Speed Punks (Jun 21, 1999 Prototype)

From Hidden Palace
Jump to navigation Jump to search
Title Screen
Speed Punks (Jun 21, 1999 Prototype)
Build date Jun 21, 1999
Build name Beta 3 Review Copy
Origin CD
Labels Speed Freaks
Game Speed Punks
System PlayStation
Genre Racing
Final build JP Unreleased
EU Jul 29, 1999
US Jan 20, 2000
Release date JP Unreleased
EU Jul 29, 1999
US Mar 31, 2000
Download Speed Punks (Jun 21, 1999 Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Note: Do not upload PlayStation builds directly.

A prototype of Speed Punks (also known as Speed Freaks in Europe) for the PlayStation.

This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”

Notes

  • Disc marking indicates this is a Beta 3 Review build.
  • Intro movie is present but with no Jamiroquai music.
  • No lap counter present on this build.
  • Track maps are slightly offset and poorly drawn.
  • Cosworth has a different hurt voice clip and some duplicate sound bugs
  • Many differences in tracks, especially on city circuits.
  • Some ads are still present on this build.
  • Title screen is different.
  • Arcade Cabinet has the final design.
  • Tournaments have the tracks in different order
  • Particle effects are different on blue and red missiles as seen in older protos.
  • Pop item still has older sound effects.
  • AI is a lot faster and aggressive compared to final.
  • Tabatha picture in character select is slightly different.
  • Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older protos.
  • Drifting mechanics are almost like final, but with early physics still.
  • Loading screens are placeholders.
  • Cosworth’s race has improper AI pathing.
  • Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.
  • Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the final build if the player loses a tournament.
  • Credits are present but completely scrambled.
  • Demo mode is implemented after waiting long periods on race mode selection screen.
  • AI pathing is weird in some tracks. AI will jump out of course in some sections.
  • Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.

Screenshots

Origin