Splatoon 2 (Jun 1, 2017 prototype)
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Splatoon 2 (Jun 1, 2017 prototype) | ||||||||||||||||||||
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Do not upload
Please do not upload this prototype.
A prototype of Splatoon 2 for the Nintendo Switch.
Notes
- The Region is USA.
- There are several differences in different files. However, due to the difficulty and the large number of files to compare with the Splatoon 2 (Jun 9, 2017 prototype), only the following will be indicated:
- Fld_Shakeship00_Cop_Cloudy_Suns.bprm, Fld_Shakeship00_Cop_Foggy_Sunse.bprm, Fld_Shakeship00_Cop_Sunny_Sunse.bprm, Fld_Shakeup00_Cop_Sunset.bprm, Fld_Shakeup01_Cop_Sunset.bprm, Fld_Shakehouse00_Cop_Cloudy_Sun.bprm, Fld_Shakehouse00_Cop_Foggy_Suns.bprm and Fld_Shakehouse00_Cop_Sunny_Suns.bprm are exclusive to this version.
- Fld_Deli_Octa01.barslist, Fld_Shakeship00.barslist, Lft_Shakeship00.barslist, Lft_ShakeshipCraneHead.barslist, Lft_ShakeshipGear00.barslist, Obj_DeliveryBox.barslist, PlayerWeapon_Shooter_BlasterCoopBurst.barslist, Fld_Deli_Octa01.bars, Fld_Shakeship00.bars, Lft_Shakeship00.bars, Lft_ShakeshipCraneHead.bars, Lft_ShakeshipGear00.bars, Obj_DeliveryBox.bars, PlayerWeapon_Charger_Keeper.bars, PlayerWeapon_Shooter_BlasterCoopBurst.bars, PlayerWeapon_Shooter_Flash.bars, PlayerWeapon_Twins_Gallon.bars, PlayerWeapon_Twins_Short.bars, PlayerWeapon_Twins_Stepper.bars, Lft_ShakeshipGear00.bprm, Obj_SalmonLamp.bprm, Fld_Shakehouse00_Cop_Sunny_Sunset.bprm, Fld_Shakeship00_Cop_Cloudy_Sunset.bprm, Fld_Shakeship00_Cop_Foggy_Sunset.bprm, Fld_Shakeship00_Cop_Sunny_Sunset.bprm, Fld_Shakehouse00_Cop_Cloudy_Sunset.bprm, Fld_Shakehouse00_Cop_Foggy_Sunset.bprm, Clt_COP102.Nin_NX_NVN.szs, Clt_JKT033.Nin_NX_NVN.szs, Fld_Line00.Nin_NX_NVN.szs, Fld_SkatePark01.Nin_NX_NVN.szs, Lft_UplandArtY.Nin_NX_NVN.szs, Obj_Duck.Nin_NX_NVN.szs, Obj_SalmonLamp.Nin_NX_NVN.szs, Obj_SeaBind_Buoy.Nin_NX_NVN.szs, Obj_SeaBind_BuoyBurnerPumpkin.Nin_NX_NVN.szs, Fld_Line00_Vss.szs, Fld_SkatePark01_Vss.szs and AgingFest.lua do not exist in this version.
- The build will not work on Yuzu due to certain services not being implemented. However, it would not be impossible to make a romfs mod and apply it to the retail 1.0 version. However, this would not enable debug as the build contains debug files and uses debugging-related services.