Postal III (Sep 29, 2009 prototype)
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| Postal III (Sep 29, 2009 prototype) | ||||||||||||||||||||||
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| Download Postal III (Sep 29, 2009 prototype) (info) |
| Download Postal 3 2009 FIX (info) |
| Download CBuf Command Tool for JRPC2 from Dr (info) |
A very early prototype of the cancelled Postal III port for Xbox 360.
Notes
- This build was found on an Xbox 360 DevKit HDD dump and was HEAVILY fragmented to the point where initially it would not boot.
- All repair work thus far was performed by DRW and Gonzo - DRW spent countless hours defragmenting all the fragmented files in order to get the build to boot and run at all. Gonzo spent a lot of time modifying files and debugging the build in order to get it in game.
- This build runs on XDK and Xenia, although the latter requires readback_resolve to be set to "full".
- Credit to Heaventh for the current patch set
- Until now this build was unplayable and required 2010 dlls and pasting around. Now, with the patches in place, the build only now has only particles disabled and some added cfgs to make the levels accessible in the menu. THIS IS 2009 CODE!!!***
- Build date is from Client.360.dll
- Chapter list is as follows (NOTE: hub_1_trees and test_trees seem like the only map intended for this build as we assume this build was made to test trees on 360 hardware, the rest seem like leftovers, you will automatically load into hub_1_trees):
- 1. gmenu
- 2. cash_mart
- 3. city_hall
- 4. collect_npc
- 5. cosmetic_lab
- 6. dog_school
- 7. grotto
- 8. grotto_neil
- 9. hub
- 10. hub2_perf_test
- 11. hub_1
- 12. hub_1_trees
- 13. hub_2
- 14. hub_2_opt
- 15. mexico
- 16. mf_empty
- 17. police_new
- 18. police_station
- 19. porn_world
- 20. pw_neil
- 21. rodeo
- 22. test3
- 23. test_cloth
- 24. test_trees
- 25. tree_01
- 26. zealot_and_farm
Acknowledgments
- HUGE thanks to DRW, Gonzo, and Heaventh for putting in the time necessary to get this build to do anything! Without their work this build would not exist in any sort of playable state - at all.
- Special thanks to Dr for providing the original cbuf tools we were using