Postal III (Sep 29, 2009 prototype)
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| Postal III (Sep 29, 2009 prototype) | ||||||||||||||||||||||
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| Download Postal III (Sep 29, 2009 prototype) (info) |
| Download Restored Build From Gonzo (info) |
A very early prototype of the cancelled Postal III port for Xbox 360.
Notes
- This build was found on an Xbox 360 DevKit HDD dump and was HEAVILY fragmented to the point where initially it would not boot.
- All repair work thus far was performed by DRW and Gonzo - DRW spent countless hours defragmenting all the fragmented files in order to get the build to boot and run at all. Gonzo spent a lot of time modifying files and debugging the build in order to get it in game.
- This build runs on XDK and Xenia, although the latter requires readback_resolve to be set to "full".
- Until now this build was unplayable and required 2010 dlls and pasting around. Today I (Gonzo) have posted a build with the detrimental crashes nopped, it now gets in game. Keep in mind that its very buggy and crashes randomly, but this restored version only now has 9 nops and some added cfgs to make the levels accessible in the menu. THIS IS 2009 CODE!!!***
- Chapter list is as follows:
- 1. gmenu
- 2. cash_mart
- 3. city_hall
- 4. collect_npc
- 5. cosmetic_lab
- 6. dog_school
- 7. grotto
- 8. grotto_neil
- 9. hub
- 10. hub2_perf_test
- 11. hub_1
- 12. hub_1_trees
- 13. hub_2
- 14. hub_2_opt
- 15. mexico
- 16. mf_empty
- 17. police_new
- 18. police_station
- 19. porn_world
- 20. pw_neil
- 21. rodeo
- 22. test3
- 23. test_cloth
- 24. test_trees
- 25. tree_01
- 26. zealot_and_farm
Acknowledgments
- HUGE thanks to DRW and Gonzo for putting in the time necessary to get this build to do anything! Without their work this build would not exist in any sort of playable state - at all.