Overdump Data

From Hidden Palace
Jump to navigation Jump to search

There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. Overdumps are also sometimes known as "slack data".

Nintendo 64

Game Overdump Data Starting offset(s) Notes
Controller Pak Test Program v5.4 (Prototype) WWF Attitude Todo
F-Zero X (Prototype) Legend of Zelda: Ocarina of Time 0x1000000 SpaceWorld 1997 demo
Mario Party 3 (Prototype) Conker's Bad Fur Day 0x2000000 Matches Oct 25, 2000 build
The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug) Conker's Bad Fur Day Todo Final PAL build
The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug) The Legend of Zelda: Ocarina of Time 0x02100000 Some leftover data towards the end of the ROM
Hercules: The Legendary Journeys (October 8, 1999 Prototype) Ridge Racer 64 0x10E0000 Final PAL build
WipEout 64 (Prototype) Chameleon Twist 0x800000 Prototype build
Tommy Thunder Robotron 0x3DA4C0
Blues Brothers (#20) Roadsters 0x1000000
Blues Brothers (#53) Roadsters 0x1000000
Controller Kensa-ki NUS-yo N Cassette Unknown game or demo 0x2000000
Rugrats - Scavengers Scooby-Doo! - Classic Creep Capers 0xE00000
Taz Express Daffy Duck Starring as Duck Dodgers, PGA European Tour 0xC00000, 0x1000000 Uncommon scenario having multiple overdumps.
Tony Hawk's Pro Skater 2 (v012) (2001-06-04) Spider-Man 64 0x1000000 Matches final.
THQ-Eurocom N64 Test Cartridge (prototype) Duke Nukem: Zero Hour 0x800000 Significant differences from final. Early textures.

Nintendo 64DD

Game Overdump Data Starting offset(s) Notes
Super Mario 64DD - SpaceWorld 1996 Previous writes of SM64 0x15AB90, 0x166010, probably more Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.

Super Nintendo

Game Overdump Data Starting offset(s) Notes
Havoc (USA) (Demo) Super Mario World 0x3F000 Matches final
Super Donkey (Japan) (Proto 1) Legend of Zelda - Link to the Past 0x98000 Possibly from a prototype build of Zelda LTTP
Super Donkey (Japan) (Proto 2) Legend of Zelda - Link to the Past 0x98000 Matches Japanese final
Teenage Mutant Ninja Turtles - Tournament Fighters (proto) Super Mario World 0x3165C, 0x3F74B, 0x4E366, 0x4F477,many more Many chunks of data from Super Mario World. Not sure if any are different from final. It's as if chunks of TMNT were written over SMW.

Game Boy

Game Overdump Data Starting offset(s) Notes
Splitz (Altered build) Populous Todo 64 kb leftover

Game Boy Advance

Game Overdump Data Starting offset(s) Notes
SEGA Rally Championship (Prototype) Sonic Advance 2 Todo Contains half of an unknown build.

Nintendo DS

Game Overdump Data Starting offset(s) Notes
Robogear 3D Tactics (prototype) Pirates of the Caribbean: At World's End Todo

Sega Mega Drive

Game Overdump Data Starting offset(s) Notes
Yu Yu Hakusho: Makyou Toitsusen (June prototype) Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3 Todo (many)
Sonic the Hedgehog 2 (Nick Arcade prototype) Sonic the Hedgehog, ToeJam&Earl 0xE0180, 0xE1670 Both overdump contents seem to match final

Game Gear

Game Overdump Data Starting offset(s) Notes
Frogger (prototype) Streets of Rage Todo Matches final?