 3. Included with the LittleBigPlanet press kit.
Notes
The Cutting Room Floor research
The Sample Code is dated August 1, 2012 — one month after the Public Beta, but about seven weeks before the final build. Many of the general gameplay differences from the Public Beta carry over to this version, but the story levels are marginally more refined.
- A "Work in Progress..." watermark is visible in the bottom right of the screen at all times.
- The game immediately loads the Pod after displaying the boot/install video, completely bypassing the "Important Information" screen and company logos.
- The player can choose between seven costumes and four karts in the Pod, and the Story option features three levels: Turtle Island, Current Events and Monster Trucks.
- Despite the limited selection of items and levels, all of the story levels are present in the files, and can be accessed with modifications.
- The majority of cinematics are disabled. This includes the company logos on startup, the pre/post race cutscenes in story levels, and even the tutorial videos in Karting Lessons.
Screenshots
Origin
See also