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| Speed Punks (Jun 21, 1999 Prototype)
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| Build date |
Jun 21, 1999
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| Build name |
Beta 3 Review Copy
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| Origin
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CD
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| Labels |
Speed Freaks
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| Game
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Speed Punks
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| System |
PlayStation
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| Genre |
Racing
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| Final build |
JP Unreleased EU Jul 29, 1999 US Jan 20, 2000
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| Release date |
JP Unreleased EU Jul 29, 1999 US Mar 31, 2000
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A prototype of Speed Punks (also known as Speed Freaks in Europe) for the PlayStation.
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”
Notes
- Disc marking indicates this is a Beta 3 Review build.
- Intro movie is present but with no Jamiroquai music.
- No lap counter present on this build.
- Track maps are slightly offset and poorly drawn.
- Cosworth has a different hurt voice clip and some duplicate sound bugs
- Many differences in tracks, especially on city circuits.
- Some ads are still present on this build.
- Title screen is different.
- Arcade Cabinet has the final design.
- Tournaments have the tracks in different order
- Particle effects are different on blue and red missiles as seen in older protos.
- Pop item still has older sound effects.
- AI is a lot faster and aggressive compared to final.
- Tabatha picture in character select is slightly different.
- Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older protos.
- Drifting mechanics are almost like final, but with early physics still.
- Loading screens are placeholders.
- Cosworth’s race has improper AI pathing.
- Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.
- Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the final build if the player loses a tournament.
- Credits are present but completely scrambled.
- Demo mode is implemented after waiting long periods on race mode selection screen.
- AI pathing is weird in some tracks. AI will jump out of course in some sections.
- Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.
Screenshots
Thunder trail shifting paths lap 4
Origin